Soulsborne games are known for their difficulty, and Bloodborne is no exception. The game is difficult at first, but the controls and combat make it easy to learn and improve upon. The first few hours of the game are especially challenging. In "Souls Inheritors," the player character is forced to fight Amelia, a sadistic monster who hunger is not her motivation. Her zealotry is the intruder, and she will be punished accordingly. This fight becomes longer in the second phase as she takes breaks to heal large chunks of her health. There are items you can use to disrupt her healing, but I never remember to use them, and letting the heel happen leads to a drawn-out feeling of desperation and willpower versus willpower that changes the character of the fight from phase one to phase two.
00:00:00 Soulsborne, Sekiro, and Elden Ring are all unique and different experiences in the Souls series, with Bloodborne focusing on fast-paced combat, Shakiro emphasizing tight controls, and Elden Ring breaking the structure of Dark Souls and opening up the game world for exploration. All three games are connected on a number of levels, with Bloodborne being the "laboratory" for Sekiro and Elden Ring. Although each game is different, they share many similarities with the Souls series as a whole.
00:05:00 Souls games are a popular genre, and Bloodborne is one of the best entries in the genre. The game is difficult at first, but the controls and combat make it easy to learn and improve upon. The first few hours of the game are especially challenging.
00:10:00 In Soulsborne games, the player's health is often their biggest enemies. In Bloodborne, this is especially true, as many regular and boss enemies have a high health bar. To defeat them, the player must track backwards roles and punish them, rolling into enemies closing the distance and getting behind them to stay close. Staying aggressive is essential, as are the higher virtues of patience, dexterity, and quick thinking. The player must also be careful with their resources, as death can cost them more than any other title in the FromSoftware series. The first mandatory boss is Father Gassion, a fellow hunter who can be summoned for help against the cleric beast.
00:15:00 Souls- Inheritors compares three games in regards to their melee and ranged weapon options, how they dodge, and how they play. Sekiro, Bloodborne, and Elden Ring all have different ways of encouraging players to try new things, but all three games have a fundamental desire for players to succeed.
00:20:00 Soulsborne games are known for their rich, intricate world design and Soulsborne: Bloodborne is no exception. One of the most fascinating aspects of the game is the use of firearms and the way they interact with the blood tinge stat. Arcane is a more interesting choice than strength because it governs the effectiveness of items and also allows for the use of spells that function like magic. The first time I played the game, I just wanted to hit the enemy as few times as possible and win. However, over time I discovered the world of Bloodborne and its many interesting and interconnected levels.
00:25:00 Souls games like Bloodborne, Sekiro, and Elden Ring all have strong art and setting design, with Bloodborne being particularly well-done. The challenge and drama of boss fights is a key part of these games' immersive experiences.
00:30:00 Bloodborne is a game that deliberately seeks to be a harsher, more aggressive experience. In terms of difficulty, it goes about this not just on the thematic level but in subtle numeric ways, like the more hostile scaling into new game plus. Dark Souls' high difficulty was part of the puzzle, something that could be reoriented and overcome systemically as much as by willpower and good gameplay. With Bloodborne, the difficulty is integrated more deeply into the storytelling, brutality, hostility both to the player and from the player. These are the foundations of everything the visual art and the narrative are trying to accomplish, and they are integrated here in Bloodborne in a way that says "uncommon as it is impressive."
Sakiro takes these design approaches and intensifies them, while Elden Ring walks them back but here in Bloodborne, the game's inherent hostility feels the most purposeful and the most balanced of all the three titles. It is trying to create an atmosphere where when the boss dies and a reign of blood pours down on you, you just want to open your mouth wide and drink of it. Father Gacion is a fine early example of difficulty theme and narrative being integrated, but he is only one of many. Let's now
00:35:00 In "Souls Inheritors," the player character is forced to fight Amelia, a sadistic monster who hunger is not her motivation. Her zealotry is the intruder, and she will be punished accordingly. This fight becomes longer in the second phase as she takes breaks to heal large chunks of her health. There are items you can use to disrupt her healing, but I never remember to use them, and letting the heel happen leads to a drawn-out feeling of desperation and willpower versus willpower that changes the character of the fight from phase one to phase two. Characterization and storytelling through combat is once again a strong element of the modern from software games. Bloodborne's commitment to truly maximizing the presentation of the source material is something unique, something special. While the story and setting in Bloodborne are certainly more concrete than before, much is still pleasantly cryptic and open-ended. The nature of the hunter's dream and the supernaturally endless night of the hunt are both open-ended and mysterious.
