Summary of A Desperate Call | Critical Role | Campaign 3, Episode 36

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00:00:00 - 01:00:00

In this section of the YouTube video titled "A Desperate Call | Critical Role | Campaign 3, Episode 36," the players continue their journey in Whitestone, encountering guards and making their way to Castle Whitestone. Along the way, they discuss upcoming news, including the release of The Legend of Vox Machina season two and the official green-lighting of season three. They also discuss merchandise releases, such as a Harry Potter-themed tarot deck and a witchy trio shirt. As they arrive at the castle, tensions rise and they prepare to meet with Lord Percival Swiftwind. Additionally, they plan for the upcoming Solstice event and discuss trustworthiness and religious tensions. Later, they encounter a new character, Lord Percival von Musel Klossowski de Rolo III, and discuss resurrecting a fallen ally. The episode ends with the introduction of Travis, who showcases his woodworking skills to the group.

  • 00:00:00 In this section of the Critical Role episode, the group discusses their first sponsor, Quip. Ludo McGilicutty, who plays Liam O'Brien, is tasked with creating a song to promote Quip's gum. However, he runs into difficulty when his legal counsel advises him that his original medley, which was based on the music of R. Kelly, Chris Brown, and Kid Rock, is problematic. Ludo then decides to create an improvised song instead, with Matt Chapman, who plays Taliesin, assisting him. The two come up with a catchy and amusing tune that promotes Quip's gum, and Ludo performs it live. The group then moves on to discuss upcoming news, including the release of season two of The Legend of Vox Machina and the official green-lighting of season three.
  • 00:05:00 In this section of the YouTube video, it is announced that Critical Role, which is a live-play Dungeons & Dragons podcast, will be releasing a new tarot deck featuring their Harry Potter-themed characters. The deck, called the Oracle of the Moon, will include cards for the likes of Mollymauk Tealeaf and Jester Lavorre, as well as blank cards for the viewer to include in their own personal deck. In addition to the tarot deck, a new witchy trio shirt is also being released, designed by Natalia Klimczak.
  • 00:10:00 In this section, the group arrives in Whitestone, a city known for its tall trees and Castle Whitestone. Upon arrival, they see the massive size of the tree that delivered them and the impressive view of the surrounding mountains. The sky is still blue, but it has a slight early morning vibe, navy blue to light blue transition. The rooftops of the city are visible, beyond them are tall pine trees and the Alabaster Sierras, which act as a barrier to the northeastern and western sides of the valley. The Castle Whitestone can be seen on top of a hill or beyond the city, looming over it with its shadow. Keyleth, the voice of the Tempest, leads the group and brings them to their destination. People in the city are confused and gawking over them, but they are also focused on Keyleth, who has an intense look on her face.
  • 00:15:00 In this section of the video, the group is approaching Whitestone and encountering armored guards. They are escorted to the castle and meet with riflemen. Samantha, the character known as the Voice of the Tempest, notices a mantle of beautiful shifting colors of leaves that trails behind her as she walks. The group continues in silence, with some awkward tension, and eventually Keyleth asks what they all do. The group reveals their various backgrounds and skills, including Samantha's ability to work with animals. The group continues walking until they reach the castle gates.
  • 00:20:00 In this section, Matt and the rest of the group continue their exploration of the city and come across a marketplace with an intricate clock tower. Keyleth stops to take in the sight and Laura recognizes the city as the resting place of Bertrand Bell. Matt asks Laura about the Otohan figure responsible for the danger the group has been in and she is uncertain about bringing them back. Laura needs Matt's help to remember what he knows and they go to the exterior wall where they encounter a body. Matt is respectful and asks if he can inspect the corpse. Laura mentions that the last time they encountered danger from the assassins, they used a rare venom that locked away divine magics and prevented resuscitation. They realize that their friend was not killed in the same manner as the last time, but they are still hopeful that they can bring them back somehow.
  • 00:25:00 In this section, the group arrives at the castle and is greeted by a new type of guard. They explain their purpose, representing friends who wish to speak with any members of the chamber that are present. The guard, a man in his forties with a leather hat and goatee, acknowledges their approach and allows them to enter the castle.
