Summary of AmigaWave #289. Noticias retro de la semana y las desastrosas conversiones de Sierra en Amiga

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00:00:00 - 01:00:00

The AmigaWave video discusses the recent retro news of the week and the disastrous conversions of Sierra to Amiga. It features a discussion between the narrator and another person regarding the cost of upgrading to newer versions of RTG software. The narrator then goes on to talk about his own experience with a Raspberry Pi and Kika, a new Amiga emulator. He mentions that it is a great achievement that this emulator is available for free, and that it is moving forward in the right direction by being pay-to-play.

  • 00:00:00 This week's news includes retro news from the week and disastrous conversions of Sierra software to Amiga. David Egg8 bits, the man with news, introduces his colleagues Carlos Strike and Alberto Lince. Carlos talks about his work, and Alberto shares his thoughts on the weekend.
  • 00:05:00 In this video, David reviews the news of the week, including bad conversions of Sierra games to Amiga formats. Next, he talks about Sierra's ports for Amiga, and how fans of Sierra should go watch TV instead if they want to hear the "real" story. At the end of the video, David shares a keyboard shortcut for those watching the video on YouTube.
  • 00:10:00 This YouTube video reports on the recent price increase of the AmigaWave chip, which went from 150 euros to 16 euros. The video also features a discussion about the new AmigaWave adaptor.
  • 00:15:00 The video discusses how chip prices have increased in recent months, with some chips now being worth a dollar apiece. One of the people interviewed says that the trend started a year ago, and discusses how there are multiple solutions for replacing custom chips. The English-language thread for this video can be found here.
  • 00:20:00 The article discusses the retro news of the week and the terrible conversions of Sierra to Amiga. It states that the people are the same, but it's not the same people. Then, it cuts to a different person saying that they don't know why they associated Willow with the people. This is thanks to God, because another attempt at implementing the software was unsuccessful. In addition, and more importantly, Alberto tries to cram 10GB of memory into a 10GB chip--genuinely trying to make a replacement for his own computer--and yet another person comments on retro wiki. By chance, or an intentional attempt, this is from the 3D project, which Keeper presented on September 10, 2010. Ecuadorian Alberto then shows an early prototype of the project. People are divided on it, with some praising it and others being skeptical. This is because the angle is very difficult and the previous project wasn't successful. People are supposed to be in the same team if they want to achieve success. Speaking of success, Keeper mentions that before losing to the people, they never said that they would do it. 2000 studies are needed to find the page for the Samus aliens and other characters from the peace project, but at the moment, I don't have it
  • 00:25:00 The video features a news report about retro news from the week and the disastrous conversions of Sierra to Amiga. One of the projects mentioned is a new Amiga game console that is apparently much more powerful than the original. It is not clear if the project is still being developed, as it is being pulled down for some reason. Another project mentioned is a new Amiga chip that is supposed to be much more powerful than the original. However, compatibility issues are apparently causing some people to doubt the project's feasibility. One of the people interviewed in the video says that it is very difficult to bring channels of memory from one chip to another in a perfectly synchronized parallel fashion, and this is one of the main problems with the project. Another problem is that there is no guarantee that the new Amiga game console will be profitable. Nonetheless, the video ends with a positive message about the potential of the Amiga platform in the current market environment.