00:40:00 Souls inheritors discusses the ways in which Lovecraftian stories can be compelling, with particular focus on the way that the unknown can be both dangerous and corrupting. Bloodborne is discussed, and it is noted that the game has its share of traditional Lovecraftian elements, such as the portrayal of childbirth as being incomprehensible and related to elder gods from beyond the stars. Elden Ring is then discussed, and it is noted that the question of accidental or deliberate use of femininity as a symbol for the moon becomes cloudier. It is noted that the most animalistically aggressive beast of all the beasts in the game is the final boss, and that when it dies it doesn't say "prey slain" but "nightmare slain."
00:45:00 In Bloodborne, the player plays as a transformed, divine slug prince who eventually becomes an elder god. This is a satisfying end to the game's narrative arc, but it's frustrating that the game's imagery is incomplete without becoming deeply invested. The chalice dungeons are tightly integrated with the game's story and setting, and long before the city you see today was a civilization, the chalice dungeons were created. The player fights against the hunter who invented trick weapons, and the moon presence fight climaxes the game's elements of cosmic horror. Queen Yharnam is necessary to climax the game's symbolism and imagery surrounding blood ministration and the creation of the Healing Church.
00:50:00 Queen Yardham's goal was the same goal as the ending of the moon presence where you turn yourself into an elder god. The goal of the scholars of menses is the bizarre climax of a very ancient ambition. Seeing that circle close is more interesting if you see where the circle began and you don't get that without the extra hours you spent grinding towards Queen Yardham's hidden fight with the Chalice Dungeons. For the most part, story doesn't have much at all to do with the chalice dungeon experience which is what's so damn frustrating about excavating the path to the Queen Yharnam fight. I had heard quite a bit about the chalice dungeons by reputation as being especially difficult but by taking reputation at its word I also misunderstood them quite a bit. The chalice dungeons are arranged one after another within four possible varieties of chalice into these ritual cups are poured rare ingredients which open a portal to lost in hidden places. There's the thumerian chalices which account for fully half of the 10 base templates they range in depth which is how difficulty is measured from one to five get deep enough into the optional areas of those first couple layers and you'll find the hinter tombs chalice this was my
00:55:00 The "Defiled Chalice" DLC for Bloodborne challenges players by cutting their health in half, and is extremely difficult. The DLC is not nearly as fun as the rest of the game, and is only meant for hardcore gamers.
The video discusses the different approaches to difficulty in the Souls games, Sekiro, and Elden Ring. It argues that while all three games are difficult, Elden Ring is the most difficult, due to the fact that the player is no longer the protagonist. The video also discusses how Sekiro's level design is more linear and its combat more complex, which creates a feeling of imprisonment for the player.
01:00:00 The Souls series of games is known for its difficult gameplay, and the Chalice Dungeons in Bloodborne are no different. However, there are ways to make the encounters less frustrating, and the DLC adds a new layer of difficulty to the game.
01:05:00 Ludwig, the first Vicar of the Healing Church in Bloodborne, is a powerful and challenging bossfight in the "Old Hunters" DLC. His appearance and fight is paralleled by that of another boss, Lawrence, in the main game. His movements and fighting style are based on old-school swordfighting, and his defeat represents the end of his arc in the game.
