Summary of Let's Read Homestuck - Act 1 - Part 6 [End of Act 1]

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00:00:00 - 00:10:00

The protagonist of Homestuck recounts their actions during Act 1, culminating in the retrieval of the arms from the purple box. They mention that if their friend had been there, they could have helped. In the end, the protagonist picks up knitting and plays the violin while their friend is in peril, before bidding farewell to their deceased cat.

  • 00:00:00 John is playing a game in which a comet is headed for his house, and he needs to find a way to stop it. He finds the crook site and uses it to cast three objects that seem to be useless, but he is worried about his dad. He returns to his room and finds that two friends have been trying to message him, but he can't focus on them because he is too worried about the comet. He slips a pre-punched card into the totem lathe and finds that it activates a set of chisels, allowing him to leave. He goes back to the balcony to find the crook site, but his dad sees him and asks what he is doing. John explains that he is trying to stop the comet, and his dad tells him to go to the basement. John goes down to the basement and finds the box that he was told to find. He opens it and finds the crook, which he uses to stop the comet.
  • 00:05:00 The protagonist is recounting their actions during the events of Act 1, which culminates with them retrieving the arms from the purple box and driving away. They mention that if their friend had been there, he or she could have helped. In the end, the protagonist picks up knitting and plays the violin while their friend is in peril, before bidding farewell to their deceased cat.
  • 00:10:00 The protagonist enters their bedroom and finds a painting of an exquisite wizard, which they take as a sign from their mother to explore the hallway beyond. They find a juncture in the hallway and make their way to the observatory. There, they find a door leading up to the observatory and a gap in the clouds, which they decide to investigate. They find a signal being broadcasted from the laboratory, and select it. They reconnect to the game and find themselves back in the bedroom. They go to the alchemy tur and store a kernel sprite, a perfectly generic object, in their finale registry. They then head back to the laboratory.

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