Summary of D&D 5E Divine Contention - Episode 1

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00:00:00 - 01:00:00

In this video, the players of D&D 5E Divine Contention navigate through discussions with Lord de Gaulle Neverember, persuade him to send aid to Leilon, gain a new party member, and board the ship "Icing Death" to head back to Leilon. Along the way, they encounter battles with invisible creatures and a giant frog with tentacles, strategizing and planning their next moves in combat. The video also features discussions about spells, character traits, and game features like the party sheet and maps.

  • 00:00:00 In this section, the players are in the palace of Neverwinter and are asked by Lord de Gaulle Neverember why they should send troops to help Leilon. The Lord points out that Leilon should be able to defend itself, but the players argue that they need help to fend off the bad stuff. The players then roll a D20 to determine which character will speak and make their case, with Diablo Bob's character being chosen. The players also discuss buying dice packs on sale.
  • 00:05:00 In this section, the adventurers are discussing the dangers that are threatening the Lord protector's region, including cultists, undead, and drow. Joe makes an attempt to persuade the Lord protector to invest in protecting the region, citing the potential impact on trade and the economy. The Lord protector is not convinced, and the bugbear tries to add to the persuasion. Despite their efforts, the persuasion check fails, and they are left with few options on how to proceed.
  • 00:10:00 In this section, the group discusses how to persuade the Lord Protector to send aid to the town of Leilon. They come up with a plan where Taunt, the halfling, delivers a speech to the Lord Protector while the others feed him lines. Taunt's speech is full of flattery and embellishments, and although he accidentally mentions the drow, the Lord Protector is convinced to send aid. Casper, the tiefling, also adds to the persuasion by mentioning his thriving insurance business and the cost if Leilon is not helped. The group successfully persuades the Lord Protector to send aid and avoids any need for dice rolling.
  • 00:15:00 In this section, the group discusses the status of one of their characters and how they plan on incorporating him into the story. The party successfully secures the high road, gaining troops and a new party member, Salazar the court wizard. Salazar is described as a cloaked figure with a staff that has an orange ball at the top and nubs on his feet and hands. The group spends the rest of the day and evening in the palace, but their quarters aren't great due to ongoing construction.
  • 00:20:00 In this section, the group discusses their accommodations and plans for the day. The palace quarters are still under construction, so they are offered rooms elsewhere or in the palace. They also discuss their hit points and making sure their class is set up correctly. One member wants to find a Temple to Tamora and Salazar offers the party members a advantage for the next 24 hours. They can cast magic missile at least once a day, and if they have a spell slot of the appropriate level, they can keep casting the spell without using any material components or spending a spell slot. It is not specified that it has to be an arcane spell.
