Summary of Deus Ex: Human Revolution is FINE, And Here's Why

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00:00:00 - 01:00:00

The player analyzes the game "Deus Ex: Human Revolution" and concludes that it is a good game that could have been great if more focus had been put on the player's role, the characters were less forgettable, and the plot was mishandled.

  • 00:00:00 The 1- paragraph summary of this video is that "Deus Ex: Human Revolution" is a good game that is reminiscent of the "immersive sim" genre of games that disappeared a few years ago. However, this game was made by a new studio while they were being bought out by Square Enix, which caused some challenges.
  • 00:05:00 The "Deus Ex" series is a well-known and loved game series, but Human Revolution was released between the two golden ages of the immersive sim and was made to be more accessible for console audiences. Recent games like "Prey" have proven that immersive sims don't need to change to be great. In this year's self-therapy session masquerading as a video game analysis, the player tries to learn what happened to "Deus Ex" to see what they can learn about how to modernize a classic. Analysis: The player explains that the Deus Ex series is a well-known and loved game series, but Human Revolution was released between the two golden ages of the immersive sim and was made to be more accessible for console audiences. Recent games like "Prey" have proven that immersive sims don't need to change to be great. In this year's self-therapy session masquerading as a video game analysis, the player tries to learn what happened to "Deus Ex" to see what they can learn about how to modernize a classic. The player argues that the original "Deus Ex" was flawed because it didn't spend 20 minutes watching JC Denton waddle around
  • 00:10:00 The video discusses the flaws of "Deus Ex: Human Revolution," specifically its linearity and lack of player freedom. It argues that the latter was an error that was corrected in the Director's Cut. The video concludes by recommending that game developers focus on player freedom from the very beginning, rather than filling the player with busy work before they get to actually play the game.
  • 00:15:00 The development of "Human Revolution" was a bit of a mess, but fortunately the developers were able to fix most of the issues during development. The game is brilliantly executed on paper, but the developers had to make significant changes to the game while it was being developed.
  • 00:20:00 The video discusses the difficulty in making video games, specifically referring to the original "Deus Ex" game. The director, Warren Spector, discusses how much rethinking needed to be done to make the game what it is. The original team behind "Deus Ex" threw away half of their design document during pre-production. The team behind "Human Revolution" had to fight to get a poster in the game, indicating that they didn't have the same level of control over the game as the original team.
  • 00:25:00 In Deus Ex: Human Revolution, the player has a choice to make during the first level of the manufacturing plant - to try to save hostages or to take out the ringleader, Zeke Sanders. If the player chooses to save the hostages, the hostage dies in the crossfire during Sanders' escape. Another hostage, the husband of the woman the player saved earlier, is indebted to the player and tells the player to catch up with them later at their place. The side quest of saving the wife's husband is genuinely nice and makes the player feel like they are tangibly involved in two tiny lives. However, when the player gets back to Sarif headquarters, everyone reacts to the player's choices in a way that starts to feel artificial.
  • 00:30:00 In "Deus Ex: Human Revolution", players are given dialogue options which do nothing but affect the NPC's immediate reaction. These dialogue options are there to create the illusion of choice, but ultimately do nothing to affect the player's relationship with the characters.
  • 00:35:00 Different outcomes for making different choices are available in "Deus Ex: Human Revolution," depending on how you play. If this were "Mass Effect" or "Fallout," the player's role would be clear and straightforward, but in "Deus Ex," the player's role is more subtle and limited. Adam Jensen, the game's protagonist, does things without the player's input or approval, which detracts from the player's sense of involvement.
  • 00:40:00 The protagonist of "Human Revolution" is able to choose how to approach various situations, but this freedom is ultimately meaningless because the story was not designed to take into account player choices. For example, when the protagonist is caught on camera murdering many people, something should happen as a result of this as a result of the player's actions, but this does not happen in the game. Ultimately, the player is able to do whatever they want and the consequences of their choices are ultimately meaningless.
  • 00:45:00 In "Deus Ex: Human Revolution," players are never truly in control of their actions, with many scenes predetermined by the game's developers. Furthermore, the lack of a moral choice at the end of the game leaves it feeling flat. However, one good story choice is present.
  • 00:50:00 The protagonist discusses Deus Ex: Human Revolution's story and characters with a friend. They argue that Sanders, the French character who owns a boat, is underused and that Sandoval, the man who shot and kidnapped the protagonist's friends, is not affected by the protagonist's choices.
  • 00:55:00 The video discusses the problems with "Deus Ex: Human Revolution," which is a game that is over 20 years old and has been widely praised. The main points made are that the game could have been made much better if more focus had been put on the player's role, the characters were less forgettable, and the plot was mishandled.

01:00:00 - 02:00:00

The "Deus Ex: Human Revolution is FINE, And Here's Why" video discusses the pros and cons of the game. It argues that the RPG mechanics are poorly designed and flow-breaking, and the melee combat is too easy. However, it also points out that the developers were careful to balance the game's resources so that shooting is not the only viable solution. Ultimately, the video declares Deus Ex: Human Revolution to be a great game.

