Summary of Cyberpunk 2077 - Truly WASTED Potential - Luke Stephens

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00:00:00 - 01:00:00

The video discusses the many problems with "Cyberpunk 2077," from its buggy release to its poor world design. The video argues that the game had a lot of potential, but that it was ultimately wasted.

  • 00:00:00 Cyberpunk 2077 was highly anticipated by gamers and journalists alike, but after release it became clear that the game was riddled with bugs and broken ports. CD Projekt Red tried to patch the game but it only made the issues worse. In the end, the game sold poorly and disappointed many fans.
  • 00:05:00 The video discusses the hype surrounding CD Projekt Red's upcoming cyberpunk game, Cyberpunk 2077, and how this led to its eventual launch disappointment. It goes on to discuss how journalists try to appeal to their audience by catering to their pre-existing beliefs, and how this can lead to poor game journalism. The video finishes by discussing how gamers themselves are to blame for the collapse of Cyberpunk 2077's hype, as they created a culture of fanboyism that made it difficult for CD Projekt Red to break from the mold.
  • 00:10:00 According to the video's narrator, some gaming journalists and reviewers hyped up Cyberpunk 2077 to the point where it was beyond parody, resulting in a lot of unhappy gamers. The video also argues that this problem is not limited to Cyberpunk 2077, but is a symptom of a sick media environment.
  • 00:15:00 The video discusses glitches and bugs in "Cyberpunk 2077," which some people found to be game-defining. The first glitch mentioned is a guitar loop that played for half an hour during a serious cutscene. Another glitch is that other music played in the background during the guitar loop, which indicated that it might have been intentional. The video also discusses other glitches and bugs, including a t-position that was constantly repeated, clipping textures, and a pop-in.
  • 00:20:00 The video discusses glitches in Cyberpunk 2077 that can cause your computer to crash. These glitches can also cause headshots to not register as damage against bosses, potentially leading to player frustration.
  • 00:25:00 Cyberpunk 2077 features broken world design that is frustrating to navigate.
  • 00:30:00 The video discusses how the game's lack of vertical level design makes it difficult for players to feel immersed in the world. It also discusses how the game's broken AI affects everything in the game, from combat to police behavior. Finally, the video cites Night City's lack of human behavior as a major disappointment.
  • 00:35:00 The video discusses the potential problems with Cyberpunk 2077's world design and combat. It argues that the world design is too similar to that of the Witcher 3, and that the combat is difficult and not enjoyable. The video also discusses the problems with the game's body modification system, which is expensive and difficult to attain.
  • 00:40:00 The video discusses Cyberpunk 2077's potential, focusing on the gunplay. The reviewer notes that the gunplay is serviceable, but that careful movement or speedy movement is discouraged, as sliding and canceling slides is glitched and can cause massive glitches. The reviewer also mentions that the sniper rifles are the best option for most encounters, and that the crafting system is serviceable but largely irrelevant. The reviewer notes that the quick hex system from Watch Dogs is used, but that it is mostly irrelevant. The reviewer notes that the crafting system is serviceable but largely irrelevant, and that the gunplay is serviceable but discouraged in favor of careful movement or speedy movement.
  • 00:45:00 The main protagonist of "Cyberpunk 2077" feels that the combat is poorly designed and that enemy variety is lacking. Additionally, he feels that the relationships between NPCs are shallow and that the game features a first-person perspective which he feels sacrifices cinematic feel. He argues that the decision to go first-person was worth it because it gave players a level of immersion into the game world.
  • 00:50:00 Cyberpunk 2077 features a number of side quests which can provide amusement or help to further the main story. However, many of these quests are short and feel like distractions from the main story, which takes away from the immersion the game is aiming for. The performances are good across the board, but Johnny's dialogue detracts from the experience.
  • 00:55:00 The main protagonist in "Cyberpunk 2077" can be either a street kid, nomad, or corporal, but the way their character looks in the character creator is not how they look in the game. There is no way to alter this after the initial selection. There are several issues with the game's execution of this feature, including that it's the same for everyone and that nothing changes even after choosing an origin story.