  • 00:30:00 Un crack el amigo Sánchez tuvieron que se tenía que dar de verlo de decir funciona saca imagen se conecta el servidor nos llevamos viendo llevamos viendo este proyecto desde que lo tenía todavía en diseño la placa la pcb y que ha sido un subidón tras otro tal cual nos ha ido puesto o sea poniendo noticias ahí en los diferentes chats de Telegram esto es una locura Y además en el tiempo en el que la ha hecho teniendo en cuenta que es un tío que está trabajando y otra serie de cosas esto es una barbaridad Enhorabuena sanse porque lo que has conseguido tío es una monstruosidad. Sí Sí además Insisto que has decidido que sacarlo para los amigas Beatbox que siempre decimos
  • 00:35:00 In this YouTube video, the interviewer discusses the recent Amiga Wave 289 news stories of retro news and terrible conversions of Sierra to Amiga. Carlos rectifies a difference between Amiga systems where you can hit the "0" key to enter a number like "0.20," "0.30," etc. on the Amiga keyboard, and the Amiga system Sierra was originally designed for, which didn't have a number key for that. This meant that the system was not prepared for accelerated speeds like 3 St. Charles had hoped for. With that in mind, he recommends doing a hardware upgrade to an Amiga system with a 68000 processor, 16M of RAM, and a TT or M2 hard drive. Lastly, he talks about a controversy on a Amiga website where someone is selling a 3 St. Charles Amiga accelerator that is supposedly up to 68000 Megahertz. He warns that the hardware may not be compatible with older Amiga software and that the user may need to uninstall older software and re-install newer versions, as well as remove the Amiga accelerator.
  • 00:40:00 The AmigaWave video discusses retro news from the week, and the disastrous conversions of Sierra to Amiga. Apparently, a 6820 was a 68-bit machine, but it only had 30 awards. I'm not sure if that's true, but it is definitely true that when you start up your machine, it takes a bit longer than normal. The tos isn't prepared for a 0.20 machine, and it doesn't work very well. I've heard this many times in ATARY Forums, and I'm not sure if it's true or not, but I do know that everyone says that a 0.20 on a tos won't work very well, and you have to use emulators. Anyway, that's all I know. Apparently, 8.000 was the limit for an ATARI ST with a 68000. There might be more things to 8.000, but I don't know enough about it. Anyway, that's pretty cool news. Not to mention, they released a lot of things for the 0.30 era, like the Emus 68. It starts up slowly, but it gets faster as you use it. That's great news for people who are using old hardware. Anyway, I don't want
  • 00:45:00 This week's news includes retro news about the week's events and terrible conversions of Sierra on Amiga. In 1999, the technology would be even worse. The AmigaWave video covers the Turbo Celerator, which was designed for the Falcon computer family of computers, but was later adapted to the Amiga 1200. The chip, called a "tete RAM," allowed for increased memory up to 128 megabytes. The Amiga 1200 also had a better graphics chip than the Falcon, and supported 640 by 480 colors. The Amiga also had better sound via DMA. Michael talks about his project to adapt the M68k chip for the Amiga 1200, and how he was able to get it working. He also covers the 1200's new hardware, including a new CPU and a new hard drive interface.
  • 00:50:00 This week's Retro News includes a review of Sierra's recent conversion to Amiga, as well as the release of new drivers for Amiga video cards. The video also features a chat with Montero, in which he discusses the state of the Amiga market. According to Montero, the market for Amiga software is slowly shrinking, and developers must therefore continue to make their software available for free in order to keep users interested.
  • 00:55:00 The video discusses the recent retro news of the week and the disastrous conversions of Sierra to Amiga. It features a discussion between the narrator and another person regarding the cost of upgrading to newer versions of RTG software. The narrator then goes on to talk about his own experience with a Raspberry Pi and Kika, a new Amiga emulator. He mentions that it is a great achievement that this emulator is available for free, and that it is moving forward in the right direction by being pay-to-play.

