Summary of YOU AREN'T IMPACTING ENOUGH ROUNDS - RADIANT COACH | D1 Cypher

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00:00:00 - 00:20:00

The video discusses how a team can win a round by using their abilities wisely. It discusses how a cipher's camera can be a valuable asset. The video reviews the game between the team's cypher (bike) and the enemy's phantom (sage). The video recommends that bike work on his clearing technique and aggression, and that sage should watch for more flanking opportunities.

  • 00:00:00 In this video, Coach Dragonmart explains how he rates rounds of Radiant Coaches. He uses a five-star system (one being the worst, five being the best) based on the value provided in a round relative to what might be expected. For example, in the first round, Coach Dragonmart rates the round as a one-star because there wasn't much value provided. In the second round, Coach Dragonmart rates the round as a three-star because one teammate was pushing mid and another was on site. In the third round, Coach Dragonmart rates the round as a two-star because one teammate was pushing mid and another was walking up. In the fourth round, Coach Dragonmart rates the round as a one-star because one teammate was pushing mid. In the fifth and final round, Coach Dragonmart rates the round as a three-star because two players were in mid and one player was walking up.
  • 00:05:00 In this video, the coach discusses how a player's positioning can impact the value of a round. He also points out how Bike has been using the same cipher setup in almost every round, which is a problem because the player doesn't have a cage available later in the round.
  • 00:10:00 The video discusses how a team can win a round by using their abilities wisely. It discusses how a cipher's camera can be a valuable asset.
  • 00:15:00 Down in the round, the other team decides against pushing the point, opting to rotate over to A instead. Cipher gets a 1-for-1 and kills the enemy raver, but gets killed in return. Cipher's communication issues lead to their teammate dying, and the round ends with Cipher losing 3 stars. In round 20, Cipher gets red, but is killed by a result. Cipher's communication issues lead to their teammate dying, and the round ends with Cipher losing 3 stars. Cipher needs to improve communication in order to win rounds.
  • 00:20:00 The video reviews the game between the team's cypher (bike) and the enemy's phantom (sage). The video recommends that bike work on his clearing technique and aggression, and that sage should watch for more flanking opportunities.

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