01:10:00 Lawrence is a climactic final version of a boss fight that began in the game's early stages, with Lady Maria being a similar but more extreme version of a boss fight that began with Father Gascion. Both Lady Maria and Lawrence are brutal and aggressive, but Lawrence can accuse his opponents of being elegant, while Lady Maria murders players in the most effortlessly beautiful ways. Elden Ring provides many more pathways to power and combat options for the player, making Melania Blade of Michelob the prototype for an encounter later in the game with a much higher difficulty than either Lawrence or Lady Maria.
01:15:00 Bloodborne is a game with a very strict "one way to win" philosophy, where players are not allowed to summon other players for help. Sekiro is a game with a more "open-ended" philosophy, where players are free to summon other players for help, depending on their difficulty level. Bloodborne's main problem is that it is too easy on new game plus, while Sekiro's main problem is that it is too hard.
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01:25:00 Soulsborne, Sekiro, and Elden Ring are all games with different approaches to difficulty, with Soulsborne being the easiest, Sekiro being moderately difficult, and Elden Ring being the most difficult. While Soulsborne and Sekiro both have a curve of skilled difficulty, Elden Ring does not. The late game bosses in Elden Ring are the most difficult in the FromSoftware catalog, and it is not even close. This is because of one singular essential difference that radiates a thousand changes in its wake: the player is no longer a protagonist, but rather a named protagonist with a defined personality. This makes the difficulty driven by the narrative, instead of player skill.
01:30:00 In Souls-inspired video games, the distance between the player and protagonist can be a determining factor in the game's difficulty. Sekiro, Bloodborne, and Elden Ring all use different approaches to this challenge, with Sekiro leaning more towards player customization and choice, Bloodborne towards ferocity and brutality, and Elden Ring towards sympathy and resonance. While the game mechanics are different, the story-driven goals of all three games are the same: to create a connection between player and protagonist. Souls-inspired video games like Sekiro and Bloodborne are often praised for their artistry and storytelling, but they can also be difficult and draining to play. Elden Ring, in contrast, sacrifices player customization and choice for a more direct, simplified approach. It is the best game from software because it tells the best story that the developers have ever told.
01:35:00 Souls-inheritors suggests that, in Dark Souls-like games, parrying and blocking is the key to success, as these mechanics require constant aggression to maintain a posture advantage. If an enemy or player fails to block or parry, they take damage, which is critical for chipping away at an enemy's health in order to keep the gains made in combat. In Sekiro, there is no parrying mechanic, so the player must rely on reflexes and good timing to block imperfectly parried attacks. Souls-inheritors suggests that, in contrast, the fights in Sekiro are longer than in Dark Souls-like games because, if the player backs off to dodge or reassess the situation, they lose the progress they've made in the posture bar. Zakiro's combat is meant to be more dramatic and unpredictable than in Dark Souls-like games, and the player must maintain focus and patience in order to progress. The sword saint in Sekiro, ishen, is even harder to defeat than the sword saint in Dark Souls-like games, and requires focus and patience over an extended period of time. However, in the end, the player is not successful in defeating ishen because they are not as good as the AI gave
01:40:00 The video discusses Souls games, Sekiro, and Elden Ring. The Souls games are similar in that they are difficult and require dedicated play to complete. Sekiro is harder than the Souls games, and Elden Ring is even harder. The article discusses a player's experience with beating Lady Butterfly, a boss in Sekiro, with cheats. The player writes that the game trusts high-skill players to raise the difficulty, but does not trust lower-skill players to be challenged.
01:45:00 Souls Inheritors is a video essay discussing the differences between Bloodborne, Sekiro, and Elden Ring in regards to their mechanics and narrative. The video argues that while Bloodborne and Sekiro are difficult, Elden Ring is the most difficult game of the three. Lady Butterfly, the mentor to the player character in the beginning of the game, is the most difficult opponent. If the player can overcome her in skill, their experience would not have been diminished.
