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This video covers the basics of shaders, blending, and textures. It explains how to create a basic shader file in Unity, and shows how to use specific tags to define how the shader should be used.
Shaders are a necessary part of any game development, and understanding the basics of shading can help you achieve more with less in your art. In this first part of a two-part tutorial, the author explains the basics of shaders, including how to scale coordinates, modify data, and blend colors. Next, the author demonstrates how to use an offset parameter to blend colors between two different colors.
This video discusses the basics of shader programming, including how to create textures, blend colors, and create effects. It also covers how to use the depth buffer and how to optimize rendering by skipping fragments that would occur if the fragment shader was called.
This video discusses the basics of shaders, blending, and textures. The instructor goes over how to create a shader, set up the texture, and use it to create different effects. The video also covers how to use different types of blending and how to create textures with varying levels of detail.
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