Summary of A Dark Balance | Critical Role | Campaign 3, Episode 38

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00:00:00 - 01:00:00

In this section of the YouTube video "A Dark Balance | Critical Role | Campaign 3, Episode 38," the Mighty Nein successfully resurrect their friend Laudna, with Pike Trickfoot performing a ritual involving shadow magic. However, Laudna seems confused and disoriented, and Vex'ahlia remains guarded, pointing an arrow at her. After confirming Laudna's identity, Vex'ahlia lowers her bow, and the group begins to explain the situation to Laudna, who is overwhelmed by the realization that years have passed since her death. Vex'ahlia offers to show Laudna the outside world, while two masked members of the Rifleman Corps watch from the corners of the room.

  • 00:00:00 In this section of the Halloween episode of Critical Role, the cast members are dressed in X-Men costumes as they introduce themselves. Matt is Gambit, Taliesin is Mr. Sinister, Liam is Cyclops, Laura is Rogue, Ashley is Emma Frost, Sam is Mr. Fantastic (not an X-Men), Marisha is Dark Phoenix, and Travis is cosplaying as his favorite teammate, Wolverine. They play around with green screen backgrounds as Sam leads them through different scenarios, such as being trapped in a spiderweb or being chased by zombies.
  • 00:05:00 In this section, the cast of Critical Role engages in some playful banter, promoting various sponsors and merchandise. They announce the return of The Mighty Nein with a two-part reunion special, as well as the release of Tales of Exandria: The Bright Queen comic book. Additionally, they showcase new dice sets and a shirt available in the store, generating excitement among the cast and audience.
  • 00:10:00 In this section of the YouTube video "A Dark Balance | Critical Role | Campaign 3, Episode 38", the players of Vox Machina discuss their plans to resurrect their friend Laudna, who is in a coma after a encounter with the Legend of the Peaks. The group travels to the town of Whitestone to seek help from Lord Percival de Rolo, but Percival is hesitant to grant aid due to the involvement of Delilah, a dark being. Vex'ahlia feels more empathetic and suggests calling Pike Trickfoot, the cleric of Vox Machina, to try and resurrect Laudna. The players discover that Delilah and Laudna are trapped in a pocket dimension, and they traversicle through Laudna's memories and face her inner shadows to defeat the dark tree that is holding her captive. Once they defeat the tree, the players wake up in Pike's home, and the dark realm fades away.
  • 00:15:00 In this section, the group of adventurers, having escaped from their previous dangerous situation, discuss the success of their mission with Pike Trickfoot. Pike uses her divine abilities to sense the state of Delilah's connection to Laudna's body, and while it is diminished, it is not entirely gone. Vex'ahlia expresses concern about the uncertainty of the plan, but Pike decides to proceed with the resurrection ritual regardless. The group acknowledges that there are no guarantees, but they are willing to try anything to bring Laudna back. Pike, visibly exhausted from her efforts, takes a moment to hydrate before they continue.
  • 00:20:00 In this section, the group discusses the possibility of Delilah's soul returning to Laudna's body, which could potentially lead to a fight. Pike explains that Delilah has always had a habit of coming back, but with the recent progress they've made, there's a chance they can bring Laudna back and separate them completely. There is a sense of anticipation and tension as Pike prepares to perform a secondary ritual, calling on three people to speak to Laudna's spirit and convince her to come back. As she begins the ritual, the room becomes filled with a pale white light, and Laudna's body begins to levitate slightly.
