Summary of Why Unreal Engine 5.1 Is A Huge Deal | Asmongold Reacts

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00:00:00 - 00:45:00

Asmongold discusses the importance of Unreal Engine 5.1 for game developers. He highlights the many improvements it offers over previous versions, including improved lighting, reflections, and world size. He also points out that this engine is voluntary, which prevents companies from implementing microtransactions and battle passes.

  • 00:00:00 Asmongold discusses the importance of Unreal Engine 5.1, which includes the ability to render anime-style titties. He shows how this is done by enabling "nanites" on foliage, which preserves the level of detail when the camera is far away.
  • 00:05:00 The video discusses the many improvements in Unreal Engine 5.1, including improved foliage, lighting, and reflections.
  • 00:10:00 Unreal Engine 5.1 is a huge deal for game developers because it includes many improvements in areas such as lighting, animation, and world size. One of the most impressive changes is the quality of reflections on glass.
  • 00:15:00 The video discusses how Unreal Engine 5.1 is a huge deal because of the many improvements it offers over previous versions. It goes on to say that making an engine from scratch is difficult and often results in it being released later than desired, while using an existing engine is much easier and often successful.
  • 00:20:00 Asmongold discusses the reasons why Unreal Engine 5.1 is a huge deal, and how it has helped make video games more expensive. He also points out that this is not a new trend - most games have increased in cost over the years.
  • 00:25:00 The author discusses why Unreal Engine 5.1 is a big deal, noting that it is voluntary and that this prevents companies from implementing microtransactions and battle passes. He also points out that game ratings are "mostly meaningless", and that motion capture for video games doesn't matter as long as it is "cool".
  • 00:30:00 Asmongold discusses the importance of video games and how they have surpassed movies and music as an entertainment medium. He also discusses how some of the simplest games can be great, and how they are often easier to get into than more complex games.
  • 00:35:00 Asmongold discusses the importance of sound design and music in horror games, and how it has changed over the years. He also says that Elden Ring is a very hard game.
  • 00:40:00 Asmongold describes how Unreal Engine 5.1 has saved developers time and money, as well as helped improve the quality of games. He also discusses his favorite game physics example, Sakiro for the PlayStation 2.
  • 00:45:00 The video discusses why Unreal Engine 5.1 is a huge deal, and goes into detail about the different ways in which it can be used to create games. It ends with a discussion of some of the questions submitted by viewers.

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