  • 00:30:00 In this section of the excerpt, everything starts beginning to feel a little more paranoid. Everyone is hushed, with Taliesin and Sam acting increasingly nervous as they approach the Lord's office. They are met by an antechamber with decorations, with a central hall that leads to a grand chamber beyond. Laura, Sam, and Volos all follow Matt, who leads them to a brown door with iron clasps and rings. They are met by a captain, and vocalize that they are there at Keyleth's behest. At this point, Keyleth has a revelation that she must attend to some other business before she can follow. Matt lets them know that they will be able to take care of themselves, and that they are grateful for being brought to the Lord's office. Sam thanks Tempest for bringing them to such a beautiful location. Laura and Matt assure them that they will be okay, and thank them for appreciating their efforts.
  • 00:35:00 In this section of the YouTube video titled "A Desperate Call | Critical Role | Campaign 3, Episode 36", the players discuss the problems they are facing while planning for an upcoming event. Laura mentions the difficulties they are facing with the upcoming Solstice, which Matt Dimmaddeley acknowledges as a significant event. Laura then shares some information about a city on the moon, an Arcane cage, and the Nightmare King, all of which are related to the Solstice. Matt acknowledges the legitimacy of the information, despite it sounding like a conspiracy theory, and mentions that he has irons in the fire and needs to focus on various issues, including religious tensions and rituals being conducted in preparation for the Solstice. They then turn the discussion to the topic of trustworthiness, specifically regarding The Changebringer. Matt mentions that she is one of the good ones, and Sam asks about her path and whether it may be fun. Matt suggests talking to the clergy at the Horizon Temple for more information.
  • 00:40:00 In this section of the episode, the group encounters a new character, Lord Percival Swiftwind, who has been hidden away in isolation for many years. He has been busy creating a large robot made of fallen leaves called the Voltron, with the intention of using it to protect the town. The group greets him and expresses their appreciation for his work. Lord Percival informs them that the robot was created with the will of the goddess Zephrah and reveals that he has been acting on her wishes. The group is impressed by the Voltron and the knowledge of the ways of the gods, and they thank Lord Percival for his contribution to the campaign.
  • 00:45:00 In this section, the group of adventurers, known as the Bells Hells, arrive at the residence of Lord Percival von Musel Klossowski de Rolo III, commonly referred to as "Lord de Rolo" or "Percival". They intend to seek aid and support for a fallen ally, Laudna, who was previously killed by a woman named Delilah. Gwendolyn, a young girl with horns, enters the room and asks who the strangers are, causing a brief distraction. The group asks if it is all right if Gwendolyn listens, and Gwendolyn seems interested in their quest. Taliesin is tasked with retrieving Laudna's body from the tree in the center of the town, which it has been hung from for years. Percival inspects the cold body silently, and Laura recounts how they have been traveling with her for several weeks. The group acknowledges the tragedy and thanks Lord de Rolo for bringing Laudna home to rest. However, Laura clarifies that Laudna's life was not meant for rest and that she needs justice for the woman who committed the evil act.
  • 00:50:00 In this section of a Critical Role campaign, the party encounters an old friend of their party member, Laudna, who is believed to be dead but can potentially be resurrected. The old friend, Otohan Thull, had connections to the powerful magic necessary for Laudna's resurrection, but now he has retired from engaging with such magic. The party member Laudna's father, Lord de Rollo, comes forward to speak to Otohan about Laudna's status. Otohan responds by saying death is inevitable and resurrections are rare, but Lord de Rollo convinces him of the importance of resurrecting Laudna due to her status as a symbol of hope and goodness. Otohan agrees to summon Pike Trickfoot to assist in the resurrection process, and Gwendolyn is asked to read a book being passed around.
  • 00:55:00 In this section, Travis introduces himself to the group and shows them examples of his woodworking. He reveals that he learned his craft through life experience, rather than formal training. He explains that while he's skilled at practical applications and artistic expression, he also incorporates mechanisms, such as gears and locking mechanisms, into his work. He mentions that he values delegating tasks to larger pieces and focuses on one particular area of expertise, rather than being overwhelmed by too many projects. The group seems impressed by his work and offers to help Travis showcase his skills in their city.