  • 00:25:00 In this section, the group gathers around Laudna's body to perform a resurrection ritual. Pike calls out to Laudna, her voice echoing with multiple versions of herself, urging her to come back to her family. Liam's character, using his knowledge of Laudna's history, pleads for her return, emphasizing that she is more than just a footnote in Delilah's story. As he trails his hand through her hair, red poppies bloom, creating a serene atmosphere. With the ritual underway, Sam's character joins in, taking Pike's hand and whispering words of love and remembrance to Laudna. The group's collective plea highlights their fear and desperation without her, emphasizing the deep bond they share as a family.
  • 00:30:00 In this section, Pike tries to use the spell Compulsion to compel FCG to come back, either through intimidation or by rolling for persuasion. However, Sam rolls a natural one, causing the spell to scatter and have no effect. Laura then tries to convince FCG to come back by expressing gratitude for saving her life and offering support, but rolls low on her persuasion check, despite the use of a guidance spell.
  • 00:35:00 In this section, Pike and Laudna attempt to resurrect Vex'ahlia using a unique ritual involving shadow magic. Pike floats off the ground as she performs the ritual, and both she and Laudna's sigils light up. After a tense moment, Vex'ahlia is successfully brought back to life. The cast is visibly relieved, with Laura's nose bleeding from the stress. They jokingly discuss the dice used for the resurrection and express their emotional reactions to the intense scene.
  • 00:40:00 In this section, the Mighty Nein reunite with Laudna, who seems to remember them and be aware of her surroundings. Sam's detect thoughts spell reveals a mix of confusion, terror, frustration, and regression in Laudna's mind. Concerned for her well-being, Pike steps forward and checks Laudna's identity, confirming that she is indeed Laudna. However, Vex'ahlia remains guarded and points an arrow at Laudna, ready to defend herself if necessary. After a moment of tension, it is determined that Laudna is telling the truth, and Vex'ahlia lowers her bow.
  • 00:45:00 In this section, the group is still reeling from bringing Laudna back to Whitestone and trying to explain the situation to her. They apologize for not leaving her for dead and explain that years have passed since the Solstice. Laudna is confused and overwhelmed, but eventually agrees to see the outside world. Pike and Vex introduce themselves to her, but Laudna doesn't remember Vex. She is still dazed from her resurrection and doesn't fully grasp the situation. Lady Vex'ahlia tries to reassure Laudna and offers to show her outside, while two masked members of the Rifleman Corps watch from the corners of the room.
  • 00:50:00 In this section, the Mighty Nein arrive at the castle and are greeted by Vex'ahlia and Pike. Vex offers them guest rooms to stay for the night, which excites Travis' character. However, their moment of respite is interrupted when a large group of riflemen and Pale Guard surround the house. A white-haired figure with a rifle demands Vex and Pike's assurance or authority. Vex steps forward to give her assurance, causing the riflemen and guards to stand down. The party, along with Laudna and Imogen, steps outside and is greeted with the sight of a vibrant and restored Whitestone. Despite the interruption, they are in awe of the beauty of the city.
  • 00:55:00 In this section, the Mighty Nein find themselves in the city of Nicodranas, surrounded by familiar sights and memories. Beau, still recovering from being resurrected, looks around for Percy but doesn't spot him in the crowd. Despite her slightly weakened state, Laudna, the reborn version of Vex'ahlia, appears relatively unchanged. As they make their way towards the Sun Tree, they take in the beauty of the surroundings, with constructed benches and paths dotted around its base.