01:50:00 In Sekiro, players can use cheese and underhanded tactics to defeat bosses, similar to how Souls-series protagonists are able to defeat enemies. This feeling of mock triumph is reminiscent of the "golden child," who is mockingly taunting the mysteries of the unknown with their big city swagger. In contrast, in Souls-series games, bosses are difficult to defeat because they have vulnerabilities that all players will probably exploit in similar ways. Sekiro's level design is more linear, which limits the player's freedom of movement and creates a feeling of imprisonment. Sekiro's combat is more complex in its interactions, but simpler in its possibilities, than other FromSoftware titles. The player's choices in Sekiro have a greater impact on the story than in Souls-series games. The player can choose to embrace the violence and suffering that is involved in Sekiro's story, or choose a more traditional Dark Souls-style ending in which violence is not a central part of the game.
01:55:00 Soulsborne, Sekiro, and Elden Ring games all have a focus on violence and the consequences of it. Sekiro is the most explicit in its portrayal of violence, with the player character constantly fighting opponents who are more than just mere opponents, but enemies who represent the cruelties of the world. Soulsborne and Elden Ring are also explicit in their portrayal of violence, but do so in a way that feels more organic to the game's world and characters. Sekiro, on the other hand, is the most mechanical in its approach to storytelling, with almost every dialogue interaction and event being expressed through combat. This makes Sekiro's focus on violence all the more poignant, as it emphasizes how difficult it is to try and bring peace to a world that is constantly at war.
The video compares the Soulsborne games Bloodborne, Sekiro, and Elden Ring. It discusses the differences between the games, and how they each handle pacing, player agency, and narrative depth.
02:00:00 Soulsborne games Sekiro and Elden Ring are compared, with Sekiro being deemed the superior game due to its more unique and engaging gameplay. In Sekiro, if the player defeats the boss, Owl, they receive a deep emotional reward. Owl was actually the adoptive father of the protagonist, Sekiro, and he betrays him in one of the most fundamental ways possible during the fight. By defeating Owl, the player emerges victorious and free from his legacy.
02:05:00 In "Souls Inheritors", video game critic Mark Brown discusses the differences between "Bloodborne", "Sekiro", and "Elden Ring". While all three games involve fighting, "Elden Ring" is unique in that there are no hard and fast rules, and victory is most important. Wolf, the protagonist of "Souls Inheritors", can become either the shura or the ishan path. The shura path is the path of most resistance, requiring bravery, rejecting childhood bonds, and dedication to push past this ending. The ishan path is the easier path, and staying loyal to owl, the one armed wolf, betrays himself and becomes a shura. The guardian ape, a powerful boss in "Elden Ring", is unafraid when you first meet him, but morphs into a beast during the fight. The fight against the ape is one of the most famous in the game, and it is unique in that it is closer to a traditional dark soul-style boss encounter than most.
02:15:00 The video discusses the differences between the Soulsborne games Souls and Sekiro: Shadows Die Twice, and Elden Ring. It discusses the Bloodborne boss "Bloodloving Beast," which is said to be one of the oldest beasts in Yharnam. It also discusses the Greed Demon in the Fountainhead Palace in Sekiro, which is a corrupted monk. Finally, it discusses the endings of the game, and how one can achieve the "pure" ending if the branch taken from the Everbloom aspect in the Mortal Realm is restored to Wolf.
02:20:00 Souls Inheritors compares the endings of Bloodborne, Sekiro, and Elden Ring. The video discusses the similarities and differences of these three games, and how accepting that one's existence is not something they really own or have control over is a central theme of all three. Buddhism emphasizes the cycle of rebirth and death, and how to achieve enlightenment to transcend the self, but for the average player, the number of deaths is already beyond counting. Transcending the cycle means accepting that the self is largely an illusion. When a noble follower of the truth sees this, Passion fades out and they are liberated.
