Summary of Let's Play Cruelty Squad Part 2 - Paradise

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00:00:00 - 00:25:00

In the second part of the "Cruelty Squad" series, the player is put into a level with fewer ways to escape and no indication of the secrets that are hidden. This leads to frustration and a desire to play on "punishment mode" in order to gain access to the secrets more quickly.

  • 00:00:00 The protagonist and a new companion embark on a mission to kill off big pharma, and they get a new friend along the way. They are also looking for new weapons to take home. The protagonist finds the targets but there is a complication--the car is having trouble. They eventually find the targets and take them down, but something strange happens in the basement.
  • 00:05:00 The video follows two characters as they play the game "Cruelty Squad." The first character is trying to clear out a house while the second character kills any civilians they see. The first character dies a lot, but they eventually clear out the house.
  • 00:10:00 In this video, the player character (a person with altered carbon) is walking through a dystopian world where people are killed for their genetic modifications. They encounter targets who had it coming, as they are all guilty of something. The player character defends their position and insists that there is still something redeemable about these people.
  • 00:15:00 The protagonist of the video makes a comparison between the level of graphic violence in "Cruelty Squad" and other popular games, saying that the level of graphic violence in "Cruelty Squad" is more resonant with their generation. They also note that, while many people criticize the game, there are a few who enjoy it for its dark presentation, irony, and disgust.
  • 00:20:00 The player character explores a gated suburban neighborhood, discovering dark secrets and becoming increasingly powerful. In the second level, they are given an exponentially increasing amount of space to explore.
  • 00:25:00 In the second part of the "Cruelty Squad" series, the player is put into a level with few ways to escape and no indication of the secrets that are hidden. This leads to frustration and a desire to play on "punishment mode" in order to gain access to the secrets more quickly.

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