01:00:00 - 02:00:00

In this section of Critical Role's Campaign 3, Episode 38, the Mighty Nein arrive in Whitestone and are given a tour of the city by Lady Vex'ahlia. They settle into their guest quarters and enjoy a dinner with Lord Percival de Rolo and Lady Vex'ahlia. During the meal, they discuss their skills and interests, including Percy's crafting abilities and Scanlan's tinkering skills. Percy reveals that he may have something for the group, and to everyone's surprise, he presents Mister, the monkey. The group also discusses their next steps and shares information about the city and the moon. Lord Percival presents Fearne with a potato cannon and advises her to give it to her monkey for safety. They show Lord de Rolo the residuum they found and discuss the Cerberus Assembly's connection to the Apogee Solstice. They also mention the Divine Gate and their suspicions about hidden gods.

  • 01:00:00 In this section, the group of soldiers and Pale Guards rush towards Pike's homestead, while the people in the city go about their daily business, seemingly unaware of the tension and danger. Despite the surreal feeling, Marisha and Laura approach the enormous tree and confirm that it is real. Marisha attempts to rewrite the traumatic memory associated with the tree but is caught between the darkness and screams and the laughter of children and the bustling market nearby. As she contemplates, four children run past, with one of them finding Marisha scary but eventually offering her a piece of bread. Marisha introduces her pet rat, Pâté, to the child, who finds the rat's smell funny before running off to join the others.
  • 01:05:00 In this section, Laudna, still grappling with the existence of children who have never known anything different, reaches out and touches the Sun Tree, feeling its warmth and connection to nature. She picks up a small orange leaf and holds it close, savoring the first warmth she has felt in a long time. As she closes her eyes, she embodies her Form of Dread, with her mourning veil disintegrating and branches sprouting from her shoulders, representing the cycle of life. Just as she drops the leaf, a group of figures, including Percival de Rolo III, approaches, apologizing on behalf of the de Rolo family for the suffering Laudna experienced under the Briarwoods.
  • 01:10:00 In this section, Keyleth and Percy have a heartfelt conversation as they stand near a warm tree. Percy, feeling guilty about his past actions, tries to make amends but Keyleth lightens the mood by naming her dead rat after him. Lady Vex'ahlia joins them and playfully teases Percy, prompting him to touch the tree and feel its warmth. The rest of the group eventually joins in, sharing in the awe and magnificence of the moment. Keyleth expresses her sympathy for what the Briarwoods have done to Percy, to which he responds that being a survivor means breaking the cycles. Percy mentions Keyleth's habit of talking to trees, and when asked what she says, he simply replies that she finds it nice. The group enjoys their time together, with Vex inviting them to stay as guests in the castle.
  • 01:15:00 In this section, Lady Vex'ahlia decides to stay with the group and show them around Whitestone, much to the disappointment of her husband. They express their gratitude to her and offer their assistance in return. Meanwhile, Orym and Fearne have a heartfelt moment, and Ashley's character Pike attempts to swipe her holy symbol from her, causing a bit of chaos before it is resolved.
  • 01:20:00 In this section, Pike considers the possibility of using the necklace to bring someone back to life again, prompting Sam to ask if she can resurrect animals. Keyleth recalls her experience of communicating with Pâté while trapped in another plane of existence and decides to try bringing him back using the Find Familiar spell. With the strings attached to Pâté's body, Marisha casts the spell, and the lifeless body transforms into a rat with tattered wings and a talking head. The group is simultaneously fascinated and creeped out by this new entity, but Pike decides to leave to process everything. Pâté, now alive again, introduces himself and complements one of the party members before engaging in conversation with Sam.
