Summary of Animación en Flash cs6 con escenas y botones

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00:00:00 - 00:25:00

This video shows how to animate Flash cs6 with scenes and buttons. First, keyframes are created to control the start and end points of the character's hair. Then, the button is created and set as a default action. The stop keyframe is then added, and the character's hair is animated to move between the keyframes. Finally, the button is disabled and the final animation is complete.

  • 00:00:00 In this video, we learn how to create a simple animation using Flash. First, you need to create a document with a width of 800x600 pixels. You then need to add scenes and buttons, and remember to use a 800x600 resolution for your scenes. In this example, I created a blue scene with a speed of 12 frames per second and a blue wolf. First, you need to create a layer for your buttons and scenes, and name it "buttons." Next, you need to create a layer for your wolf and name it "lobo." Finally, you need to create a layer for your scen
  • 00:05:00 In this video, the author shows how to create animations in Adobe Flash CS6 using scenes and buttons. First, the author sets up the scenes and makes sure they are positioned well. Next, the author inserts a fotograma 50 and sets it to run for 50 frames. The author then creates a clip for the caperuza and sets the action to play when the clip is clicked. Finally, the author sets the stop point for the animation and clicks the play button.
  • 00:10:00 This Flash animation features scenes and buttons. When you press F9, the animation starts. If you're on Scene 1, you have to go to Scene 2. The animator goes to the grandma's house and exits the scene if you click here. If you haven't finished the other scenes, you'll have to go back to Scene 1 and click on the button again. Then you'll go to Scene 2 and click on the button again. The scene numbers are the same in both Scenes 1 and 2, so remember that you'll have to press F9 again and then the button to go to Scene 3. In this case, the scenes are basically the same-- Scene 2 is just a slightly different version of Scene 1. The animator also wants to prolong the visualization of the scene image 50. There's also a button to insert a normal image. Similarly, the animator wants to prolong the visualization of the buttons. He'll insert a key image. Finally, the animator will put the animation into play. In this video, he'll change the button names. For example, Scene 1 is now called "Camps Pelusa 2". Scenes 2 and 3 are still the same, but Scene 4 has a new name, "La Casa".
  • 00:15:00 This video shows how to create animation in Flash using scenes and buttons. The first scene has three capons, and we'll try it out. There's scene 1, where you press down, and then scene 2, where you release the pressure. I have to make the next scene, so I'm going to the third scene, which is the caperuza. There it is, and remember, each object has its own layer for animation, and also remember to keep the visualizer on for buttons. I'm going to put a lock on the other scenes for now so that there's no problem. I'm going to go to the fourth scene, which is the caperuza's cage. I remember to keep the visualizer on for buttons. I'm going to put a lock on the other scenes for now, too. I'm going to go to the fifth scene, which is the caperuza walking in the forest. She's going to run into the wolf. What does that mean for our animation? I'm going to change it to a classic interpolation. I'm going to go to frame 15, and I'm going to copy the frame in front of it. I'm going to go to frame 16, and I'm going
  • 00:20:00 The video explains how to create animation in Flash using scenes and buttons. Three simple steps are outlined: first remember to press efe 9 and jalan 8; secondly, remember that if I am in scene 3, I will be taken to scene 4; and finally, in scene 4, Osaka will be reached, but 4 would have played from the frame. In scene 5, the user is asked to press f9 and jal 8 again, this time to enter Caperuza 5. Once in Caperuza 5, the user is asked to press f9 and jal 8 again to exit. Finally, in scene 5, the user is asked to press f9 and jal 8 again to enter Caperuza 4. In scene 4, the user is asked to press f9 and jal 8 again to enter Osaka, but this time they should use 4. Finally, in scene 4, the user is asked to press f9 and jal 8 again to complete the scene. In scene 5, the user is asked to press f9 and jal 8 again to enter Caperuza 3. In scene 3, the user is asked to press f9 and jal 8 again to enter Osaka, but this time they
  • 00:25:00 This video shows how to animate Flash cs6 with scenes and buttons. First, keyframes are created to control the start and end points of the character's hair. Then, the button is created and set as a default action. The stop keyframe is then added, and the character's hair is animated to move between the keyframes. Finally, the button is disabled and the final animation is complete.

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