01:00:00 - 02:00:00

In "Cyberpunk 2077 - Truly WASTED Potential - Luke Stephens," Luke Stephens discusses the potential wasted in the game, specifically focusing on the characters of Jackie and V. He explains that while the game has a strong narrative, some areas are weak and the characters are killed off too easily.

  • 01:00:00 The video discusses how the game's main story is not based on the player's backstory, and how the various side missions and interactions are unrelated to the player's backstory. It also discusses how the protagonist, V, is not like the other characters in the game and is therefore likable.
  • 01:05:00 The video introduces Jackie, a minor character who pops up occasionally throughout the player's various origin stories. In the street-kid origin story, Jackie asks the player to help him steal a car from a loan shark. The player succeeds, but Jackie and v are captured by the police. Jackie and v form a friendship in the process, and the video ends with the two of them going out for lunch.
  • 01:10:00 The player begins their career at Arasaka Corp., a ruthless corporation that values profit over anything else. After being ordered to kill a fellow employee during a meeting, they discover that Jenkins is a psychopathic murderer, and must work with Jackie to escape Arasaka. During the tutorial section, the player is given a training shard to prepare for their first job, which is strikingly similar to the promotional material for the game.
  • 01:15:00 The protagonist, V, is sent on a quest to find and rescue a woman who may have been abducted. Along the way, they encounter strange and unexpected situations. Unfortunately, these scenes are all scripted and lack the dynamics and unpredictability that would make them more immersive.
  • 01:20:00 The video discusses various aspects of "Cyberpunk 2077," including the potential for side content and story. It points out that while side content and story are present, they can be complicated to follow. The key plot point of the game, which revolves around determining the protagonist's legacy, is introduced early in the game.
  • 01:25:00 After a quick briefing from Evelyn, the player follows her back to the Kanpeki Plaza hotel suite occupied by Yorinobu. After navigating a brain dance, they find the chip inside a specialized container and proceed to head to Arisaka Labs.
  • 01:30:00 In "Cyberpunk 2077," players must reconstruct crime scenes and track bullet trajectories in order to figure out where shots came from. Within the game's lore, the braindances surrounding NPC's are highly interesting and could have been amazing, but they're unfortunately one of the weakest elements of the game. Once players complete a brain dance surrounding a NPC, they're able to access a hidden safe. However, there's no way to avoid meeting Deckard Cain or Meredith Stout, the corporate woman who lost the flat head in the first place. After completing the heist, players can romance Meredith Stout.
  • 01:35:00 The video discusses Cyberpunk 2077's potential, focusing on the various ways players can approach the game's various quests. It goes on to explain that one of the game's side quests, involving the purchase of a flathead cyborg, is optional and can be completed in a number of ways. After these quests are completed, the player is ready to begin the game's main storyline, which revolves around a heist.
  • 01:40:00 The video discusses the different endings of "Cyberpunk 2077," and the impact that different choices have on the player's payout and cut. It goes on to discuss the strange section in which the player controls a robot rather than playing as the character themselves. Finally, the video discusses the heist and the fight against Saburo and his bodyguards.
  • 01:45:00 In this video, Luke Stephens discusses the potential wasted in Cyberpunk 2077, specifically focusing on the characters of Jackie and V. He explains that while the game has a strong narrative, some areas are weak and the characters are killed off too easily. In the end, he offers a possible explanation for the death of Jackie, which is that it was an accident.
  • 01:50:00 After being shot in the head, protagonist Vin walks through doors into the body of Johnny Silverhand, and then crosses over into Johnny's mind. After defeating enemies and planting a bomb, Johnny leaves to talk to rogue, leaving Vin behind. Vin then fights through more guards and eventually attaches Spider's icebreaker to an access point, where Spider uploads a virus called Liberator. Vin then fights through more soldiers to reach an elevator, where he plants a bomb. Johnny then pulls back and shoots the cables, allowing the bomb to fall all the way to the basement level. Vin then tells Rogue that he needs access to Arasaka's subnet, something that Rogue is understandably pissed about. After fighting through more guards, Vin reaches the elevator and leaves.
  • 01:55:00 In "Cyberpunk 2077," protagonist John Silverhand is a terrorist who is being pursued by agents. During a car ride, he is helped by a mysterious figure, who turns out to be Dex, one of the assassins pursuing him. Dex asks for John's help in revenge for the death of his friend Subaru. After helping Dex, John is dragged back to the assassins multiple times, and eventually escapes alive.

