Summary of Until Dawn - What Happened?

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Supermassive Games' Until Dawn was a horror game that was released in 2015 and was very successful. The game was originally developed for the PlayStation Move, but was later moved to the PS4. The game was reworked to take advantage of PS4's technology, and the delay allowed the team to make better decisions. The game's popularity on Twitch and YouTube led to Sony president Shuhei Yoshida proclaiming it a sleeper hit.

  • 00:00:00 Until Dawn was originally developed by a different Studio, and then moved to Supermassive Games. It was originally conceived as a standard first-person horror game, but ended up being different due to the different development team. Graham Resnick, who was hired to co-write the script, shared that the game was originally developed for the PlayStation Move, and that it was likely a first-party Sony game.
  • 00:05:00 Supermassive Games' Until Dawn was cancelled shortly after it was announced in 2013, but Sony allowed the team to move the project to the PS4. The game was reworked to take advantage of PS4's technology, and the delay allowed the team to make better decisions.
  • 00:10:00 Until Dawn is a first-person horror game for the PlayStation 4, which features better graphics and cinematic presentation than its predecessors. The game's popularity on Twitch and YouTube led to Sony president Shuhei Yoshida proclaiming it a sleeper hit. However, specific credible worldwide sales data for the game is not really available.
  • 00:15:00 Until Dawn is a horror game that was released in 2015, and was very successful. Supermassive Games was working on a number of other titles at the same time, like Hidden Agenda, which was probably the most interesting game. Sony's ill-fated playlink program was also happening at the same time, and it was a disaster. Three all new VR games were released, the less-than-ideal Bravo Team, the well-received rail shooter Until Dawn Russia, and the less-than-well-received the Inpatient. The staff at Supermassive Games eventually spoke out in a Eurogamer article about how Until Dawn's success had the studio management suddenly imposing all sorts of arbitrary changes for the game in order to chase the so-called Hollywood realism that had brought them success. Beyond that, there's a rumor that Supermassive were recently working on a Killzone VR game, but that Sony handed the game off to another Studio due to dissatisfaction with the project. The future of Supermassive Games is unknown, but they seem to still be in the business of providing fans with what they've come to expect. Graham Resnick meanwhile looks back on the last decade of working on horror games extremely warmly, saying there is nothing better to him as a writer

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