Summary of Building a Spatial Experience - Dent Reality @ NSLondon

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00:00:00 - 00:25:00

Dent Reality is a London-based augmented reality company that is working to build a spatial platform that can be used by businesses around the world. In this video, the CEO gives a brief overview of the company's history, current product, and future plans. He explains that while augmented reality is still in its early stages, Dent Reality is working to create spatial experiences that are easy to follow and comfortable to use.

  • 00:00:00 The CEO of Dent Reality gives a brief overview of his company's history, current product, and future plans. He explains that while augmented reality is still in its early stages, Dent Reality is working to build a spatial platform that can be used by businesses around the world.
  • 00:05:00 This 1-minute video discusses how Dent Reality, a London-based augmented reality company, creates spatial experiences by using an open-source library and a direction node. First, the path node is removed, and then the hyperspace class is brought in. The class calculates the user's direction and draws a floating path in front of them. This path is invisible to the user if no ground is detected. If ground is detected, the class lays a path on the ground.
  • 00:10:00 This video discusses how Dent Reality, a 3D rendering software, allows users to create a spatial experience by removing the need for plane detection. By positioning the world around the user in world space, the experience is always readable and comfortable. Additionally, the video outlines how the software uses screen scale to make the text readable at all times.
  • 00:15:00 The video discusses Dent Reality's spatial experience, which uses guidance starts and dynamic elements to make it easy for users to follow directions. The summary also mentions the button which lets users see their scene and the way that the text is anchored towards the camera.
  • 00:20:00 The speaker discusses the advantages of augmented reality over other forms of digital media, such as social media, in terms of its potential for creating a spatial experience. They mention that this potential is only just becoming apparent, as smartphones are starting to become more powerful. However, they also mention that there is still a lot of work to be done in order to perfect the experience.
  • 00:25:00 The speaker describes some of the challenges and advantages of developing spatial experiences, including the difficulties of building location technology that is accurate but not jarring to the user. They also discuss one example of a spatial experience that uses a technology that is accurate but also easy to use.

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