01:00:00 - 02:00:00

The AmigaWave video discusses the disastrous conversions of Sierra games to Amiga platforms in the early 1990s. It features a discussion of the 128-cash version of the PC Junior, which cost 1,269 U.S. dollars in the early 1990s. The video also mentions the King Quest game, which was one of the best-selling Sierra games at the time.

  • 01:00:00 The video's main topic is the current state of the Amiga market and the various terrible conversions of Sierra games to Amiga. The author talks about how he has a 32-bit Amiga 1200 with a 1200 MHz processor and a graphics card that supports shaders. He demonstrates how well the software works by creating a simple image with a few clicks. He then shows how easy it is to create a professional-looking video with the help of a few free programs. The author ends the video with a reminder that there are still classic Amiga games available to play.
  • 01:05:00 This week's news includes reports on retro-themed news from the past week and disastrous conversions of Sierra to Amiga. Carlos says that 8 years ago, you updated your site less often, but we now know better. There are two recent updates, and it's no surprise that they've sold 50,000 units each. Drivers4 is also getting some attention, but only 40,000 units were sold the first time it came out. The new version of Apollo is being received well, but it's still slow, taking up a lot of memory, and consuming a lot of resources. Javier Rivas, a developer of Amiga games, argues that open-source code is not practical because it's slow and occupies a lot of memory. He also says that 8 years ago, everyone who loved Amiga games loved them for their simplicity.
  • 01:10:00 The video discusses the news of the week and the disastrous conversions of Sierra software to Amiga platforms. We need more support, but my uncle and this mess that has the interface zone that was once very active now has gone to very inactive. Andrea says that a new update has been released, and that this is the "joke" game you need only a 500 Amiga friend to move, this you are seeing here with much care. With music with sound effects and effects, it is good. We have said this many times and it is true that it is a true passing-of-the-time, and this man continues developing levels and this is the level of the library, and an entrepreneur. He is, in fact, the developer of the Amiga's best-selling game, Génesis, 16-bit, for the Master System. So, you have a ROM. See, Master System I think had a video if you don't load it, yes. But the sound will be like this, existed but not like Mega Drive sound and graphics, which are actually pretty similar to those of the Mega Drive. In fact, he has a little more here, but most of the effects are bigger on the original Master System version. It
  • 01:15:00 The video discusses the AmigaWave monthly newsletter, in which its author, Carlos Carlos, presents a presentation on his YouTube channel about his project, AmigaGlobalAliance. The video also covers the cost of membership for those interested in joining, as well as provides a brief overview of the project's goals. Finally, the video showcases a logo that has been created for the AmigaGlobalAliance project.
  • 01:20:00 The video reviews the news of the week and the disastrous conversions of Sierra to Amiga. It states that to access the retro news page and receive bonus content, someone must pay a yearly subscription of 30 pounds (roughly $45). The cost for others varies, but ranges from $30 to $600. For members of the community who do good things, the founder plans to return 20% of their yearly income to the community in a variety of ways, such as donating books, giving discounts on software, or sponsoring events. Overall, the goal is to be philanthropic and help improve the community as a whole. The video notes that if you are like Alberto, and fix things for a living but don't pay 30 pounds a year, you will pay 50 or 600 pounds, respectively. For those who are more altruistic, the founder plans to return up to $300,000 to the community each year through donations and grants. However, this won't be possible unless there are enough developers who are stupid enough to get involved. In any case, the founder plans to raise 1 million pounds (roughly $1.6 million) through sales of memberships and donations.
  • 01:25:00 The author of the video discusses the retro news of the week and the disastrous conversions of Sierra into Amiga. They hope to make the most of what they receive, and this basically means the project is finished. Then, the author offers their opinion, and after that, the viewers offer their own. In the end, the author's opinion is that the project comes too late, 30 years after it should have come. 25 years late, in other words, is saying this is happening in the era of the internet, in 1994. He maintains that, even if the project were free, people should be careful with what they wish for; the free access to a community of friends is not worth paying 30 pounds for. Retro Wiki already contains the information needed to access all manuals and software from Amiga, and there are dozens of people with preserved Amiga information. Cloanto calls this a project that has died, not because it is expensive to pay, but because it is trying to take money from a market that is no longer there. The hardware and software parts of this project are already being sold, but the community aspect is not catching on. The author concludes that this project is not worth doing, and urges people not to participate.
  • 01:30:00 In this video, the host tells the story of how Sierra Entertainment was founded and how its products have been ported to different platforms over the years. He also touches on the company's history and how it has impacted the Amiga community.
  • 01:35:00 This video provides news about retro developments in the week, as well as the disastrous conversions of Sierra to Amiga. In 1980, there were many Apple 2s and 380s, but there wasn't much more. Atari 400s came out that year, but the typical triumvirate was Pet and Apple 2s. Most people had their homes on computers in this era - at the end of the 1970s and beginning of the 1980s in the United States. Williams employees, however, had P2s in their homes and decided to form a video game company because Roberta and Ken always enjoyed conversational adventures, adventure games, and all the other classic text-based games from the 1960s. They were adventure stories, nothing graphical. Sierra's first graphical adventures came out in 1983, after they had hired enough employees. One of these games was a conversational classic, Mystery House, which sold millions of copies for Apple 2. But I insist that it was an adventure game, with graphics, not just graphics like in those days. In 1983, after the formation of Sierra, Roberta and Ken revolutionized the world of video games. At that time, the tiny world of video games and computer games was dominated by Apple 2s.
  • 01:40:00 The video discusses the unsuccessful conversions of Sierra games to Amiga platforms in the early 1990s. It features a discussion of the 128-cash version of the PC Junior, which cost 1,269 U.S. dollars in the early 1990s. The video also mentions the King Quest game, which was one of the best-selling Sierra games at the time.
  • 01:45:00 According to the video, Sierra stopped making games for the Amiga in 1984 because they were losing money on the platform. In 1985, IBM paid Sierra 850,000 dollars for the development of the King computer game. However, Sierra's other games, such as A3CT, which was released in 1985, also became popular. Sierra closed in 1987.
  • 01:50:00 This YouTube video reviews the history of the Amiga, focusing on the AmigaWave issue 289, which reports that Apple IIs are being sold at a high price due to Sierra's conversion of King Quest 1 for the Apple II into an emulator for the Apple II. Ken Williams, the creator of King Quest 1, is quoted as saying that the meeting where the decision was made to convert the game was not happy.
  • 01:55:00 The AmigaWave video discusses how Sierra's conversion to Amiga of their PC games caused many problems, and how King's Quest 5 was one of the worst offenders. The video also mentions how the game had 256 colors on the Amiga, and how it was one of the first games on the platform to do so.