02:00:00 - 03:00:00

Cyberpunk 2077 is a game with a lot of potential that is ultimately wasted due to poor design choices. The game features a confusing, non-linear plot, and specific decisions the player makes during the game have no impact on the outcome. Additionally, many of the game's characters are underdeveloped and lack depth.

  • 02:00:00 The video showcases some of the potential issues with Cyberpunk 2077, including bugs and glitches that make it difficult to play. It also reveals that the character Johnny Silverhand, who many players will dislike due to his past actions, is actually controlled by a personality construct inside of cybernetics that is overriding V's consciousness. Vic tells V that he cannot fix the situation, and recommends that V go home to Misty. V does so, and takes the Omega Blocker and Pseudo-Endotrizine from Misty before leaving.
  • 02:05:00 According to the video, Cyberpunk 2077 has "truly wasted potential," as the game's main story is linear and unfulfilling. Players should instead focus on side content and completing the game's secret ending, which will mitigate the threat of an impending doom.
  • 02:10:00 In "Cyberpunk 2077," the plot has high stakes, and the player needs to be motivated to explore the world in order to enjoy side content. However, in open world and narrative role-playing games, this doesn't usually work because it forces the player away from the other content that makes the game shine. In this case, Takamura tells John that he has allies who need proof that the protagonist is responsible for the murder of a CEO, and suggests a lie detector test. However, this idea is quickly dismissed, and it is not clear why.
  • 02:15:00 The video discusses Cyberpunk 2077's potential, specifically mentioning that the game does not rely on plot points that make sense and instead relies on long shots that don't always make sense.
  • 02:20:00 The Takamura and Hanako questline centers around Takamura trying to get in front of Hanako to explain what actually happened--Hanako is Saburu Arasaka's daughter and sister of Yornobu. If Takamura can convince her of what happened, he can take her side and have an ally high up in the company. However, Oda, Hanako's bodyguard, is not too concerned with taking care of Hanukkah and focuses on the parade instead. After leaving, Takamura determines the parade will be the perfect opportunity to force himself and Hanako into a discussion. You prepare for the heist by breaking into the float carrying Hanukah during the parade. During the heist, you also have conversations and perform a mission to infect the float with a virus that will eliminate the security system. However, all is not as it seems and you forget what's happening with the Takamura heist. After returning to Takamura's questline, you have to engage with the content for a few hours until Takamura contacts you. By completing the other questlines, you may have forgotten what was happening with the Takamura heist.
  • 02:25:00 Luke Stephens believes that the game's class system is designed to break up straightforward and simple quests, in order to make it feel like the player is doing more than they actually are. In his first playthrough, Stephens stealthily broke into a float and injected a virus, while his street kid playthrough opted to just kill everyone. On his second playthrough, Stephens went in guns ablazin and met Hanukko, only to have the situation resolved without any consequences. After the phone call with Oda, the bodyguard of Hanako, is ended, an arena-style boss fight is triggered. However, Stephens' character is built for sniping, and every time he landed a head shot on Oda it would show damage being calculated, but not apply to his health bar. He ultimately concludes that this is simply a bug, and that the game's class system does not actually add to the player's experience.
  • 02:30:00 The video discusses how, depending on the player's choices, different aspects of the game can be affected. For example, if the player has completed the "Find Mikoshi" quest, Hanukko will refuse to help the player overthrow Takamura.
  • 02:35:00 The video discusses Cyberpunk 2077's potential, discussing how different routes (working with Rogue, helping Pan Am get revenge, or just shooting the client) can lead to different endings. Johnny Hates Corpos and Hanukkah, so working with either of them may have different consequences.
  • 02:40:00 In this video, Luke Stephens discusses the potential of Cyberpunk 2077, focusing on the wasted potential of the various characters. He explains that, despite the characters' potential, the game does not explore their relationships very deeply. He finishes the video by discussing the final mission.
  • 02:45:00 The quest line "Judy and Evelyn's Quest" is the final mandatory quest line in Cyberpunk 2077. It involves Judy and Evelyn arguing with their boss, and then going to Clouds to find Evelyn's doll. After speaking to the receptionist, the player is given the option to talk to the two dolls or to use their safe word. After the conversation is over, the player is given the option to talk to the doll again, or to go to Tom's booth to talk to Evelyn. After talking to Evelyn, the player is given the choice to either help her or to threaten her. If the player chooses to help her, they are then given the choice to either talk to her again or to go to the next doll, which is Tom.
  • 02:50:00 In this video, Luke Stephens discusses Cyberpunk 2077's potential, focusing on the quest line "Soul Killer." He talks about how the player can choose to be diplomatic or violent in approaching the quest's final boss, fingers. He also discusses the game's other quest lines, mentioning soul killer and Mikoshi.
  • 02:55:00 Cyberpunk 2077 features a vast, open world; however, the game's potential is wasted due to poor design choices. For example, Evelyn, a character who is essential to the game's plot, is killed early on in the game. This creates a sense of emptiness and frustration because the player never gets a chance to learn about or connect with her. Furthermore, the game features a confusing, non-linear plot; specific decisions the player makes during the game have no impact on the outcome. Overall, Cyberpunk 2077 is an ambitious game that could have been great, but falls short due to poor design choices.

