Summary of How Game Designers Solved These 11 Problems

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00:00:00 - 00:15:00

This video discusses how game designers solve problems in their designs. They offer tips for fixing future issues and discuss how flipping a problem on its head can sometimes be the solution.

  • 00:00:00 In this video, game designers discuss how they solve problems in their design, and offer tips for fixing future issues. One problem that is discussed is that beginner players often ignore the active reload, which leaves them with weak bullets. The designers found that the problem was with advanced players nailing the perfect reload, and so they rebalanced all the foes to make them more resistant.
  • 00:05:00 This video discusses three methods game designers use to solve problems: Approach One, Approach Two, and Approach Three. Each approach has its own benefits and drawbacks, and the final solution may require using more than one approach. The talk also discusses how flipping a problem on its head can sometimes be the solution.
  • 00:10:00 In this video, game designers explain how they've solved a variety of problems in their games. One common approach is to look at player behavior and study how players are interacting with the game. Another is to find resources to implement changes. Finally, designers need to test their solutions to see if they work.
  • 00:15:00 This video is packed with stories of clever developers solving game design problems. It is like, my favorite genre. There were loads more that I couldn't fit in so if you are a GMTK patron on the bonus video tier, you can now check out a special tie-in video with even more stories. And what about if your game has already been released and then you start getting criticism? Well, then you should check out this video to find out how to handle negative player feedback. See you soon.

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