  • 01:25:00 In this section, the Mighty Nein introduces Pâté, the transformed corpse rat, to the rest of the group. Pâté displays his ability to fly, sing, and make strange noises. The group reacts with a mix of amusement and discomfort, but ultimately accepts Pâté as part of their family. However, Sam expresses his unease with Pâté's presence and suggests exposure therapy to overcome his fear. Taliesin raises concerns about Pâté's retractable arms, hinting at potential issues that need to be addressed.
  • 01:30:00 In this section, the Mighty Nein arrives in Whitestone and is given a tour of the city by Lady Vex'ahlia. They learn about the clock tower built by her husband, Lord Percival de Rolo, to honor the sacrifices of Vox Machina. The group then settles into their guest quarters and enjoys a fine dinner with the lord and lady. During the meal, Sam asks for the location of the Horizon Temple and Lord Percival provides the details. He also mentions that he has spoken to others about his traumas and may consider talking in the future, but for now, he is not ready.
  • 01:35:00 In this section, the group discusses their various skills and interests with Percy, who reveals that he is skilled in crafting and has designed many of the city's renovations. Scanlan mentions his own tinkering abilities and expresses interest in contacting another socially engaging automaton named Taryon Darrington. Ashley also requests Percy's help in crafting a small gun for her monkey companion that can shoot fire pellets. Percy is initially taken aback by the request but eventually agrees, referencing a pop gun design he made for their children in the past.
  • 01:40:00 In this section, Percy reveals that he may have something for the group, and to everyone's surprise, he presents Mister, the monkey. Mister proceeds to cause chaos at the dinner table, grabbing food and causing laughter among the group. After the lord of the castle leaves, Lady Vex'ahlia checks on something and also steps away, leaving the party alone. They discuss their next steps and consider sharing information with the castle residents, including details about the city and the moon. They also discover that there are two invisible figures keeping watch in the room and remind each other to be cautious with their words. As Lady Vex'ahlia returns, she mentions a delay in the final course, which happens to be potatoes, prompting Laura's genuine excitement for the dish.
  • 01:45:00 In this section, Lord Percival returns with a small box and presents it to Fearne. Inside the box is a potato cannon that Lord Percival made for his children when they were younger. He warns Fearne not to aim it at anyone's face or head, but Fearne mentions that her monkey only uses it in fights when necessary. Lord Percival advises Fearne to give the cannon to her monkey once they leave the city for safety. He shows Fearne how to load it with black powder and suggests using her monkey's excrement as ammunition. Fearne questions the use of black powder, but Lord Percival leaves it up to her to decide. The scene transitions to the group being led to a private entertainment chamber to discuss matters with Vex'ahlia and Lord Percival.
  • 01:50:00 In this section, the Mighty Nein show Percival the residuum they found and discuss its connection to the Cerberus Assembly. They also mention the Apogee Solstice and their suspicions that the Assembly is working with Otohan Thull and the Unseelie Court. They describe witnessing a magical lattice wrapped around the red moon, which Percival sees as a dark portent.
  • 01:55:00 In this section, the group shows Lord de Rolo the sketch they made of the pattern they saw through the telescope. Vex'ahlia explains that it is the design of the Divine Gate, a barrier that separates the realms of the gods from Exandria. Lord de Rolo confirms that there is only one Divine Gate, though its nature is difficult to describe. The group also mentions the existence of secret and forgotten gods, as well as their suspicion that there are people trying to prevent the discovery of what lies beyond the gate. Lord de Rolo appears interested but is still processing the information, while Lady de Rolo keeps an eye on the group.