01:00:00 - 02:00:00

In this section of the YouTube video titled "A Desperate Call | Critical Role | Campaign 3, Episode 36," the players of "Critical Role" receive a desperate request from Lord de Rolo and Lady Laudna to help them find their missing daughter, Laudna's double. They agree to aid Lord de Rolo and Lady Laudna in their search, and Pike reveals that there are two souls bound to the body, one of which is Delilah Briarwood. The group decides to search for information on how to separate the two souls in another realm. Pike admits that she's never done this before, but they are willing to give it a try.

  • 01:00:00 In this section, Matt is led down into the main entryway where he meets Pike Trickfoot. As they talk, they hear the doors open and guards enter, followed by two sets of half-elven teenagers and a third half-elven woman. Pike tells Matt that Lady de Rolo will be arriving shortly. Laura, a Belle Hell known as Grand Mistress de Rolo, arrives and introduces herself to Matt. She welcomes him to the castle and offers to show him around. She also tells Matt that she was responsible for sending Bertrand's body and is friends with him.
  • 01:05:00 In this section of the YouTube video, the players of "Critical Role" receive a desperate request from Lord de Rolo and Lady Laudna to help them find their missing daughter, Laudna's double. Laura, Matt, Sam, Liam, and Taliesin also appear in the scene and discuss the plan to help. The players agree to aid Lord de Rolo and Lady Laudna in their search, and Taliesin mentions that this could be an opportunity for Laudna to receive a second chance at life and redemption. He also notes that Whitestone has been plagued by Delilah, the cause of their former suffering, which means that the players and Whitestone share a common enemy. Taliesin seems hesitant about the task ahead but looks up to the form that the players carry, and Matt steps in to reassure him that the players will do their best. The scene ends with Taliesin and Matt looking out the window and seeing the guards jogging up the path towards the castle.
  • 01:10:00 In this section, Pike runs into the castle, frantically calling for Percy. She is described as a chubby woman wearing a sun blouse and apron, and she is revealed to be a baker named Pike. Confused, Lord de Rolo asks Pike what she needs, and she introduces herself to the rest of the group. Pike explains that she now works as a manager at the Slayer's Cake, a bakery in the city, but still maintains her connection to her god. Lord de Rolo informs Pike that they are seeking the restoration of a fallen friend, and after some light-hearted banter, Pike agrees to help. As the group unwraps the body, Pike reveals a symbol of her god and explains her ability to communicate with gods through prayer. Lady Vex'ahlia appears and is shocked to see the body, realizing that it is the same person who died on the Sun Tree.
  • 01:15:00 In this section, Vox Machina discusses their need to help someone who has been missing for six days, casting spells to keep their body pure and mentioning her corruption. Pike asks for diamonds as she prepares a ritual, and the group anxiously awaits the outcome. Pike recites an incantation, but there is a moment of uncertainty before she corrects herself and tries again. Finally, the ground and the sigil around the missing person lights up in a bright golden hue, illuminating the chamber.
  • 01:20:00 In this section, the group gathers around Laudna's body as Pike attempts to reach her soul. With golden light emanating from her eyes and sigils on her face, Pike places her hand on Laudna's chest and tries to lift her soul. However, she senses another presence holding Laudna back and realizes that there are two souls bound to the body, one of which is Delilah Briarwood. The revelation shocks everyone, leading to an early break and a cliffhanger moment.