02:25:00 The video discusses the differences between the Soulsborne games Soulsborne vs. Sekiro vs. Elden Ring. The Soulsborne games are all set in a spiritual realm where you cannot learn or improve as a spiritual being while stagnating in such a way. The monks of Senpu Temple here in Saqiro didn't stop at spiritual cruelties; they also tried to create a divine heir of their own one they could control, born somehow from the tainted immortality of the infestation. The experiment failed, and resulted in the divine child, Kuro, wielding the mortal blade and giving it to anyone who survives on sheathing it. Wolf dies of course, but he can do that from time to time. Eventually, the divine child asks for help understanding what she is and why she is necessitating a search for some of the monk's scant few documents. If you arrive at Mount Congo early, a monk will just straight up give you the documents apologizing for what they had done and wanting her to understand. The text reads: "for an age I have been blessed by the worm to be undying is to walk the eternal path to enlightenment, thus I must become enlightened to understand why I cannot die." The latter half of this is tying the lore together attaching
02:30:00 In Sekiro, players must fight against an ancient, undead samurai called Ganochero. Ganochero has embraced the same ambition as the protagonist of Throne of Blood, and will do anything to escape punishment, even if it means sacrificing endless lives and an endless war. Sekiro's original Japanese voice track enhances the characterization of the characters, while the setting is rich in historical references.
02:35:00 Souls-themed action games Sekiro, Bloodborne, and Elden Ring are all compared. Sekiro and Bloodborne feature visceral kills and beautiful animations, while Elden Ring has more subtle, atmospheric elements. The new game plus mode in Sekiro is meant to be an artificial difficulty spike to keep the player from becoming too comfortable, while in Bloodborne and Elden Ring, the player can theoretically always win by simply accumulating more health or damage. Zakiro is an action-RPG with a unique, cinematic presentation that uses difficult mechanics for storytelling purposes.
02:40:00 Souls-inheritors explores the differences between the Souls games - Bloodborne, Sekiro, and Elden Ring. Sekiro is unique in that it is a 'single concrete story' told in an atomized, but comprehensible way. This makes it an incredible, beautiful title, but its strictness was isolating for some. Elden Ring succeeded in its marketing pitch by being a big, AAA open world game that is more deliberately challenging than most, and more visually striking than most.
02:45:00 Souls-style games have long been praised for their challenging and expansive gameplay, but one developer says they are looking to make their games more accessible to a wider audience by focusing on short, manageable dungeons and making their world more visually distinct. Elden Ring, the latest game in the series, focuses on smaller, manageable dungeons that are visually distinct from each other and require a different type of player to complete them. This allows for a player to experience the game's content in a more manageable way, and it also helps to break up the game's monotony.
02:50:00 Soulsborne games are known for their expansive and challenging open worlds, but the chalice dungeons in Bloodborne and Sekiro: Shadows Die Twice are largely the same. The open world helps alleviate player fatigue, and the dungeons are placed in interesting and mysterious spots. The game injects personality through storytelling and the world map's interconnectedness. The catacombs are optional and become irrelevant after completion. The market in Elden Ring is massive and fast, similar to Sakiro's boss pacing in Dark Souls 3. Godric's castle blocks the way north, but there's a path on the right that can take players directly to the regions behind the castle without engaging him. Learning of the lakes is harder but not so hard in the smaller chunks of content spread out across the map. If you spend three to four hours wrapping everything there is to wrap on the southern aisle, you will be well leveled and ready for the end game.
02:55:00 Souls-inheritors-bloodborne-sekiro-elden-ring-spoilers Souls-inheritors takes a look at how three of the most popular and well-equipped open-world games--Bloodborne, Sekiro, and Elden Ring--stack up when it comes to pacing, player agency, and narrative depth. Elden Ring shines as the most unpredictable and player-driven open world in the genre, while Sekiro and Bloodborne offer familiar, albeit complex, gameplay formats. Elden Ring is all pretend, but in largely ignoring traditional narrative, it creates a sense that you should be able to affect the story too strongly outside of a few key choices.
The video discusses Souls-inspired games Bloodborne, Sekiro, and Elden Ring. It argues that Elden Ring is the most challenging of the three, and that its story is more difficult to understand at first. However, it also argues that, once the correct context is established, the story is more interesting. The video then discusses the character of General Radon, and how his absurdism works in favor of the game's mood and themes.