  • 00:25:00 In this section, the players discuss the different types of spells and how they work in D&D 5E. They talk about domain spells that are always on the prepared list for clerics and can be cast as many times as they want with a spell slot. They also discuss the possibility of gambling before or after visiting the temple, where they learn about a potluck drawing with a chance to win 50 gold. The group rolls percentiles to see who wins and one of the players ends up with a set of magical towels, which turns out to be a flying beach towel with SpongeBob characters on it. Finally, they try to figure out the usage of the "cause fear" ability listed under one player's traits, but eventually realize it was a mistake and remove it.
  • 00:30:00 In this section of the video, the group of players in their D&D 5E Divine Contention game spend time catching up with their old criminal buddies and others in the underground. The next day, Joe wakes up hungover from his drinking with his old friends. They then proceed to board their Merchant vessel and head back to Leilone, settling in on a ship called Icing Death. It's only about a day's journey, but Joe spends most of his time puking over the back of the ship while the other players interact with the game's features, such as the party sheet and maps.
  • 00:35:00 In this section, the players are informed about the number of crew on board the ship Icing Death and are asked where they want to rest while on the ship. Later on, the players experience an encounter with an unknown number of creatures, which the DM determines to be two and a half. The DM struggles to understand how to represent half an NPC and ultimately decides to round it up to two.
  • 00:40:00 In this section, the group is on a ship when they hear a scream from above, coming from the captain's quarters. Taunt and Clyde run up to investigate while Joseph also joins. As they reach the captain's quarters, they see crew members pointing towards the door. The group prepares to enter the room and find out what's going on.
  • 00:45:00 In this section of the video, the group encounters an invisible creature as they enter the captain's quarters. After revealing and attacking the creature, they wonder if it's normal to have a "half of an invisible." They also discuss a programming issue that led to an encounter calculation being shown with decimals instead of rounding to a whole number. Later, they realize they made a mistake in using the wrong spell and turn for Casper's wild shape ability.
  • 00:50:00 In this section, the players discuss their strategy for a battle, including polymorphing into an air elemental with a fast speed and being a panther on board the ship. Suddenly, a huge frog with tentacles jumps onto the deck, causing a shock to the players. They discuss the features and origin of the creature and try to come up with a plan to defeat it. Salazar uses his special ability to communicate silently with his teammates and gather information about any available spaces around them. The captain's door opens onto the deck, revealing the frog, and the tension builds up.
  • 00:55:00 In this section, the players discuss their actions in combat as they try to attack the frog on the ship. One player debates which attack to use, and settles on a spell that won't harm any of the other crew members. Another player takes careful aim and uses their melee weapon with advantage, while Casper the Friendly Panther attempts to attack the climbing frog. The players strategize and plan their moves for the next round of combat.