02:00:00 - 03:00:00

In this section of the YouTube video titled "A Dark Balance | Critical Role | Campaign 3, Episode 38", the group discusses their plans to gather more information and connect the dots regarding the mystery they're facing. They consider reaching out to their allies in Vasselheim but acknowledge the risks involved. They also discuss the Divine Gate and the possibility of getting Jester drunk. Additionally, they talk about the need to figure out a way to get back home and address other topics.

  • 02:00:00 In this section, Percy suggests that they reach out to their allies in Vasselheim to gather more information and connect the dots regarding the mystery they're facing. However, he also warns that many people who've delved into this mystery have ended up dead. They discuss the Divine Gate, with Matt explaining that beings of less divine stature can pass through it without issue, but it's designed to keep the gods from entering their realm. The conversation then shifts to other topics, including the clock tower that Percy designed and the possibility of getting Jester drunk. They inquire if there's any specific information they need, and while their hosts have already helped them a lot, they suggest that if they find out anything relevant to the challenge they're facing, they will inform the party. They also mention the need to figure out a way to get back home, as Keyleth, who opened a portal before, is not present. Matt reassures them that the world is not flat, and despite Travis feeling bad for him, they continue their discussion.
  • 02:05:00 In this section, the group discusses their options for traveling to Marquet and ultimately decides to call Manaia Turei to open a portal for them. They also have a conversation with Percy, who apologizes for the trauma they have experienced and offers them residuum for emergencies and explanations. Vex'ahlia expresses her apologies to Percy and takes a moment to have a personal conversation with him.
  • 02:10:00 In this section of the YouTube video titled "A Dark Balance | Critical Role | Campaign 3, Episode 38", Marisha welcomes back her fellow adventurers after being defeated in a previous battle. The group is relieved to have her back, and they all express their appreciation for her return. During the conversation, Marisha reveals that she received a ring from Matt as a gift, which contains a protective enchantment. The group agrees that Marisha would likely find the ring more useful than Matt and decides to give it to her. They then bid Marisha farewell as she decides to sleep by the Sun Tree, while the others offer to stay with her.
  • 02:15:00 In this section, the gaming group, known as the Mighty Nein, is preparing for a camping trip by the Sun Tree. They are bringing a variety of items including food, sleeping bags, and other items. While setting up camp, they encounter a challenge in the form of a ritual that requires a successful DC roll. After multiple failed attempts, they eventually succeed in the ritual, making it through the night. As they settle in for the night, they begin to reflect on their past victories and the challenges they have faced. They discuss their dreams and the anger and bitterness that has built up within them. Despite their experiences, they remain committed to working together and protecting Exandria.
  • 02:20:00 In this section of the video, Laura Bailey and Sam Riegel promote new merchandise and Twitch subscriptions for Critical Role. Laura showcases various items from the Critical Role Shop, emphasizing the importance of fashion and style. Sam takes a soothing ASMR approach and explains the relaxing benefits of subscribing to Critical Role on Twitch, including immediate access to VODs, custom emotes, and live chat. He also mentions the option for Amazon Prime members to use their free Twitch subscription on Critical Role. The segment ends with a comedic interruption from Sam's proctologist phone call.
  • 02:25:00 In this section of the Critical Role campaign, the characters take a break from their adventurous journey and have a long rest at the Sun Tree. During their slumber, they are drawn into a dream by the arcane weave that has been laced into Imogen's restful state. In the dream, they find themselves in a childhood grass field, but instead of green grass and their horse, there is a red storm surrounding them. The storm is pushing and pulling them around at a rapid pace, and they can feel its ominous presence. To their surprise, they also encounter the faint outline of FCG in the dream.
  • 02:30:00 In this section, Laura's character, Imogen, spots a figure in the distance and recognizes it as a warrior, different from the one she had encountered before. She tries to approach it, but it disappears. Imogen believes that someone has passed away and fears it could be Eshteross. She continues moving forward with the group, and in the midst of a powerful storm, she and FCG attempt to fly above the ground to navigate.
  • 02:35:00 In this section, the group discusses their spell slots and the dangers of the storm they are flying through. They attempt to cast spells and use their abilities but find that the magic does not work properly in this vision. Laura's character tries to see where they are by parting the clouds, but only catches a glimpse of cracked earth before being thrown around by the storm. Imogen's form appears slightly distorted, and Laura attempts to send a message to Eshteross through her dreams.
  • 02:40:00 In this section, the party members find themselves in a dark and cold storm, unable to use spells to control their surroundings. They eventually reach the bottom of the storm where the red light fades to darkness, revealing a vast space filled with stars. Suddenly, everything goes black and they find themselves holding each other's hands before being pulled away and waking up the next morning. The group then continues their journey, attracting curious glances from the townsfolk. They have a lighthearted conversation and Ashley's character tries to communicate with the Sun Tree, but realizes she doesn't have the ability. The party also discovers that Marisha's character has attuned to a ring of protection, which has a +1 bonus.
  • 02:45:00 In this section, the group of adventurers discusses the distribution of magical items among themselves. Imogen gives her Bloodwell Vial to Fearne, stating that she no longer needs it and that Fearne would benefit more from it. Fearne is grateful for the gift and learns that the vial has a special ability to heal and restore her sorcerer points. The group jokes about the importance of equipping their items properly before Fearne uses a spell to communicate with the Sun Tree. The tree responds with a relaxed and laid-back voice, engaging in casual conversation with Fearne.
  • 02:50:00 In this section, Laura and Sam discuss sending a message to Lord Eshteross after Laura had a dream about him. However, despite their attempts, they receive no response. Laura then shares her concerns about Manaia Turei, whom they also need to contact, and the group decides to try again later. There is a discussion about the nature of dreams and Laura's control over them, as well as confusion over the symbolism in her dream. Sam tries to make sense of it all but is unsure.
  • 02:55:00 In this section of the video, the members of the party discuss their recent dreams and the control they felt within them. They joke around and make plans for future dreams, with Travis expressing his desire to fly. They also mention their time in Whitestone and the meal provided to them by Lord de Rolo, with Lady Vex'ahlia appearing at the end to bid them farewell.

03:00:00 - 04:00:00

In this section of "A Dark Balance | Critical Role | Campaign 3, Episode 38," the Mighty Nein enter Lord Eshteross's house and discover signs of a struggle, including crossbow bolts and a shredded body. They cautiously make their way upstairs and find another body at the foot of a bed, checking for traps before proceeding. The tension builds as they uncover more clues about the mysterious events that have taken place.