03:00:00 Down into a basement with a tempting chest, a typical dungeon master goof would be to trap the chest with damage as punishment for a player's hasty greed, in Elden Ring instead teleports the player to the middle of a mine in a wretched swamp of supernatural rot, so much higher level than the player that the very sky is red with warning, you're stuck in the mine until you find the entrance not too far away but past some enemies that are extremely deadly at an early stage. Now once the exit is found most players just fast travel home like i did all restrictions on fast travel have been removed in Elden Ring. You don't need an item anymore like a homeward bone you can choose any site of grace waypoint that you've discovered before at any time and travel there for free. It is a wildly forgiving system compared to what these games had before however if you stick around in Kaelyn and try looting some nearby locations not even fighting the enemies but just dodging through them and stealing stuff you can pick up stuff that completely changes your trajectory through the game. I didn't think to do this, so I missed an item that would have kick-started my character's career as a sorcerer my own path took me to a chance encounter that
03:05:00 Eldon Ring is intentionally designed to be much easier to minmax and statistically break than its siblings games, in order to cater to a wider range of player preferences. Some individuals find the spirit ashes mechanic intruding, as they confer all the advantages of summoning an npc without any of the previous disadvantages. If you summon another player or an npc via the traditional summoning sign system, boss health is always doubled.
03:10:00 The video discusses the differences between Soulsborne games Soulsborne: Bloodborne, Sekiro, and Elden Ring. It notes that in Bloodborne, spirit ashes were a major way to customize the player's build and that they were removed in Sekiro and Elden Ring. It goes on to say that, for the most part, spirit ashes have one specific purpose and that, because they are customizable, players can make them strong or weak to match their own play style. It also talks about the Mimic Tear, a wild card slot in the player's spirit ashes lineup that, when used correctly, can result in unbeatable boss battles.
03:15:00 Souls games like Bloodborne, Sekiro, and Elden Ring have a mechanic where periodic damage bonuses can eat huge chunks of extra health from enemies. In this fight against Melania, the player uses different systems to stack the odds in their favor, including using magic and a mimiktair to stun lock her and prevent her from attacking.
03:20:00 Soulsborne video compares Bloodborne, Sekiro, and Elden Ring. The video discusses how each game has different ways of making the player feel challenged, with Elden Ring being the most challenging. It also discusses how the player's experience changes based on how many times they've playthrough the game.
03:25:00 Souls-inheriting game, Bloodborne, is compared to Sekiro: Shadows Die Twice and Elden Ring. While Bloodborne offers a great deal of player choice and player build, Elden Ring's story shrinks down to a linear, mandatory, area. The world of Elden Ring feels familiar and in direct sequence to Souls-series titles, but lacks a scripted protagonist and coherent storytelling.
03:30:00 In Alden Ring, the player's protagonist is an outsider who doesn't know much about the world or the characters. Souls games are known for their heavy exposition, and Elden Ring is no different. The game hints at what questions to ask next, but does not provide direct answers. The story becomes more comprehensible after many details are revealed, but it can be difficult to understand at first. In Dark Souls, the vagueness of the narrative helped to interact with the mood and the message. In Bloodborne, the narrative refuses to fully explain itself, instead relying on implication and misdirection. This creates a lovecraftian subgenre where the story is built up around tradition rather than intensifying the narrative. In Elden Ring, the obfuscation just delays a player's ability to ask the right questions and put information in the correct context. Once the correct context is established, the answer isn't always an especially satisfying one. The game's final climaxes feature a rematch with Godfrey, a character from the past. This explanation is very strange, and it doesn't feel like it means much at first. However, after it is explained, it becomes much more interesting.
03:35:00 The video discusses Souls-like games Sekiro, Bloodborne, and Elden Ring, and how each has different ways of introducing its major characters and plot points. It points out that in Elden Ring, the story is mostly built from proper nouns arranged into historical timelines, while in Sekiro and Bloodborne, the exposition is more aggressive and overbearing. It argues that, while Elden Ring has admirable ambition, it falls short in comparison to games like Dark Souls and Bloodborne in its execution. The video then discusses the character of General Radon, and how his absurdism works in favor of the game's mood and themes.