03:00:00 - 04:00:00

The video discusses the potential of Cyberpunk 2077, focusing on the idea that the game has many different and interesting ways to handle quests. The main point of the video is that the final boss fight in the E3 2019 demo was not the final boss fight in the game, and that there are other boss fights like this in the game that players may enjoy. The video also discusses the character of Bridget, who the video claims is "a pretty smart cookie."

  • 03:00:00 The video discusses the potential of Cyberpunk 2077, focusing on the idea that the game has many different and interesting ways to handle quests. The main point of the video is that the final boss fight in the E3 2019 demo was not the final boss fight in the game, and that there are other boss fights like this in the game that players may enjoy. The video also discusses the character of Bridget, who the video claims is "a pretty smart cookie."
  • 03:05:00 In Cyberpunk 2077, Johnny Silverhand experiences all of his memories of Alt as a flashback. After being impaled with mantis blades and kidnapped by Alt, a stranger named Thompson saves him and brings him to a ripper dock. There, Johnny is repaired and asks where Alt is. Alt is actually one of the best netrunners in Night City and is being pursued by Arasaka for Soul Killer, so Johnny decides to storm Arasaka Tower to save her. Rogue catches him as he's about to leave and tells him that he's bad news. Johnny breaks down and sees Thompson filming Alt. He punches Thompson until Rogue stops him, and the flashback ends. Johnny is then told that he must agree to go beyond the black wall in order to save Alt. He's currently sitting in an ice bath hooked up to a bunch of computers, and he's not in control.
  • 03:10:00 In Cyberpunk 2077, there are two ways to react to an agent who has replaced a virus with his own: incapacitating the agent or making a deal with him. If you choose the latter, alt appears and takes you and Johnnny to a safe place within the net, but v feels bad that she brought netwatch over and that she didn't realize the agent replaced placeed's virus with his own. Alt asks for access to better tech in order to save v's life, but Johnny decides to make a deal instead. In order to get alt into arasaka tower, v and Johnnny will make a construct of v and re-entangle v's neural network from Johnny's. Once completed, v will black out and you will wake up in Pacifica in a small motel room.
  • 03:15:00 Johnny shares with V his desire to give his life for V, and asks the player to consider Hanako's offer. This choice has no direct impact on the final outcome of the game, but does alter the tone of the final dialogue.
  • 03:20:00 In this video, Luke Stephens discusses the cyberpunk 2077's relationship system, which he found to be confusing and frustrating. He argues that the game's writing does not actually have a difference in states based on how far into Johnny's questline you've gotten, and that this makes it difficult to trust him. He also discusses the point of no return, which he argues came sooner than he expected.
  • 03:25:00 The video discusses Cyberpunk 2077's "truly wasted potential." The player has the option to choose between four possible endings, all of which end in the player's death. In the path of least resistance, the player decides not to tell anyone about their plans and to just die quickly. In the other endings, the player chooses to either trust someone else or to try to solve the problem on their own. The video ends with a discussion of the player's decision, and the player is given the option to choose one of the endings.
  • 03:30:00 In "Cyberpunk 2077," players can choose to end their own life in order to save their friends and fellow citizens from a deadly disease. However, the final outcome is not as satisfying as it could be, as friends and family turn on the player afterward.