  • 01:25:00 In this section, Marisha Ray unboxes the perks that come with a Twitch subscription to Critical Role. She showcases the professionally-moderated chat, the ability to watch VODs immediately after the live broadcast, gift subscriptions, and the use of custom emotes. However, her unboxing video takes a chaotic turn when she accidentally breaks a figurine and attempts to fix it with glue.
  • 01:30:00 In this section, Pike reveals that Delilah Briarwood is also residing in the same space as Laudna's spirit, halting the ritual. Lord Percival insists that Delilah should remain gone, but the group argues that they have lost loved ones too and understand the pain. Pike explains that the souls are connected to each other and the body, making it impossible for her to communicate with Laudna's spirit while Delilah is present. Vex urges Percy to consider trying something else.
  • 01:35:00 In this section, the Mighty Nein discuss the possibility of bringing back Delilah through some form of possession or spiritual tethering. Pike states that she is not capable of performing such a task and suggests looking into the scriptures and practices of the Everlight. Percy adamantly refuses to bring Delilah back, and tensions rise between him and Vex. Pike offers to search for the required information, and Vex volunteers to join her. The group decides to go to Pike's house to retrieve the necessary resources, while Taliesin's character decides to align himself with Percy and follow his lead. Sam's character expresses confusion about his advice being attributed to Toby and suggests that they don't need the old man.
  • 01:40:00 In this section, Percy confronts Lord de Rolo, expressing his frustration and anger at the hardships he has faced throughout his life. He emphasizes the importance of the mission and his determination to protect others, even if he has lost many of his loved ones. Lord de Rolo advises Percy to channel his anger into building and creating, rather than destroying, and to ensure the certainty of their actions in bringing back a dangerous individual.
  • 01:45:00 In this section of the video, Taliesin attempts to sneak past guards to rescue a group of prisoners in a large city with the help of his friends. He spots a group of bears on top of a wall that could be living in the sewers and devises a plan to approach them without being seen. When he tries to punch the others no longer alive, Taliesin rolls a strength check but fails. As he approaches the bears, he realizes that the bigger one is attached to the wall and is aggressive. He kneels down and wins an animal handling check and is able to back away from the bears safely.
  • 01:50:00 In this section, the group follows Pike Trickfoot as she leads them to a beautiful neighborhood in the northwestern side of the city. They arrive at an adorable cottage with a charming garden and an inviting interior filled with knickknacks and decorations. Pike goes upstairs to retrieve something while the rest of the group settles in and explores the cozy space. It's a warm and welcoming environment, reminiscent of a hobbit home. The group reflects on their recent experiences, remarking on how accommodating and welcoming people have been thus far.
  • 01:55:00 In this section, the party is outside the building where they had a discussion with Lady de Rolo. They notice two guards and Lady de Rolo thanks them for their help, acknowledging her husband's reservations. Lady de Rolo expresses her hope for a better outcome and mentions the trauma they have all suffered at the hands of Delilah. The party assures her that they are willing to pay in blood or sweat for their cause. As they talk, Pike arrives with books and scrolls, explaining that there is an older ritual that can enable a spirit journey to another realm. She intends to use it to bring back their friend, but they need to go to this other realm and separate Delilah from their friend. Pike admits that she's never done this before, but they are willing to give it a try.

