Summary of Python Crash Course for Blender!

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00:00:00 - 00:40:00

In the Python Crash Course for Blender video, the author demonstrates how to write import bpy statements in Blender, and how to use BP wired ops. He also shows how to add new objects to Blender using the BP wired ops module. Additionally, the video covers how to convert degrees into radians, how to use a special function to convert between radians and degrees, and how to add modifiers to objects.

  • 00:00:00 This video explains how to use Python in Blender to create add-ons and effects. The main points covered include enabling Python tooltips and importing modules.
  • 00:05:00 In this video, the author demonstrates how to write import bpy statements in Blender, and how to use BP wired ops. If a Python script is run in one part of Blender, it will not necessarily run the same as another part. Additionally, if a text editor that should output things to a console does not output it to the Python console, any errors or messages created by the text editor will go into the system console. Lastly, the author demonstrates how to add new objects to Blender using the BP wired ops module.
  • 00:10:00 This video covers how to convert degrees into radians, how to use a special function to convert between radians and degrees, and how to add modifiers to objects.
  • 00:15:00 In this video, Python Crash Course for Blender instructor Jeremy Weaver demonstrates how to access and modify the modifier values in Blender using the bpy table data. The searching method and the creating of a variable to store the modifier values are both shown. The smoother shading of a cube is demonstrated by applying the smooth shading modifier to the active object using a for loop and then setting the face property of the polygon list to true.
  • 00:20:00 This video explains how to use the Python programming language to create textures for use in Blender. First, the video explains how to create an object in Python and set its location, rotation, and other properties. Then, the video explains how to create a new texture in Python and set its type. Finally, the video explains how to create materials for use with material nodes in Blender.
  • 00:25:00 The Python Crash Course for Blender demonstrates how to use nodes and arrays to create code shortcuts for shader nodes. The video also covers how to connect nodes together and how to create a reference to a material output node.
  • 00:30:00 In this Python Crash Course for Blender video, the presenter explains how to create a script for Blender that can be used to manipulate various data types. He shows how to turn the script into an add-on, and how to use it to manipulate objects in the 3D view.
  • 00:35:00 In this Python Crash Course for Blender, the author demonstrates how to create an add-on for Blender using the Python programming language. The author explains the differences between properties and variables, and how to create and use properties in an add-on. Finally, the author demonstrates how to get a properties window in the bottom left corner of the 3D view of Blender, and how to register the add-on with the Blender undo system.
  • 00:40:00 This video explains how to create properties in Python for Blender. The language is designed in terms of datatypes, and whenever a new variable is created, Python knows what type it is. Properties can be created in blender by simply typing in the name of the property, followed by the default value, and then the description. Once properties are created, they can be accessed using the self keyword. Sketchfab, a sponsor for this video, has an online store for selling 3D models. The model inspector in Sketchfab allows users to preview the geometry and textures of a mesh.

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