  • 03:35:00 In the "Sock" and "Arasaka" endings, it's possible for Johnny to betray Hanako and help Arasaka, respectively. In the "Takamura" ending, if Johnny saved Takamura during the parade fight, he will be at the meeting where Hanako tries to remove her brother from power. In the "Google" ending, glitches in the game cause different characters to show up at different points.
  • 03:40:00 The video showcases various aspects of Cyberpunk 2077 that could be improved, including the fact that the protagonist, V, is far from likable and the protagonist's son, Saburo, is a terrible character. Ultimately, the video suggests that the game's many potential flaws will never be fully resolved.
  • 03:45:00 The video discusses the "Cyberpunk 2077" ending, which is available to players who complete all the side quests related to the Pan Am Airlines. In order to receive this ending, the player must be "fully invested in the Pan Am story." Johnny Rotten, the singer in the game's soundtrack, provides a lengthy monologue in which he chastises the player for making "horrible choices." The player has two final options: to return home or to sign themselves over to Arasaka Corporation. If the player chooses to sign over their soul to Arasaka, they are given the option to take their belongings and say goodbye before walking through a door and looking out the window to Earth, where they take off their bullet necklace and the game ends.
  • 03:50:00 Cyberpunk 2077 features a number of optional activities that players can partake in, including exploring a party, talking to nomads, and testing the basilisk. However, after completing these activities, the player is then left with few options for completing the game's main objective. After following a path to an abandoned drill site, the player activates the drill, which supposedly leads all the way to the base of Arasaka tower. However, Mitch, one of the player's allies, is forced to leave the drill site and go help other members of the clan. After completing the drill, the player heads to Arasaka tower to complete the game's main objective. However, due to the powerful and talented AI of Alt Cunningham, the player faces numerous challenges and struggles throughout the game.
  • 03:55:00 In Cyberpunk 2077, players have the ability to develop unique abilities not available to street kids or corporals. Once this happens, the pathway to pan am v and Saul is cleared. However, after going through one of the big doors leading into an open area, Adam Smasher appears and pushes Saul around a little bit. He then stamps his head, making it look like he's bleeding. This is a reference to the Adam Smasher boss fight in the original game, where he does the same thing. Another version of the Adam Smasher boss fight is located in an arena where all the other atom smasher boss fights are taking place. If you're going through multiple endings, be familiar with this space as it isn't a tough boss fight. In the end, Tom's diner is revisited, where you have a one-on-one conversation with Johnny depending on what was said back at the Pacifica hotel. If you decide not to share your body with Johnny, he breaks the news that V will die anyway. Finally, Johnny appears and you can ask her what happened. She tells you that the DNA reconfiguration the relic has been doing has gone too far, meaning that V will die. If they return to their body after

04:00:00 - 04:55:00

In the video, Luke Stephens discusses how Cyberpunk 2077 could have been better and why the game's design feels "off." He reveals that the press team knew about the game's console ports and that they withheld copies from reviewers in an effort to boost pre-order sales.