02:00:00 - 03:00:00

In "A Desperate Call", the Mighty Nein discover the details of a spell that will allow them to travel to the same location where their friend's spirit is. However, on its use, they will remain in their bodies while their spirits are projected to a different location. Vex'ahlia is uncertain about the possibility of communicating with the deceased friend's spirit and the group ultimately decides to proceed with the spell, except for one member who claims they don't have a spirit.

  • 02:00:00 In this section, the group discusses the details of the spell that will allow them to travel to the same place where their friend's spirit is. They learn that their bodies will remain behind while their spirits are projected to this other location, and if they were to die or fall unconscious there, their spirits would be brought back to their bodies. However, they are warned that if something were to cut the cord connecting their spirit to their body, they would die permanently. They also find out that important items magically bound to them will accompany their spirit, and they ask if they will be able to communicate with their deceased friend's spirit, to which the caster is uncertain due to Delilah's interference. Despite some hesitations and questions, the group ultimately decides to proceed with the plan, except for one member who claims they don't have a spirit.
  • 02:05:00 In this section, the Mighty Nein continue their conversation with Pike Trickfoot regarding their plan to separate Delilah Briarwood from her connection to Laudna. Pike suggests using a spell to banish Delilah, but emphasizes that it will take time and preparation. Vex'ahlia is determined to proceed with the plan, while Pike asks for help in performing the ritual. As they discuss the details, the group shares some light-hearted moments, joking about muffins and Tasslehoff. However, Laura expresses concern about being unable to communicate with Pike if she becomes unconscious during the process. Sam reassures her that he will be there to support Pike and keep her informed.
  • 02:10:00 In this section, the Mighty Nein discuss the possibility of Caleb having a soul, with Caleb unsure if he wants to know the answer. After some betting and a touch from a magical Pike, Caleb experiences a vision where he sees himself as a being of light and realizes that he is alive and connected to the Changebringer.
  • 02:15:00 In this section, the Mighty Nein regroup after their encounter with Delilah Briarwood. Sam's character, FCG, realizes that he has a spirit inside him and contemplates the weight of responsibility and the fear of disappointing his friends. Matt's character reassures FCG that he has people who depend on him and that he should use that as motivation to work harder. Lady Vex'ahlia returns, giving Liam's character a magical shortsword to assist them in their upcoming mission. Meanwhile, Taliesin's character, Percy, points out that FCG is having a moment he will never forget, and Matt's character jokes about being used to blowing minds. The group discusses throwing Delilah off their trail before embarking on their next adventure.
  • 02:20:00 In this section, the Mighty Nein discuss their options and potential sacrifices for a ritual to bring Laudna back to life. Vex reveals that she has a piece of a gnarlrock shard that Delilah seemed to want, but using it to bring Laudna back didn't work. Pike suggests a costly ritual that requires specific materials, and the group decides to cover some of the expenses. They also mention a strange powder that can be used as a substitute. As they begin to prepare for the ritual, Vex retrieves the expensive materials and Pike starts writing intricate sigils on the floor. The group lies down in a fan shape around Laudna, ready to perform the ritual and do their best to bring her back.
  • 02:25:00 In this section, the group gathers in a house to perform a ritual to bring back a fallen comrade, Laudna. Pike places jacinth crystals on everyone's chests as they lie on their backs. As Pike prays and adjusts the lanterns, the symbols in the room begin to glow and light up in a pattern, causing the entire room to glow from underneath. Suddenly, the room shifts and the ceiling brightens with a golden light that turns into a cerulean blue. The roof then gets further and further away as shadow fills the surroundings. The group finds themselves in a new space with a gold-silver shimmer and a gossamer cord suspended above their heads. FCG's form appears more ethereal compared to the rest of the group. Amidst the confusion, there are humorous remarks about Deadpool's baby leg and T-Rex feet.
  • 02:30:00 In this section, the group finds themselves in a dark and foggy realm where they struggle to see beyond a certain radius. They attempt to use spells to locate Laudna, but it proves challenging. Ashley suggests reaching out to her, but Laura explains that she needs visual contact to establish a connection. Travis takes a few steps towards the edge of the fog and discovers that there is more to explore in that direction. Taliesin decides to walk towards the cliff edge to investigate further.
  • 02:35:00 In this section of "A Desperate Call" from Critical Role's Campaign 3, Episode 36, the group encounters a perilous edge of a platform that drops off into a void expanses below. They are in a dense fog that is constantly moving, revealing only what is directly in front of them. Sam uses his Divinity abilities to bind himself sympathetically with the other party members and give them temporary hit points. While walking through the fog, the group hears faint whispers on the wind that are difficult to make out, but provide comfort. Tali associates the voices with revenge, while Sam initially considers trying to protect the group from the voices, but then decides to go slow and steady and pay attention to what is in front of them, as they are not doing anything yet.
  • 02:40:00 In this section, the Mighty Nein navigate through a eerie landscape filled with rock formations that grow taller and turn into stone trees with branches. The whispers grow louder as they move forward, and they find themselves in a colorless forest made entirely of mimicry and stone. As they push forward, they spot a flickering flame in the distance, revealing a structure—a small cabin or hut—in the middle of the woods. Uncertain of what lies ahead, the party debates on their approach, with some suggesting splitting up or sending someone invisible to investigate. Eventually, Caleb and Chetney decide to sneak closer to get a better look.
  • 02:45:00 In this section, the group approaches a small cabin in the woods, hearing whispers about Delilah. Laura's character casts Detect Thoughts and Travis' character goes invisible to investigate. Inside the cabin, they find a black flame resembling Laudna, who disappears just as the cabin starts to catch fire. As this happens, three billowing collections of dark matter or cloth approach the cabin, and the group prepares for combat.
  • 02:50:00 In this section, the party prepares for a battle with three shadow-like creatures emerging from the ground. Orym uses Bait and Switch to protect Imogen and increase her AC. Imogen, unable to reach the creatures with her Witch Bolt spell, considers moving forward to get in range.
  • 02:55:00 In this section, the party strategizes their next moves in combat. Laura's character, Jester, uses her ability to walk on Orym's feet to position herself within range of two enemies, allowing her to cast Witch Bolt on both of them. She successfully hits with both attacks, dealing damage to both enemies. Meanwhile, Travis's character, Chetney, explores Laudna's house, finding some personal possessions and deciding to head back outside. Ashton, played by Taliesin, tries to reach an enemy but falls short, instead preparing to attack the next enemy that comes within range.

