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The video explores the limitations of current video game genre classifications and suggests a more comprehensive approach based on playable aesthetics. It argues that genres often fail to capture the true nature and purpose of a game, resulting in confusion and misinterpretations among players. The proposed categorization system, based on mechanics, dynamics, and aesthetics, aims to provide a clearer understanding of games and remove ambiguity. It discusses various aesthetics such as sensation, fantasy, narrative, competition, and originality, highlighting how these elements can shape the player's experience. The video acknowledges that some people may resist this new typology but emphasizes that it offers a deeper understanding and appreciation of video games.
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