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In this video, the author explains how to create fractals using shader coding. He begins by discussing the concept of lines and how they are three units long. He then demonstrates how to create a function that will reflect an arbitrary line around an arbitrary point. The author demonstrates how to code a shader to create a fractal image. He uses the smooth step trick to calculate the distance to a line and the direction of the line. He then uses that information to code a shader to reflect points across a line. This video is helpful for those who want to learn how to create fractals using shader coding.
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