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In this video, the author explains how to create fractals using shader coding. He begins by discussing the concept of lines and how they are three units long. He then demonstrates how to create a function that will reflect an arbitrary line around an arbitrary point. The author demonstrates how to code a shader to create a fractal image. He uses the smooth step trick to calculate the distance to a line and the direction of the line. He then uses that information to code a shader to reflect points across a line. This video is helpful for those who want to learn how to create fractals using shader coding.

**00:00:00**In this video, artist Martin demonstrates how to create a fractal curve using shader coding. The basic idea is to start with a simple shape, and for each line segment, replace it with a copy of the entire shape. This process is repeated until the curve is created.**00:05:00**In this video, shader coding is explained in detail. The author begins by discussing the concept of lines and how they are three units long. He then demonstrates how to create a function that will reflect an arbitrary line around an arbitrary point.**00:10:00**The author demonstrates how to code a shader to create a fractal image. He uses the smooth step trick to calculate the distance to a line and the direction of the line. He then uses that information to code a shader to reflect points across a line.**00:15:00**This video explains how to code a shader to create fractals. The shader uses a curve to bend a line, and then replaces each line segment with the entire shape. This process is simplified by using UV coordinates that are the same as they were at the beginning. The fractal is then looped, and the extra code is removed.**00:20:00**In the video, shader coding is explained for a fractal. The fractal is created by taking a curve and splitting it into three parts, then reflecting each part to create a fractal. The cost curve is used to create a fractal snowflake.**00:25:00**In this video, a shader is used to create a fractal. The fractal is created by reflecting around a line, and then remapping the UE coordinates before calculating the dot product. The fractal is symmetrical along the y-axis, and can be created on the other side using the same technique.**00:30:00**In this video, shader coding is explained in detail, including the use of KIFS fractals. These fractals can be used to create a variety of effects, such as the Hat in the video.**00:35:00**In this video, the author explains how to create fractals using a specific algorithm. If you've made it this far, you likely enjoy the author's videos and would like to see him showcase some of the fractals created by viewers.

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