Summary of The OSR Tabletop w/ DM Bluddworth

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00:00:00 - 01:00:00

In this video, DM Bluddworth discusses the importance of critical hits and failures in roleplaying games. He also discusses how important it is to create meaningful reasons for both sides of a conflict to have a chance of success. He explains that without risk and surprise, a game becomes boring and loses its appeal.

  • 00:00:00 In this video, DM Bluddworth discusses the OSR tabletop game, 2022, and how he's been using it to keep track of his character's history. He also mentions that he is considering playing a different character.
  • 00:05:00 The character, Tiff Bloodfolder, was created in either 2016 or 17, and is a part of a group of adventurers called the "Unnamed Company." Tiff was part of a game project that never launched, and later became something else. Tiff's name, Iron Caster, comes from Pathfinder.
  • 00:10:00 This YouTube video features DM Bluddworth discussing his experiences with tabletop RPGs, including his highest level character. He states that, back in the 1980s, he and his friends used Dragon magazines to help create and guides their characters to quasi-deity status. Unfortunately, Bluddworth retired his character after completing the Tomb of Horrors, but he notes that many of his adventures were enjoyed by all in the group.
  • 00:15:00 The three adventurers discuss their highest level characters and how they've all died, most notably Steve's character who died on the way out of the Tomb of Horrors. They lament the fact that they have lost 56 sessions in the last year, and are now down to eight players.
  • 00:20:00 DM Bluddworth talks about how much he's enjoying the OSR tabletop game, and how it's taken off in recent years. He discusses how Troll Lord Games avoids auditioning players, and how he plans to eventually give away his other copies of the game.
  • 00:25:00 The narrator discusses how his two characters, thieves, are motivated by adventure and accumulating wealth.
  • 00:30:00 The author talks about his favorite covers and how they haven't changed with the new editions of the game.
  • 00:35:00 The "Players Handbook 2020" is different from the "Players Handbook 2010" in that the layout and art have been updated, and additional art has been added. The target number, or goal, has been renamed "base" to avoid confusion with the term "channel".
  • 00:40:00 The speaker discusses the older artwork for their tabletop RPG, noting that some of the best covers came out of the "TSR era." They mention that the covers for Dragon Magazine and Savage Sword of Conan would have looked well together. The speaker mentions their upcoming convention, Shire Con, and how they are just playing to have a good experience.
  • 00:45:00 This YouTube video features DM Bluddworth discussing changes to the OSR tabletop game system and how it will be backwards compatible only to 5th edition. Bluddworth warns players that this change is a turn-off and that they need to be good role players if they want to make the best of the system.
  • 00:50:00 In this video, DM Bluddworth discusses the changes to the role-playing game mechanics introduced in 5th edition, which he believes make it easier for players to role-play their characters. He also talks about the importance of player choice and dice rolls in tabletop role-playing, and how the elimination of criticals makes it easier for the DM to manage difficult situations.
  • 00:55:00 In this video, DM Bluddworth discusses the importance of critical hits and failures in roleplaying games. He also discusses how important it is to create meaningful reasons for both sides of a conflict to have a chance of success. He explains that without risk and surprise, a game becomes boring and loses its appeal.

01:00:00 - 02:00:00

In this video, DM Bluddworth discusses the changes to the OSR tabletop system in 5th edition, and how PCs are now protected by a number of saves, rather than simply relying on a "reverse save." He also discusses the feedback he's been getting from players.