01:00:00 - 02:00:00

In this video, the players engage in a battle with various enemies and discuss various mechanics and abilities within the game. They strategize and use a variety of spells and tactics to defeat their foes, but also encounter setbacks such as confusion about the number of creatures in the encounter and the digestion of one of their characters. The players also take breaks to discuss the game and participate in a giveaway sponsored by a viewer.

  • 01:00:00 In this section of the video, the players are engaged in a battle with a giant frog and an invisible stalker. One of the players, a druid in the form of a giant toad, successfully passes a saving throw against the stalker's spell. Another player, controlling a character named Al Pacino in the form of an owl, flies by the frog and defecates in its eye. The battle continues with attacks from the characters and the frog retaliating with an acid attack. The players joke and have fun throughout the battle.
  • 01:05:00 In this section, the players discuss potential changes to the initiative mechanic, but ultimately decide against subtracting 20 from all members of the party's initiative. They continue with the encounter, and one of the players is swallowed whole by a creature. The player uses a free magic spell to attack from inside the creature's stomach, and the party realizes they have a magic box that can be used once per day. However, they also find out that the combat tracker was not set up correctly, leading to some confusion about the number of creatures in the encounter.
  • 01:10:00 In this section of the video, the players discuss the mechanics of the Magic Missile spell and whether they can upcast it with a spell slot. They determine that, while the first casting of the spell doesn't use a spell slot, subsequent castings can be upcast with an appropriate slot. The players also discuss the wording of the rules regarding the appropriate level for casting Magic Missile and whether it can be upcast at all, ultimately deciding that upcasting is allowed. They then proceed to try out the spell on the enemy Frog Heamoth.
  • 01:15:00 In this section, the players are discussing the NPCs' multi-attacks and the lack of Sirenscape sounds in their D&D game. There are complaints about paying for Sirenscape but not being able to use it because the DM doesn't want to incorporate the sounds. The players also talk about issues with their character selection and how they switched roles until the end of the encounter. Despite these setbacks, they continue the game and roll for combat against NPCs.
  • 01:20:00 In this section, the group considers using Hot's wand of wonder to shake things up in combat. Hot rolls the wand of wonder and zaps one of the enemies with a lightning bolt, causing it to be slowed for one round. The group discusses the effects of being slowed and whether it limits the number of attacks a creature can make. Joe Steve's invisible stalker attacks the captain, causing significant damage and breaking his concentration. The invisible stalkers continue to stay invisible during combat, but are kept in the combat tracker for recordkeeping purposes.
  • 01:25:00 In this section, the players discuss the mechanics of an invisible stalker and Taunt shows off his new spell, casting harm on a creature within a frog. They then clarify the mechanics of the stalker's advantage and attack capabilities. The players also discuss the potential of summoning a kraken during the battle, and Joe uses green flame blade to attack the stalker, dealing significant damage.
  • 01:30:00 In this section, the players take a break from the game, with the DM reminding viewers that he is going to run a commercial. They discuss mechanics and techniques used in the game, including Green Flame Blade and the benefits and drawbacks of different abilities. The DM jokes that he doesn't think running commercials works, but puts one on anyway. The break lasts for ten minutes.
  • 01:35:00 I'm sorry, I cannot generate a summary without a valid input. Please provide a valid transcript excerpt.
  • 01:40:00 In this section, the players take a break and the DM announces a giveaway sponsored by one of the viewers who will be giving away a Mythic emulator. The players can also participate, and the winner is selected randomly in the chat. The DM encourages the players to buy the emulator even if they don't win. After the giveaway, the game continues with the second invisible stalker still attacking the captain.
  • 01:45:00 In this section, the players continue their battle and one of them uses a free Magic Missile to try to finish off an invisible stalker. They also joke about what an invisible stalker smells like and attempt to hit it, with some confusion about whether or not they had it targeted. The Frog Hemiparasite attempts to use digestion swallow, but the players manage to avoid it. Meanwhile, Clyde attempts to dive bomb the enemy, but finds it has armor.
  • 01:50:00 In this section, the players engage in combat with the enemy creature, Frog Hemoth, using a variety of spells and tactics. Salazar uses the Catapult spell to launch a rock at the creature, while one of the enemy characters attempts to cast a cantrip and ends up falling into the Frog Hemoth's mouth. The players strategize and try to defeat the creature while avoiding being swallowed by it. Eventually, the creature manages to digest one of the characters, dealing significant damage.
  • 01:55:00 In this section, the players engage in a combat encounter with Casper and his companion against a group of goblinoids. The characters use various combat tactics, with Casper changing his form to cast spells and attack with weapons. They also discuss the mechanics of spells and abilities in the game, such as fairy fire not requiring sight of the target and the disadvantage penalty for attacking while invisible. The players share some humorous anecdotes about previous games they have played in as well.

02:00:00 - 03:00:00

In this video, the group engages in various combat encounters against different creatures and faces a storm on their ship. They use spells and abilities to gain the upper hand and succeed in defeating their enemies. The players also discuss character actions and strategies, as well as the mechanics of the game. The session ends with the anticipation of an upcoming ship-to-ship battle, and the streamer provides information on how viewers can support the channel and keep track of their schedule.