  • 03:00:00 In this section, Chetney presents Imogen with a wooden horse that he crafted, taking 17 hours to complete. He explains that it is made entirely of wood, including a unique stretchy wood for the mane, which is even edible in dire circumstances. Chetney is proud of his creation and warns Imogen not to wind it the wrong way, as it could explode. The rest of the group watches with anticipation as Imogen tries to make the horse move, with everyone on edge, wondering if it will work or break apart.
  • 03:05:00 In this section, the group of adventurers from Critical Role engages in light-hearted banter and chaos as they try to send a message and make plans. They struggle with the limitations of the message spell, leading to amusing misunderstandings and word shenanigans. Despite the confusion, they eventually manage to clarify their message and make arrangements for transportation.
  • 03:10:00 In this section, the Mighty Nein visit Gilmore's Glorious Goods in Whitestone, led by Lady Vex'ahlia. They meet a young half-elf man named Jerry who is running the shop in Shaun Gilmore's absence. Jerry offers them an array of enchantments and smaller level items, but the details of their shopping experience are not discussed in this episode to avoid turning it into a full-on shopping episode. The party expresses a desire for protection and an edge, especially considering the dangers they may encounter in their upcoming adventures.
  • 03:15:00 In this section, the Mighty Nein visit a shop to see if there are any useful items they can purchase. They discover that the shop has potions available, with regular potions costing 60 gold each and greater potions costing 250 gold each. They decide to purchase all three greater potions. The shopkeeper also shows them a wooden griffon toy that can fly when activated. Ashley decides to purchase it for 70 gold.
  • 03:20:00 In this section, FCG arrives at the Horizon Temple and meets Guide Osli Kamyda. The temple is described as a beautiful cylindrical structure with entrances that seem to connect to the roads, adorned with stone carvings of a woman's arm reaching out. Inside, there is a shrine of a woman with a small bowl in her hands filled with offerings. FCG introduces themselves as Fresh Cut Grass and expresses their desire for answers and guidance. They show Guide Osli Kamyda a coin and ask for insight and how to communicate with the divine. FCG admits to not having much experience with anything, making it difficult to open their heart to the goddess. Guide Osli reassures them that it's alright and encourages them to be open to whatever wisdom she may impart.
  • 03:25:00 In this section, Sam seeks guidance from the Changebringer and learns about her patronage of open roads and adventure. The Changebringer encourages Sam to interpret the signs and symbols around him as he walks the path and gains confidence in his journey. Sam is curious about leaving an offering or gift to be noticed by the Changebringer, but the deity assures him that she has already taken notice. Sam decides to speak to her and keep his eyes and ears open for her responses. The Changebringer emphasizes the power of choices and reminds Sam that he gets to choose how to use the tools he has. As Sam embarks on his path, he expresses his determination to keep moving forward and, though he may not have much to offer, he considers leaving a part of himself behind.
  • 03:30:00 In this section, the Mighty Nein gather outside the shrine of the Changebringer, where Scanlan says a casual prayer and leaves some items behind as an offering. As they leave, Kamyda makes a comment about faith, and Scanlan flips a coin to determine which direction to go. They all reconvene in the center of Whitestone and wait for the Sun Tree to open up the portal to the Parlor of the Collective. Manaia is on the other side, urging them to leave town quickly, and they all rush through the portal to continue their adventure.
  • 03:35:00 In this section, the players exit the Core Spire and take a car back to Whitestone. They arrive at the front doorway and house of Lord Eshteross, where they must observe his movements discreetly before attempting to assist him. Laura tries to Sending a message to warn him of the approaching threat, but is unsure if it will be successful. The group agrees to wait and see before taking action.
  • 03:40:00 In this section, the Mighty Nein find themselves outside Lord Eshteross's house, trying to figure out how to get in and locate him. They attempt to contact him using the Sending spell, but receive no reply. They consider casting spells like Locate Creature and Locate Object to track him down, but are unsure if these spells will work on a dead person. Ultimately, they decide to send in Pâté, Marisha's familiar, to scout the area for traps and report back. However, they still face the challenge of getting into the house, as the doors are locked and trapped.
  • 03:45:00 In this section, the Mighty Nein continue their covert mission by attempting to pick the lock of the front door to the estate. Fjord, invisible, checks for traps and successfully unlocks the door. Pâté, the familiar, is sent in to scout ahead while the others hide and watch through its eyes. Eshteross provides directions to Pâté based on where they saw him disable traps before. The group anxiously waits outside, hoping for a favorable outcome.
  • 03:50:00 In this section, the party members hide near Lord Eshteross' house and send their imp familiar, Pâté, inside to investigate. Pâté discovers signs of a major struggle inside the house, with slashed walls, broken furniture, and traps triggered. There are also pools of blood and a trail leading upstairs. While Pâté continues exploring, Fjord keeps watch at the front door and notices the strong smell of blood, prompting him to scan the surroundings for any suspicious activity.
  • 03:55:00 In this section of "A Dark Balance | Critical Role | Campaign 3, Episode 38", the players explore the home of their target, Pâté. They find a line of crossbow bolts and signs of struggle, eventually leading them to a humanoid body in a partially damaged bedroom. The body is face down and appears to have been partially shredded. They continue up the stairs, following the path, and find their way to Ariks Eshteross's bed chamber. There, they find a humanoid body face down at the foot of the bed, unmoving, and reach out to check for traps.