  • 01:00:00 In this video, DM Bluddworth discusses the changes to the OSR tabletop system in 5th edition, and how PCs are now protected by a number of saves, rather than simply relying on a "reverse save." He also discusses the feedback he's been getting from players.
  • 01:05:00 In the OSR tabletop game, if a player has 50 hit points remaining and takes a single strike, they die from shock. If a player is resurrected with access to resurrection spells, they would be resurrected, but with all the scarring and damage from the previous death.
  • 01:10:00 The presenter discusses the Old School RPG tabletop game "Dungeons & Dragons" and how it is different from modern video games. He goes on to say that one of the consequences of dying in a game is that the player is done with that particular character, and that there is usually only one outcome in a game of "Call of Cthulhu".
  • 01:15:00 The YouTube video discusses how a party of five first level characters can't handle five kobolds and one two-hit-die lieutenant, leading to it being rated as death.
  • 01:20:00 The video discusses how modern players would not be able to deal with old school level drain in a game like 5th Edition D&D. It also discusses how heroic actions are not possible when facing great diversity, and how a party of five would be too busy arguing.
  • 01:25:00 DM Bluddworth discusses the difference between first and second edition of the tabletop role-playing game, Dungeons and Dragons. He explains that in first edition, characters needed to be two levels higher than the recommended level in order to survive encounters. In second edition, characters are not as vulnerable and can survive much longer battles.
  • 01:30:00 DM Bluddworth discusses the consequences of critical hits in tabletop RPGs. He points out that alternative methods of handling critical hits, such as damage to armor, can keep players engaged and interested in the game. He also discusses the controversy surrounding Chris Perkins, one of the creators of the game, and his recent public comments about the game.
  • 01:35:00 The author of the video discusses how the new rules for orcs and grumps in 5e make the game unplayable.
  • 01:40:00 This YouTube video is about the negative reaction to changes to the orc race in "World of Warcraft." The orc race was changed so that orcs are now more aggressive and can speak sign language. Some people are upset about this change, saying that it makes their characters less special.
  • 01:45:00 The video discusses how Wizards of the Coast is moving towards an integrated system of tabletop to tabletop PDFs and virtual tabletop, where if a customer buys a physical book from Wizards of the Coast, they can then download the PDF for the game right onto their tabletop. If Wizards of the Coast did this with other RPG's, it would hurt their business because customers would be able to buy the cards on the secondary market at a marked up price.
  • 01:50:00 The video discusses how the upcoming "OSR tabletop" game, Sword Coast Legends, will use microtransactions in order to drive more people to the online-only version of the game. The video also discusses how the game will be "digitized" so that players won't be able to play it without a computer and a tablet.
  • 01:55:00 In this video, DM Bluddworth discusses the role of equity in tabletop RPGs. He notes that a player's investment in the game is important, since "warcraft also ended up making necromancers and demon worshipping warlocks cute." The Ultimately, Bluddworth argues that all tabletop RPGs are ultimately "evil light" and not "evil enough." He discusses one campaign in which he used this idea to create a conflict between a deity and an enemy faction.

02:00:00 - 02:20:00

In this YouTube video, DM Bluddworth discusses the OSR tabletop game and how it can be used to write relatable evil characters. He explains that while orcs are meant to be evil, they can be written in a way that is compelling and engaging to the players. Half-orcs, who are lawful good but still face the consequences of their actions, are a good example of how relatable evil can be written.

  • 02:00:00 The OSR tabletop game with DM Bluddworth discusses the concept of relatable evil, and how it can be written effectively. Bluddworth explains that while orcs are meant to be evil, they can be written in a way that is compelling and engaging to the players. Half-orcs, who are lawful good but still face the consequences of their actions, are a good example of how relatable evil can be written.
  • 02:05:00 In this YouTube video, DM Bluddworth discusses the issue of racial stats in tabletop roleplaying games. He argues that, while they do exist, they are not necessary and should not be a hindrance for players who are in wheelchairs. He also discusses the issue of gatekeeping, which he describes as a practice used by some players to prevent others from playing in a way that they deem to be negative or unfair.
  • 02:10:00 In this video, DM Bluddworth discusses the OSR tabletop game and how able-bodied characters can use combat wheelchairs. He discusses the pros and cons of the system and how racism and other issues can arise from it. Bluddworth concludes the video by saying that the game's creators should have anticipated the level of nonsense that would arise from it after 40 years.
  • 02:15:00 The "OSR Tabletop" is a table-top role-playing game that is much more powerful than traditional RPGs, with characters that can be moved anywhere and with different stats that can be customized. This video discusses the game and its strengths.
  • 02:20:00 The OSR tabletop game, with DM Bluddworth, is a great way to have fun while role-playing. Players should be engaged in the game to have the best experience, and GMs should keep the game dynamic to keep players engaged.

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