02:00:00 - 02:35:00

The YouTube video "AmigaWave #289" discusses the history of Sierra's development of games for the Amiga platform, as well as the poor quality of many of the ports of Sierra games to Amiga. The video interviews Carlos Vargas, who explains that the developers were trying to create a more faithful conversion, but it was difficult because the Amiga's palette was limited to 256 colors. He also discusses the benefits of using a fixed palette for all Amiga graphical adventures. The video discusses how Sierra closed down its Amiga development division, and how this has led to a decline in the popularity of Amiga computers.

  • 02:00:00 The video discusses the poor conversions of Sierra games to Amiga, and the reasons for this. It interviews Carlos Vargas, who explains that the developers were trying to create a more faithful conversion, but it was difficult because the Amiga's palette was limited to 256 colors. He also discusses the benefits of using a fixed palette for all Amiga graphical adventures.
  • 02:05:00 The video discusses how Sierra closed down its Amiga development division, and how this has led to a decline in the popularity of Amiga computers. It features an interview with a programmer who worked on some of the earlier Amiga games, and it explains that many people were not happy with the way that Sierra handled its Amiga development.
  • 02:10:00 This video covers the news of the week and the disastrous conversions of Sierra to Amiga. To see good, I'm going to post the original. 320px by 200px. This is the version of the image for MS-DOS and I now pass the whole palette with 256 colors to 32 - that's not to say I won't improve it by hand or anything, I just want to say this is it. Just hair and it looks perfect. I mean, that's what I'm trying to say. I want to debate this with you guys, but for that I have a real friend here. I'll plug it in. She's a real friend. I want you to see the conversions people have done in Sierra for Amiga. Because now if you want to enter into debate, I have here a real friend of mine, I'll plug her in. Sí, sí que arranca. Vale. I want you to see the conversions people have done in Sierra for Amiga. Because now if you want to enter into debate, I have here a real friend of mine, I'll plug her in. David Alberto and you, what do you think about conversions when someone converts one game to another platform and sees that the other platform has more
  • 02:15:00 In this YouTube video, three Amiga veterans discuss the bad conversions of Sierra games to Amiga in the 1990s. One of the veterans, Junior, recalls when he first started creating Amiga ports in the early 1990s, and how few people it took to do the job. He estimates that it would have only taken one or two people working together to create the ports, and that it would have been much easier to just have one person with a single Amiga creating the ports. The other two veterans agree, and say that if it weren't for Junior's idea, the ports would never have been created in the first place. Junior tells the story of a time when he was in Europe and complaints about the poor quality of Space Quest IV were making the rounds among Amiga enthusiasts there. Sierra Europe's management decided to hire a third-party developer to improve the game, but it was too late - the game had already been released. What happened was that after several failed attempts by Sierra's European division to get the game improved by an external developer, they decided to go with the less-expensive option and just hire someone to make the game "better." This led to subpar graphics, slow gameplay, and inconsistency in the game's colors across different screens
  • 02:20:00 The video discusses how Sierra's recent games have received poor reviews, with slow gameplay and graphics. It talks about how the company has decided to hire Revolution Games to make a better game. The new King Quest game is said to be decent, but not as good as the old ones.
  • 02:25:00 The video discusses how Amiga developers felt about their games being ported to the Amiga from other platforms, and how this led to them trying to make their games more "inmersive" and " likable". It recalls the example of a game called "Megaway" (a port of the PC game "Roland"), which attempted to make the game more like a movie. However, by the end of the 1980s, the Amiga market had dried up and developers were forced to choose between PC and Mac platforms.
  • 02:30:00 The author discusses the decline of the Amiga platform, pointing to the fact that Sierra Entertainment, one of the leading Amiga developers, pulled 52 games from the platform because few people were buying them. The video then switches gears to talk about the current market for video games, in which the biggest publishers are now focusing on mobile platforms instead of traditional consoles. The author finishes the video by sharing an anecdote about how the developers at their company decided to discontinue a game that had been in development for years.
  • 02:35:00 This week's news includes a retrospective on the history of Sierra, as well as some of the disastrous conversions to Amiga from the company. According to the video, Sierra was the world's most popular computer at the time, and its success was due in part to the fact that it did not come out with the newer, more powerful computer, the 5x86, until much later. However, due to pressure from LucasArts, who was developing the King console for the PC, Sierra decided that they could not make an Amiga interpreter for the older computer, the 84, and as a result, many of the company's earlier models were not popular. One programmer, D David, has released a 64-bit program for the Amiga that is apparently successful, but according to the survey, almost 90% of users do not see the program's future as being positive. Alberto concludes the video by saying that he is looking forward to the day when they can make a dent in the ranking, and that he has been thinking about how to do this as an independent. Finally, he thanks all of the viewers for continuing to watch, and wishes everyone a goodnight.

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