Summary of Learn Unreal Engine C++ In One Hour

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00:00:00 - 00:55:00

In this video, the presenter provides a brief overview of Unreal Engine C++, covering topics such as actors, components, and the basics of networking.

  • 00:00:00 The video discusses the basics of creating a character in Unreal Engine. It covers the concept of actors and their components, and how to create your own character class that extends from Unreal Engine's existing actor classes.
  • 00:05:00 In this one-hour video, the presenter walks through the basics of Unreal Engine C++, showing how game mode, player controller, and game state are all defined. He then demonstrates how to create a learning character and a game mode for it, and goes on to show how Visual Studio works with the project.
  • 00:10:00 In this one-hour video, the instructor teaches Unreal Engine C++ basics, such as how to move the character around, how the character runs, and how the game is implemented. The instructor also explains the build file and the modules that the game uses.
  • 00:15:00 This video explains how to create and use actors in Unreal Engine C++. Actors are defined as a base class, and then additional classes can be created based on the actor's functionality. Bullets, which are defined as an actor, are created and named.
  • 00:20:00 In this one-hour video, the author discusses how to create a blueprint class for a projectile in Unreal Engine C++. The author shows how to do this by using a function that creates a component, and then shows how to set the static mesh properties in Visual Studio.
  • 00:25:00 In this one-hour video, an experienced C++ programmer explains how to create a bullet mesh component and use it in your Unreal Engine game. Afterwards, he demonstrates how to create a blueprint class based on the component and place it in the game's content folder.
  • 00:30:00 In this one-hour video, the presenter demonstrates how to create a C++ function for projectile movement, set default values for the component, and spawn the component into the level. He also discusses best practices for using components in blueprints.
  • 00:35:00 In this video, the presenter explains how to spawn actors in Unreal Engine. They first discuss how to get a reference to the world, and then show how to spawn an actor using the spawn actor template function. Finally, they explain how to log messages.
  • 00:40:00 In this one-hour video, the author demonstrates how to create a Bullet Blueprint in Unreal Engine C++. This blueprint can be used to spawn an actor that shoots bullets.
  • 00:45:00 In this one-hour video, the presenter explains how to use Unreal Engine C++ to create a simple game. He starts by selecting a bullet and spawning it underneath him. He then rotates the camera to point in front of the player, and uses vector math to spawn the bullet slightly in front of the player. The presenter then demonstrates how networking works in Unreal Engine, by playing a learning game preview server and two clients.
  • 00:50:00 This video provides a brief overview of Unreal Engine C++, including the concepts of server authoritative and replication. It explains how these concepts work in relation to shooting in a game, and shows how to set up and use them.
  • 00:55:00 This video covers the basics of Unreal Engine C++, including how to create a server to shoot the bullet so that if you are laggy, you might accidentally click the mouse button to shoot. The SuperDuper basics of networking is explained, and a follow-up video is promised to go into more detail about networking. The course is now available on Patreon, where it comes with assets worth $1,000.

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