  • 01:00:00 In "Deus Ex: Human Revolution," the developers streamlined the game so it is less complicated for console players and removed many mechanics they feared wouldn't appeal to people who don't like complicated RPGs. The tutorial is now a separate thing you can skip altogether, and for the year 2000, being able to choose your ethnicity was pretty cool. Throughout the world, you acquired more skill points and could level up more at any time through the menu. It's a very rewarding system to engage with, but you know, it's a lot of looking at numbers, thinking, making fun decisions--you know, boring nerd stuff. In Lapikas's critical summary, he calls "Deus Ex" a "heavy management kind of game."
  • 01:05:00 The "Deus Ex: Human Revolution is FINE, and Here's Why" video explains that the game's augmentation system is designed in a way that is misleading to players, causing decision anxiety. The system is also slow to progression, and the conversation enhancer augmentation is only available after the player has finished the first mission.
  • 01:10:00 The video discusses how the new augmentation system in "Human Revolution" massively affects the feel of the game, and how it is simpler but less fun than the original. It argues that the simplification was done in the name of making the game more welcoming, but comes at the expense of player agency and the ability to make unique and personal decisions about their character.
  • 01:15:00 The video discusses the difference between Deus Ex: Human Revolution's hacking mechanic, which is optional, and other games' hacking mini games, which are usually mandatory and often frustrating. The video argues that the mandatory hacking in Human Revolution makes the mechanic less rewarding and less active, and that it is a bad idea to take away the player's ability to choose how to progress.
  • 01:20:00 The narrator points out that players of "Deus Ex: Human Revolution" were bad at hacking and that this was intentional on the part of the developers. He then goes on to say that the game is more of a waste of time than the original because of the inclusion of a hacking mini game.
  • 01:25:00 The author of the video discusses how people responded to "Deus Ex: Human Revolution" differently based on their choices in the game. He points out that combat was one of the main focuses of the game's design, and that the simplified melee system was moved out of the game and into a cutscene.
  • 01:30:00 The video discusses the pros and cons of Deus Ex: Human Revolution, specifically its melee combat and RPG mechanics. It argues that the RPG mechanics are poorly designed and flow-breaking, and the melee combat is too easy. The video finishes by declaring Deus Ex: Human Revolution to be a great game.
  • 01:35:00 The developers of "Deus Ex: Human Revolution" were careful to balance the game's resources so that shooting is not the only viable solution, while still retaining the fun and tension of the original game. This clever balancing of mechanics ensures that the player is constantly challenged and never able to rely on simple shooting mechanics to solve their problems.
  • 01:40:00 In Deus Ex: Human Revolution, ammo is scarce and sometimes difficult to find. This can create tension in the game, as it can be frustrating not to be able to use a certain weapon effectively. Additionally, certain areas of the game are populated with props that contain only one bullet, which can feel artificial. Exploration becomes less rewarding when players realize that the treasures they've been seeking are often small boxes with only a few bullets inside.
  • 01:45:00 Deus Ex: Human Revolution is an action-adventure game with a focus on making the player feel like they are in a dangerous and tense situation. The game has a large number of powerful weapons, but some were made to be difficult to obtain and use and break the tension in the game.
  • 01:50:00 "Deus Ex: Human Revolution" removes the consequences of combat, which makes the game less engaging.
  • 01:55:00 "Deus Ex: Human Revolution" is a video game in which the player has to make decisions with consequences, and the game is more challenging without these consequences.

02:00:00 - 03:00:00

The video discusses the flaws in Deus Ex: Human Revolution, suggesting that the game could have been improved with better level design and more challenging gameplay. The video also recommends the sequel, "Invisible War," as a better game.

