Summary of How to EASILY edit any Skyrim character animation

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00:00:00 - 00:05:00

The video explains how to easily edit any Skyrim character animation using Convert UI from Nexus. After downloading the software, the video creator demonstrates how to edit modded animations in Blender, highlighting scaling issues and a script that fixes them. They also show how to change animations using keyframes and how the rig works by importing every animation to a skeleton with separate bones, each with copy rotation before original local space to local space capabilities. The video creator showcases their edited script to export animations from green bones instead of the original rig, making it easier to edit in relation to hk exposure, a tool for editing animations within Skyrim.

  • 00:00:00 In this section, the video creator explains how to edit any Skyrim character animation using Convert UI from Nexus. After downloading the software, the creator demonstrates how to edit modded animations in Blender, pointing out issues with scaling and showcasing a script that fixes it. They then show how to change an animation using keyframes and explain how the rig works by importing every animation to a skeleton with separate bones, each with copy rotation before original local space to local space capabilities.
  • 00:05:00 In this section, the video creator showcases how they have edited a script so that animations are exported from green bones rather than the original ones, meaning users do not have to edit the original rig. They then go on to demonstrate how this works in relation to hk exposure, a tool that is used to edit animations within Skyrim. The video creator expresses that the absence of a single driver in the rig makes the process of animating in Skyrim a lot easier.

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