  • 04:00:00 The video discusses Cyberpunk 2077's potential, focusing on the different outcomes for two different players: if you have V, she takes over your body and you wake up to a bird on your car door; if you don't have V, Johnny takes over and you wake up to a non-descript apartment and a bunch of conversations that don't make much sense. In the end, it's up to the player to decide what they want to do.
  • 04:05:00 In "Cyberpunk 2077," John Silverhand takes over the body of a female v, and eventually Rogue, in order to save V. The ending has John and Rogue fighting their way up to Mikoshi, where Alt Cunningham destroys the satellite that was jamming communications between V and the outside world. John then chooses to save Weyland.
  • 04:10:00 The video discusses the potential for "Cyberpunk 2077," which has been met with mixed reactions. One potential ending is where Johnny (the player's character) wakes up in a foreign apartment and buys a guitar, while the other is where V (the player's character's body) takes over and kills Adam Smasher. If Johnny allows V to take the body, he goes to a bizarre ending where he's a night city legend and talks to Mr. Blue Eyes about the state of the city. If Johnny takes the body himself, he goes to a different ending where he's successful in a high-risk mission to save the city from a satellite outage.
  • 04:15:00 The video demonstrates how to get to the secret ending in Cyberpunk 2077, which requires a 70+ relationship with Johnny, and then playing through the game again to the point of no return. Once you make the specific dialogue choices, Johnny says it's hard to decide who will die because you're picking between friends. One of the characters will die, presumably Johnny.
  • 04:20:00 The video showcases a failed attempt to complete a secret ending in "Cyberpunk 2077." The protagonist, who is not high enough level, downloads a mod to make the mission easier. They are then able to fight their way through Arasaka Tower and Mikoshi, and defeat Adam Smasher. Johnny then takes over the body and leaves on a bus. The end results are the same in both cases.
  • 04:25:00 In his closing thoughts, Luke Stephens discusses his opinion of Cyberpunk 2077 after playing it on Xbox One and Sirius XM. He initially thought the game was rushed, unfinished, and not as good as its predecessors, but he gradually came to appreciate its world and characters more as he played. He feels that the game lacks the immersion and sense of realism of other open-world games, and that this may be due to technical issues more than design choices.
  • 04:30:00 Luke Stephens discusses how he felt about Cyberpunk 2077, specifically its endings and how they don't satisfy the player's desire for a Role-Playing Game. He says that Bethesda's inexperience in this realm caused the game's many issues.
  • 04:35:00 The video discusses how Cyberpunk 2077's potential is wasted because of the decision to put Keanu Reeves in the lead role. Luke Stephens does not enjoy Keanu Reeves' acting skills, and believes that the game would have been better with a different actor in the lead role.
  • 04:40:00 The video discusses how Cyberpunk 2077 could have been better and why the game's design feels "off." The presenter was contacted by a member of the CD Projekt Red press team who asked if they could interview him, which he accepted. He reveals that the press team knew about the game's console ports and that they withheld copies from reviewers in an effort to boost pre-order sales.
  • 04:45:00 The video's host, Luke Stephens, discusses how his requests for review codes for "Cyberpunk 2077" were declined, and how this may have led to negative reviews of the game. Stephens also discusses how some YouTubers are more favorably disposed towards certain game genres than others, and how this may affect their reviews.
  • 04:50:00 This video discusses the cyberpunk 2077 development process, which was troubled and ultimately led to the game being "wasted potential." The video also discusses the upcoming Witcher game, which the creator believes would be a great spiritual successor to Cyberpunk 2077.
  • 04:55:00 In this video, Luke Stephens discusses the potential of Cyberpunk 2077, saying that the game has the potential to be truly wasted.

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