  • 02:00:00 In "Human Revolution," pre-order bonuses and micro transactions became an issue because they made the game less enjoyable for players. These bonuses were also poorly executed, as players were not able to use certain powerful weapons until much later in the game and the "Explosive Mission Pack" made the game's hacking worse, instead of making it easier.
  • 02:05:00 The author of the video argues that the level design in "Deus Ex: Human Revolution" is not as good as the level design in "Deus Ex", and that the main disappointments of the game are its lack of rewards for exploration, its lack of novelty, and its similarity to the original game.
  • 02:10:00 The video discusses how Deus Ex: Human Revolution's levels are restrictive and dull, and how this makes the game feel less immersive. The level most linearly, but occasionally you get to decide which side of the room you do it in. The smoking gun betraying the closed-off nature of the levels is the fact none of the windows work. In "Deus Ex One," if a building has a window, you can break the window and jump out. In many of "Human Revolution's" buildings, most of the windows are actually painted on and you can't get out through them in any way. In an actual immersive sim, this would be a way in and out of the building. This is just a rectangular corridor with windows used to imply a complicated outside world you never get to interact with. Jensen's apartment is designed to reference the original. It's got a cute stash of loot hidden in a similar way but it doesn't seem to understand the actual game play value of the original apartment's design. The only way out is to get to the elevator, ride it down, then walk out through the front door. The windows are just for show. I've heard so much praise for this game over the years, how it's one of the
  • 02:15:00 "Human Revolution" has player choice and creativity, but some level designs are compartmentalized and the game often relies on vents to take the player directly to the next area.
  • 02:20:00 The video's main point is that, in Deus Ex: Human Revolution, level designers made it easy for players to access hidden areas by designing vents and buttons that are hidden behind innocuous objects. However, this simplified level design diminishes the sense of discovery and makes it difficult for players to learn the game's complex mechanics.
  • 02:25:00 In "Deus Ex: Human Revolution," doors can be destroyed, and the game's design wastes the ability to punch through walls. This creates an obstacle for the player, who must then find another way to enter or leave a room.
  • 02:30:00 The video discusses how many things in "Deus Ex: Human Revolution" are invincible, making the game much less challenging than the earlier games in the series. The video also criticizes the game for its cyber bullying, referring to players as "globalists" who are trying to ruining the game for others.
  • 02:35:00 The author of this video criticizes Deus Ex: Human Revolution for its linearity and lack of challenge. He points out that quest markers could have been replaced by more interesting level design and argues that this would have made the game more personal andfun.
  • 02:40:00 The video discusses the design flaws in Deus Ex: Human Revolution, particularly its quest markers. The video suggests that these markers could have been improved if they had been scaled according to the player's resolution. The video points out that the game was designed to look good on consoles but not on PC, and that this is a problem because the player is not able to see the markers and the level design becomes much better. The video also points out that the game was designed to be difficult, and that this is a problem because it makes the player want to quit.
  • 02:45:00 The author of the video discusses Deus Ex: Human Revolution, discussing its good and bad points. He suggests that, if you want to experience the full potential of the game, you should try to achieve all three of its endings. He also recommends "Invisible War," which is a sequel to Human Revolution set 20 years later.
  • 02:50:00 The narrator discusses the challenges of making a sequel to the Deus Ex video game series, and how prequels can be problematic. He argues that the Deus Ex series is successful because of its brand recognition, and that a sequel would not be successful without this recognition.
  • 02:55:00 Deus Ex: Human Revolution is a great game, but it suffers from fan service and references to the first game that are unnecessary and confusing. The story is much better than most other video games, but the writing is let down by these issues.

03:00:00 - 03:30:00

In "Deus Ex: Human Revolution," the central plot is poorly written and focused on the issue of augmentation. However, the game features factions with interesting perspectives, and Adam Jensen's story is ultimately redeeming.

  • 03:00:00 "Deus Ex: Human Revolution" is a game about the effects of augmentations on the world, but the central plot is poorly written and focused on the issue of augmentation. Many NPCs in the game have opinions about augmentations, and the game makes references to historical racism and the effects of economic inequality.
  • 03:05:00 The author discusses how Deus Ex: Human Revolution includes factions with interesting perspectives, but ultimately falls short in its execution. The NSF, which represents a principled perspective on technology, are relegated to the back pages of a PDF, while purity terrorists with Nazi sashes are presented as the dumbest boys in the world. The side quest involving forced sex workers is criticized for being too close to one-to-one substitution for a real problem: addiction to drugs. The author critiques the game for its ham-fisted handling of the issue of human augmentation, instead of exploring the more tangible questions on the topic.
  • 03:10:00 Adam Jensen's "Human Revolution" video game features advanced prosthetic technology that could enable people to completely replace lost limbs, eye replacements, and more. The game's pro-regulation faction is written to be extremely stupid, and working for the bad guys, while the anti-augmentation faction is written to hate these types of enhancements for pseudo-philosophical reasons. Adam breaks into a police station to help the police fight against rioters, and during the same level, he encounters Zhao Yun Ru, the woman who tricked him earlier, and the final boss. Adam learns that she arrived at the scene before him, and the game's cliffhanger reveals that he needs to find a second rocket to get to the other side of the world faster than anyone has ever traveled before.
  • 03:15:00 In "Deus Ex: Human Revolution," the Illuminati are trying to control people using their augmentations, but one of their members goes rogue and presses a button that makes all people with augmentation go insane. Jensen, who didn't get a replacement chip or did but got an injection of nano machines, saves the day by flying to ground zero and turning off the augmentation. This is a waste of the potentially realistic and interesting ways the story could have taken this idea.
  • 03:20:00 "Deus Ex: Human Revolution" is a good game, but its simplified mechanics and story make it feel less than the original. The endings are so bad that they rescued the game from more critical attention.
  • 03:25:00 "Deus Ex: Human Revolution" received mixed reviews, and its sequel, "Mankind Divided," was not well-received. The developers who worked on the game have since left, and the game's quality has been abandoned. "Human Revolution" may have been a good game, but it was not a sequel seller.
  • 03:30:00 The video's narrator explains that, every year and a half, he tries to make a video about "Deus Ex: Human Revolution," but he keeps giving up because the video script grows too long. This year, he finished it because he decided to make a video that's too long to keep in his brain, and now he can move on with his life. The next game he wants to review is the "Deus Ex: Human Revolution - Director's Cut."

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