03:00:00 - 04:00:00

In this section of Critical Role's Campaign 3, Episode 36, the party continues their intense battle against powerful shadow creatures and the spreading flames that engulf the Dream House. Despite taking damage and facing the disappearance of their enemies, the group uses their unique abilities and spells to retaliate, dealing significant blows and pushing back the creatures. They strategize to extinguish the flames and save the hut, with Fearne summoning a tidal wave to quench the fire. As they search the hut, Liam's character discovers something intriguing on the rotting floor. The battle rages on as the party faces new challenges and enemies.

  • 03:00:00 In this section of the video, the character Matt takes on a powerful laser-like creature that has passed through the magical dome of darkness around him and Imogen. The creature is attacking him with a Life Drain, and Matt must use all of his strength and his spirit to fend it off. He manages to hit the creature twice with his magical hammer, causing it to recoil and fade away. However, Matt takes 23 points of necrotic damage and must make a constitution saving throw to survive.
  • 03:05:00 In this section, Travis warns the rest of the group to not get too close to their enemies. Despite the disadvantage, Sam casts Beacon of Hope, granting advantage on wisdom saving throws and death saving throws to everyone within 30 feet of him. He then uses a bonus action to give Imogen a Bonded Blessing, allowing her to add a d6 to any roll. Fearne, taking advantage of her rogue abilities, disengages and moves away from the enemy to cast Scorching Ray, targeting two shots at one enemy and one shot at another.
  • 03:10:00 In this section of Critical Role, Fearne uses her scorching rays to attack the enemies, but the damage is partially absorbed by their forms. Mister also joins the fight, shooting Flame Seeds at one of the adversaries. Orym, with Bait and Switch, takes FCG's place and attacks the enemy, dealing significant damage. Finally, Imogen is prompted to make a constitution saving throw due to the tormenting shadow.
  • 03:15:00 In this section, Laura's character Imogen gets hit by a spell and takes half the damage due to Taliesin's luck-enhancing abilities. Although she is slowed and her movement is halved, she manages to back away from the enemies. She maintains concentration and continues her attacks, using Witch Bolt and Telekinetic Shove to push one of the creatures back and damage the other. Chetney (Travis' character) joins the fight and uses his chisel to attack the enemy, dealing significant damage. Ashton (Taliesin's character) also takes damage but succeeds on a constitution saving throw, reducing the damage and having his movement speed halved as well.
  • 03:20:00 In this section, Taliesin's character, Barbara, charges towards an enemy engaged with Orym and successfully lands two powerful hits, ultimately obliterating the enemy. Meanwhile, another enemy attacks Chetney, reducing his maximum hit points and causing concern among the group. Despite Chetney's counterattack, the enemy disappears underground. The battle intensifies as the enemies continue to pose a threat to the party.
  • 03:25:00 In this section, the mist sinks beneath the ground, leaving the party without visual sight of their friends who disappeared with it. FCG takes damage and is slowed while trying to navigate through the darkness, but eventually emerges and casts Spiritual Weapon for defense. With no enemies in sight, FCG drinks a healing potion and gains 10 hit points. Ashley's character tries to back out of the darkness as well, taking some necrotic damage before stepping out. The party is unable to see anyone else besides Chetney and Imogen.
  • 03:30:00 In this section, the party continues to battle the shadow creatures that emerged from the ground. Yasha prepares an Ice Knife in case any more appear while Mister joins her. One of the shadow creatures is destroyed, causing its shadow to disappear. The fire that was set earlier begins to spread, prompting the group to consider ways to extinguish it. Liam's character, Orym, slides under and positions himself in front of Imogen, ready to attack any creature that approaches them. Imogen uses her tether ability to strike at the remaining shadow creature beneath the ground. Chetney moves closer to the edge of the circle and ignites his chisels. Ashton drops his rage and moves towards where he can best offer assistance.
  • 03:35:00 In this section, the players are facing their turn, with all of them in a solid object. Therefore, they both take a bit of damage. SAM raises two fingers and creates a sonic blast, while LAURA casts a fireball spell. MATT is their tunneling expert, and he dislocates the entrance to their loop. Before they start taking damage from their turn, they defeat the Room of Wares by cutting off the butterfly brains. During their attack, the players discover a buried tunnel, which leads them to a toxic bay area.
  • 03:40:00 In this section, the group continues their battle against the invisible creatures. FCG's hit points are reduced by 10 due to a life drain attack, but he manages to maintain concentration. The creature regains 20 hit points and disappears again, frustrating the group. FCG heals Chetney using a spell and moves closer to the cabin while Fearne shoots an Ice Knife at one of the creatures, dealing damage to it and causing it to fail its dexterity saving throw.
  • 03:45:00 In this section, the party continues their battle against the mysterious creature and the spreading flames. Fearne casts Ice Knife at Chetney, hitting him and causing the creature to retreat. The Ice Knife shatters the creature into pieces and extinguishes some of the fire on the hut. However, there's still one more creature lurking nearby. Orym holds his action while Imogen considers ways to put out the flames.
  • 03:50:00 In this section, the Mighty Nein discuss their options to extinguish the flames that engulf the Dream House where Laudna is trapped. Laura suggests using her spell Telekinetic Smother or Prestidigitation, but both are deemed insufficient. Travis, in pain from his injuries, decides to hold his actions while Taliesin steps back and observes the scene. When the Nightmare Beast finally emerges, it is immediately hit with Laura's Dissonant Whispers, but manages to resist the spell, taking only half damage.
  • 03:55:00 In this section, the Mighty Nein continue their battle against the mysterious creature in the hut. Though one attack misses, Taliesin manages to land a critical blow, slicing the creature in two. As the group celebrates their victory, they realize that the flames from the battle are spreading and consuming the hut. In a desperate attempt to save the structure, Fearne spits in her hand, summons a tidal wave, and douses the flames. The hut, while slightly shifted off its foundation, remains intact. The group then enters the hut to search for any valuable items and discovers a section of the floor that appears to be rotting. Liam investigates further and finds something of interest.

