Summary of DOTS: Scaling MonoBehaviour and GameObjects | Unite 2022

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00:00:00 - 00:30:00

The presenter discusses how to use MonoBehaviour and GameObjects to scale Dots systems. He provides examples of how this can be used to improve performance in Unity projects.

  • 00:00:00 The speaker discusses how MonoBehaviour systems can be scaled using game objects and Dots. MonoBehaviour systems are safe and scalable, but require good architecture. There are multiple ways to achieve multi-threading in Unity, and math libraries such as Simdi can provide significant performance boosts.
  • 00:05:00 Monobehavior systems allow for the use of existing Unity apis, while also taking advantage of Dots, for increased scalability and performance in Unity projects with a range of target platforms. In this 1-hour video, Super Gaming discusses the use of MonoBehavior systems in their battle royale game, and how they've found them to be a successful solution for platform scalability and performance.
  • 00:10:00 A Model Behavior system is an external object that calculates the states of multiple instances of objects on mass. This system can take advantage of multi-threading to speed up the calculation process.
  • 00:15:00 The presenter discusses the various ways in which MonoBehaviour can be used to scale, including by using synchronization points and command buffers. He also discusses the use of a system manager to manage and monitor the various tasks being executed.
  • 00:20:00 The Indus level of detail system is used to prioritize the quality of features based on the player's interest. It is a performance-sensitive system that uses data to determine the size and position of objects on the screen.
  • 00:25:00 The presenter discusses how they used MonoBehaviour to reduce skeleton complexity and improve FPS in various situations. They also mentioned using Lord to reduce animation frame rates for unimportant objects, using Edge slots to replace mesh renderers with lower detail proxies, and using a generic LOD component.
  • 00:30:00 In this video, the presenter discusses how to scale the behavior of MonoBehaviours and GameObjects using Dots.

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