Summary of Can I make a Multiplayer Game in 6 weeks?

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00:00:00 - 00:15:00

In this video, the creator of a multiplayer game describes how they were able to make the game in just six weeks. They go over some of the design choices they made, such as adding fingers to the slot machine and making items eject when they run out of ammo. They also discuss how they plan to add more items and abilities later.

  • 00:00:00 The creator of this video explains how they came up with the idea for a multiplayer game in just six weeks, which involves building a slot machine to duel against another player. They then go on to explain how they plan to make the game look good and how they will need to spend time playing it before it is even remotely playable.
  • 00:05:00 The author explains how they created a multiplayer game in six weeks. They first replaced squares with a low poly free mesh and then added fingers. They then needed abilities and decided to have a lightning bolts-type jump between items to show that something was happening. They also made items eject themselves when they ran out of ammo. The author plans to add more items, abilities, and enemies later.
  • 00:10:00 The video discusses how a multiplayer game can be made in six weeks, focusing on the design of items, players' turns, and luck. The author discusses removing ammo from the game and adding other items, and testing the game by playing it multiple times. The author says that the game is "close to done," but still needs more items.
  • 00:15:00 The creator of a multiplayer video game describes how he created it in six weeks by collecting data from play tests. Although the game is insecure, it is playable.

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