03:40:00 Souls-inspired action RPG Elden Ring has a unique system where players can summon NPCs to help in battle. A central plot point is the conflict between an unseen pantheon of deities from the depths of space, which is tied in to the lore of Souls games.
03:45:00 The video discusses the similarities between Dark Souls and Sekiro, Bloodborne, and Elden Ring. It points out that the greater will in these games is represented by the one great five-fingered hand. A woman named Hyera asks for one last grape to complete her pilgrimage, and once she knows what the grapes are, this leads to an alternative ending of the game. The lord of the frenzied flame ending is the achievement with the lowest completion rate in the game.
03:50:00 The video discusses the different endings in Bloodborne, Sekiro, and Elden Ring and why the ending with the "Lord of the Frenzied Flame" was the most popular. It mentions that this ending is similar to the dark endings in the Souls games, and that it is filled with symbolism and references to other Miyazaki games.
03:55:00 The narrator talks about how he pledges his service to a woman named Ronnie without knowing what she is talking about. He later understands that she is talking about a plan to end the world, and that his pledge is just a pledge. His quest takes him to some of the most amazing and fascinating places in the game, including the Eternal City and the Lake of Rot. His quest is intertwined with the player's environmental curiosity, and his path is the path to all the best content. His ending is the most satisfying because it upends all of the stagnation that has been destroying the lands between.
The Souls Inheritors video series compares the Souls-based games Bloodborne, Sekiro, and Elden Ring. The hosts discuss the similarities and differences between the three games, and provide their opinion on which is the best.
04:00:00 Souls games Sekiro and Elden Ring have different endings, with Sekiro's being the most conclusive. While all endings are interesting in their own way, the off-screen Sir Gideon fight in Elden Ring is particularly beautiful and intense.
04:05:00 In this video, three Soulsborne games are compared, Sekiro, Bloodborne, and Elden Ring. Sekiro and Bloodborne end with different outcomes, while Elden Ring has three possible endings. The "Blessing of Despair" ending in Elden Ring is among the more compassionate outcomes in the game, and it is tied to the companion character, Fia.
04:10:00 Soulsborne video game comparisons:
Soulsborne video game comparisons:
Bloodborne vs. Sekiro vs. Elden Ring. Soulsborne video game comparisons suggest that the overall experience is more complex and beautiful than Sekiro or Elden Ring. The Lich Dragon fight is a beautiful spectacle of color and violence with a fascinating series of justifications behind it. The ending that matters little against the player's first glimpse of Pharah Missoula in a sharp grey sunlight as dragons swarm around magical storms is the most satisfying.
04:15:00 Souls games are often praised for their strong narratives, but Elden Ring is seen as a more subtle and nuanced example, with its emphasis on player agency and connection to the world. Its success speaks to the power of interaction and art to create lasting memories and connections.
04:20:00 In the video, the Soulsborne games Sekiro, Bloodborne, and Elden Ring are compared. Sekiro is said to be more brutal than the other two, while Bloodborne is said to be more Gothic. Elden Ring is said to be a good compromise between the two.
04:25:00 The Souls Inheritors video series looks at the differences between the Souls-based games Bloodborne, Sekiro, and Elden Ring. The video concludes with a discussion of the pros and cons of each game.
The Souls Inheritors video series compares the Souls-based games Bloodborne, Sekiro, and Elden Ring. The video concludes with a discussion of the pros and cons of each game.
04:30:00 In this YouTube video, Souls Inheritors compares the gameplay mechanics of Bloodborne, Sekiro, and Elden Ring. The Souls Inheritors team discusses the similarities and differences between the three games, and provides their opinion on which is the best.
04:35:00 Souls Inheritors is a video series that argues the merits of three video games- Bloodborne, Sekiro, and Elden Ring- by discussing the characters, mechanics, and themes behind each.
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04:40:00 The Souls Inheritors video compares Bloodborne, Sekiro, and Elden Ring. The video's hosts discuss the differences between the games, and note that donation helps keep the videos going.