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The video explains how to easily edit any Skyrim character animation using Convert UI from Nexus. After downloading the software, the video creator demonstrates how to edit modded animations in Blender, highlighting scaling issues and a script that fixes them. They also show how to change animations using keyframes and how the rig works by importing every animation to a skeleton with separate bones, each with copy rotation before original local space to local space capabilities. The video creator showcases their edited script to export animations from green bones instead of the original rig, making it easier to edit in relation to hk exposure, a tool for editing animations within Skyrim.
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