04:00:00 - 04:15:00

In the 36th episode of the Critical Role campaign, the Mighty Nein explore a hidden tunnel under the house they are currently in. With Pike Trickfoot preoccupied with spells and other commitments, the group relies on Sam's healing abilities to continue forward. They go down into the tunnel together, stealthily and with Travis leading the way. Despite a natural one on a stealth check, the rest of the group performs exceptionally well on their descent. As they clamber down a tunnel filled with roots, Chetney picks up a scent of a breeze stirring the roots, and sees a massive tree looming over the city. The episode ends with the cast expressing shock and frustration at their unfamiliar and dark surroundings, and eagerly anticipating more answers in the next session.

  • 04:00:00 In this section, the Mighty Nein explore a hidden tunnel underneath the house they are in. After a brief discussion about whether to rest or continue, they decide to press forward, knowing that waiting could allow their enemies to escape. With Pike Trickfoot maintaining a spell and other commitments, they choose to rely on Sam's healing abilities and move forward into the tunnel, fully aware of the risks and the clock ticking against them.
  • 04:05:00 In this section, the party discusses their plan to continue exploring the underground tunnel they have discovered. They decide to go down together, with Travis leading the way stealthily. They cast spells like Mass Healing Word and Pass Without a Trace to bolster their chances of success. Despite Laura rolling a natural one on her stealth check, the rest of the group rolls exceptionally well, ensuring a quiet and stealthy descent into the tunnel.
  • 04:10:00 In this section of the video, the group is clambering down a tunnel filled with roots, descending 50 to 100 feet. They are attempting to investigate a spirit plane trap while Vanessa guides their journey. As Chetney is at the front of the group, he picks up on the scent of a breeze stirring the roots. He continues to climb deeper and encounters a faint green light coming from a tunnel opening. He sneaks towards it and steps out to see the sky in the distance. The sky is a nebulous cosmic shadow with a faint mist of green light filling the city. He sees trees in front of him, with a wall and rooftops visible in the distance. He identifies a massive tree with hundreds of branches looming over the city. The group is now positioned near the wall and the sight of a tree, making this an opportunity to move towards their objective.
  • 04:15:00 In this section, the episode concludes with the cast expressing shock and frustration as they find themselves in an unfamiliar and dark location. They speculate about their surroundings and express curiosity about the city they have arrived in. Despite their desire for immediate answers, they are told they will have to wait until the next session to learn more. The cast expresses their love for the audience and eagerly anticipates the next episode.

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