04:00:00 - 04:20:00

In the latest episode of "Critical Role's" Campaign 3, the party discovers the body of a man and begins to investigate. During the investigation, Fjord uses his sense of smell to determine that the blood smells off and detects a faint scent of Otohan Thull, the assumed killer. However, something goes wrong and a trap is triggered, causing something to fall onto Fjord and the deceased man. Meanwhile, the party finds a locked iron box and a set of key rings inside the man's pocket. One of the key rings unlocks the box, which contains sealed letters addressed to different people, including Bells Hells, the group of adventurers they have been fighting. The party is excited by these discoveries and decides to resume their adventure, with some suggesting resurrecting the deceased Lord Ariks. Elsewhere in the episode, the group is trying to figure out what happened to a missing character, Chetney, and discovers a mysterious trail of blood. The episode ends with the cast of Critical Role coming up with a humorous name for the party and sending a heartfelt Halloween message to their fans.

  • 04:00:00 In this section, the party investigates the body of Eshteross and finds him covered in wounds. Fjord uses his keen sense of smell to determine that the blood smells off and detects a faint scent of Otohan Thull, the assumed killer. As he checks under the bed, he discovers a locked iron box and attempts to pull it out, triggering a trap that causes something to fall onto him and Eshteross. The party reacts with concern and tries to communicate with each other to assess the situation.
  • 04:05:00 In this section, the party discovers that Eshteross, the man they were fighting, is dead. They decide to check if he has any belongings, but when Fjord tries to pick the lock on a lockbox, he fails and decides not to continue. He finds two key rings with different rings on them in Eshteross's pocket and tries one of the keys on the lockbox, successfully opening it. Inside, they find sealed letters with different names on them, including one for Bells Hells. Fjord opens Bells Hells's letter and reads a heartfelt message from Eshteross, expressing gratitude for their time together and his realization that the party is capable of handling difficult situations.
  • 04:10:00 In this section, Travis reads a letter found in the possession of the deceased Lord Ariks Eshteross. The letter is his will, stating that upon his demise, he leaves various gifts and possessions to members of the band Bells Hells, including ownership of the skyship, the Silver Sun. Excited by the discovery, the group plans their next steps, with some suggesting resurrecting Lord Ariks. Travis, deliberately keeping the details of the will from the rest of the group, quietly makes his way out of the house, grabbing the walking stick housing the blade Turmoil along the way. He explores another pathway but ultimately decides to head downstairs and search for any other entrances into the house.
  • 04:15:00 In this section of the video, the group is trying to piece together what happened to Chetney, who has suddenly disappeared. They notice no visible entry points or signs of a break-in, leading them to believe that someone powerful and strong must have been involved. They also discover a faint bit of blood on Chetney's cane, which smells familiar to Orym, suggesting that the same toxin used to kill Eshteross and his father may have been used to kill Chetney as well. The group takes a break to regroup and contemplate their next steps before continuing their adventure.
  • 04:20:00 In this section, the cast of Critical Role engages in some playful banter, trying to come up with a new name for Esteroth's Hells. They suggest various combinations such as Bells Eshteross' Hells and Ls Hells. They eventually settle on Eshteross' Bosses, which elicits laughter from the group. The clip closes with a heartfelt Halloween message from the cast, expressing their love for their fans and anticipation for the next episode.

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