Summary of What is USD: A Primer | Rob Stauffer | SIGGRAPH 2019

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00:00:00 - 00:35:00

This video provides a primer on USD, a new rendering technology developed by Nvidia. USD works well with Houdini, and there are plans to improve its compositing capabilities in the future.

  • 00:00:00 This video explains USD, a file format used to describe 3D scenes. USD can contain assets from multiple departments, and allows multiple artists to collaborate on the same assets.
  • 00:05:00 This video explains what USD is and how it is used to create layered compositions. It also covers how USD files are managed and how the different layers in a USD file are related to each other.
  • 00:10:00 This video explains how USD works, and provides examples of how to use referencing and payloads to combine USD files into an existing scene graph.
  • 00:15:00 In this video, Rob Stauffer explains USD, a new data format for Houdini that allows for non-destructive variants of assets. He also discusses how USD can be used to store LODs (levels of detail) for assets.
  • 00:20:00 USD is a rendering framework that enables easier transfer between different DCCs.
  • 00:25:00 The video explains the benefits of using USD files for game development, and how to create and work with USD files. The video also discusses how larger USD files compare to Alembic files, and how to keep your scenes organized and manageable.
  • 00:30:00 USD files are used to store geometry, data, and metadata for 3D objects. They can be used in a variety of ways, but there are still some limitations.
  • 00:35:00 This YouTube video provides a primer on USD, a new rendering technology developed by Nvidia. USD works well with Houdini, and there are plans to improve its compositing capabilities in the future.

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