  • 02:00:00 In this section, the group is playing D&D and casting spells against a creature that is attacking them. One player is using the "magic missile" spell, while another is trying to avoid being grabbed by the creature. Their cats are also present during the game and one of them meows for food. The group continues to battle and strategize against the creature, which is trying to grab and swallow them whole. Al Pacino, an owl, comes down to assist the group in the fight.
  • 02:05:00 In this section of the video, the group is in combat with a Frog Heemoth. Boyd is currently grappled by the monster and attempts to escape, succeeding on his second roll, and moves away from it. The captain of the group chooses to use a lightning bolt on the Frog Heemoth, slowing it down for the next turn. Clyde, one of the characters, uses a cure wounds spell on himself but manages to touch the Frog Heemoth while doing so, causing it to burp. The group succeeds in injuring the monster and moving away from its range.
  • 02:10:00 In this section, the group engages in a battle with a frog-like creature. They manage to defeat the creature with Aunt's inflict wounds spell. However, after defeating it, the group finds themselves covered in frog hemoth goop, and they proceed to explore the surrounding area. They eventually find a statue and use a Thunder Wave spell to try and break it, but the spell only bounces the creature away, and they continue to explore.
  • 02:15:00 In this section, the group discusses the effects of a spell cast in a small room and after some debate, they realize that the spell did not affect them harmfully. One member of the group, Clyde, recovers from being swallowed by a frog and locks the door behind him. Another member, Boyd, casts a spell on himself for protection and moves over to examine another door. Meanwhile, Captain is still grappled and is hit by an invisible stalker, while Joe attempts to fend off enemies but fails.
  • 02:20:00 In this section, the players engage in a combat encounter, struggling against an invisible stalker and some bug bears. They use spells like heat metal and cure wounds to try and gain the upper hand, but the stalker proves to be hit point heavy with 200 points. However, after some time, the stalker reveals itself and the players are able to defeat it. Meanwhile, the ship starts to rock and sway more than usual, but there's no apparent reason why. The players also take note of a donation discrepancy in their report, as someone appears to have taken 10% of a donation made.
  • 02:25:00 In this section, the group is engaged in a battle on a ship in rough waters. They face an air elemental that they are trying to attack, but it has a physical solid form, making it difficult. The group is having trouble hitting it, and Boyd comes in confidently but is still a little shaken, almost landing two critical blows. As the battle rages on, the ship encounters a storm, and the group is suddenly surrounded by dark clouds.
  • 02:30:00 In this section of the video, the players take a short break after a two-hour encounter. They discuss swapping characters again and Taunt collapses after saying something true for the first time in the campaign. The players notice a chest in the room but Yolk decides not to steal from his allies. A storm suddenly hits, and the characters roll for initiative to help secure the rigging and tie down loose items. They make ability checks such as acrobatics and sleight of hand to help the sailors.
  • 02:35:00 In this section of the video, the players discuss the actions of their characters during a hurricane on a ship. Joe succeeds in tying ropes and helping with acrobatics while Casper, a druid, considers using spells like polymorph, shapechanging, or Gust of Wind to help. Ultimately, he decides to use Mending to help repair any small damages to the ship during the hurricane, running around to mend ropes and small pieces of wood. The players also discuss the types of magic Casper can use and his religious affiliation as a druid.
  • 02:40:00 In this section, the party is facing a storm on their ship and decides to have some of the members help with repairs while others investigate the cause of the storm. One member, Salazar, uses his nature check to determine that the storm is not natural, and although he doesn't have dispel magic, he contributes to keeping the ship afloat through minor knowledge and helping with cargo using his athletics skill. The party suspects that agents of Palos are involved and might be responsible for the storm.
  • 02:45:00 In this section of the video, the players are trying to dispel a spell and are discussing whether or not it is possible. They eventually succeed and are able to survive a storm without taking any damage. However, their relief is short-lived as they spot two enemy ships approaching. The captains order them to Battle Stations and they prepare for a ship-to-ship encounter. The two ships are named Throat Cutter and Thunder Strike, and the players will face them in the next session.
  • 02:50:00 In this section, the players discuss the upcoming ship-to-ship battle and the mechanics of the fight. The DM explains that the players will be controlling the allied ships and deciding which ships to attack with their siege weapons. They also discuss the use of halfling launching, which is a thing. The session ends on a cliffhanger, with the anticipation of the upcoming battle. The players thank Zayshon for sponsoring a giveaway and remind viewers of their upcoming Dragonlance session. The stream ends with a reminder of how viewers can help support the stream.
  • 02:55:00 In this section of the video, the streamer provides information for viewers looking to support the channel, including links to their Discord server and Patreon page. They thank viewers for their support and urge them to visit the channels of Drake Takes and Robin, who are also part of the stream. They mention that they have five shows on four days, and provide a schedule on their Discord for viewers to keep track. The streamer also mentions that they are editing while talking and jokingly adds that they are "super old." They end the section by thanking viewers and wishing them a good weekend.

03:00:00 - 03:00:00

Not a problem. Based on the title, "D&D 5E Divine Contention - Episode 1", the video is likely a session of a Dungeons & Dragons 5th Edition campaign where players are dealing with divine conflict between gods. Without further information about the notes, it is difficult for me to provide a detailed summary of the content.

  • 03:00:00 I'm sorry, there is no transcript excerpt provided for me to summarize.

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