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The "Thirty Million Line Problem" refers to the extreme complexity of modern software that makes it difficult to improve performance and stability. Despite significant hardware advances, software has become less reliable and more frustrating. The lecture argues that the problem arose due to the lack of simplicity and coherence in hardware interfaces, leading to bloated code and layers of legacy or modernized software. The solution lies in creating simplified hardware interfaces and reducing the number of lines of code by removing bad code from systems. This could lead to an improvement in efficiency, reliability, security, and performance. The lecture concludes by highlighting the potential to create a piece of hardware that can be directly programmed, much like the original 1991 Linux, with simplified interfaces and a focus on direct coding.
The Thirty Million Line Problem is a result of the lack of concision in programmability, leading to unreliable, restrictive and bulky operating systems that are a necessity for program execution. By adopting a System-on-a-Chip (SOC) approach, software can be processed directly with instruction sets provided for by the hardware, thus increasing software power and in turn, hardware developers would benefit hugely. The speaker also argues for industry-wide standardization of hardware interfaces between CPUs and GPUs to create a heterogeneous computing environment, accepting the limitation of hardware evolution going forward, without sacrificing the innovation of computing. Building a stable Eisah, which allows developers to program the hardware directly, would provide a significant boost to software power and make hardware vendors more relevant than ever.
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