Summary of CppCon 2014: Mike Acton "Data-Oriented Design and C++"

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In this video, Mike Acton discusses data-oriented design and how it can be used to improve the performance of C++ code. He also talks about some of the challenges that can be encountered when trying to optimize code for performance, and he offers some advice on how to overcome those challenges.

  • 00:00:00 Mike Acton is engine director at Insomniac Games, and he is responsible for the development of the runtime systems used in many games. He also writes articles on technology topics for the Insomniac Games website and contributes to various open-source projects.

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