Summary of The Draw of Destiny | Critical Role | Campaign 3, Episode 1

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00:00:00 - 01:00:00

In the first episode of Campaign 3 of Critical Role , the cast begins with announcements, including a sponsorship from Hit Point Press for a high-level, jungle-themed campaign setting. They also showcase new merchandise and discuss the setting of the campaign, the Oderan Wilds. The party explores the Starpoint Conservatory, encountering a mysterious halfling and enchanting music with no apparent source. They then visit the Conservatory in Zadash to inquire about their previous inquiries and learn that they need a letter of recommendation to gain access. The party continues their exploration, encountering dissonant whispers and two hissing cats. They also meet dwarven children and consider sneaking into the Conservatory through the sewer but find it impractical. The episode ends with Ashton waking up in the Fownsee Hollow and having a conversation with Milo.

  • 00:00:00 In this section, the cast of Critical Role, a group of voice actors who play Dungeons & Dragons, gather for the first episode of Campaign 3. They start with some announcements, including a sponsorship from Hit Point Press for Fool's Gold: Into the Bellowing Wilds, a high-level, jungle-themed campaign setting. They then transition into a comedic skit where Sam performs a Broadway musical number about the importance of sponsorships. Afterward, they continue with the rest of the announcements before beginning the campaign.
  • 00:05:00 In this section, the cast of Critical Role engages in some playful banter and announcements. They express their surprise and excitement over Sam's secret and thank the special guests. They also introduce the new set and express gratitude to the fans. They go on to give information about VODs, podcasts, and upcoming content, as well as highlight the Critical Role Foundation and its current campaign. Finally, Laura announces a new merchandise item, the Campaign 3 commencement hoodie.
  • 00:10:00 In this section, the cast of Critical Role discusses and showcases new merchandise that has been released during their break. They highlight a dress inspired by the character Vex'ahlia, as well as other items like shirts, lounge shorts, pet bow ties, handkerchiefs, scrunchies, and face masks. They also announce that they are working on launching a European store for their fans. After discussing the merchandise, they begin the first episode of Campaign 3, where they introduce the continent of Marquet, its diverse regions, and its rich history.
  • 00:15:00 In this section, the setting of the campaign is established in the Oderan Wilds, a jungle valley with a city called Jrusar at its center. The city is built on five tower-like mountains and is home to the Chandei Quorum. The scene shifts to Laura and Marisha's characters riding a cable car towards the Aerie Spire. Laura describes her character as a young lady with long light purple hair, while Marisha's character is described as a young woman with scraggly dark hair and a shock of white. They both appear slightly uncomfortable and nervous as they ride the cable car.
  • 00:20:00 In this section, Imogen and her companion arrive at the Starpoint Conservatory in search of research materials. They have previously submitted a formal request and are hoping for some progress. As they approach the Conservatory, they notice the Aerie Spire is not as crowded as the Core Spire. They exit the cable gondola and are greeted by a halfling gondola operator. They ponder whether they should tip before continuing their journey. As they walk along the stone pathways towards the Conservatory, they admire the breathtaking view of the misty landscape and birds below. Finally, they enter the Conservatory and are surrounded by enchanting music with no apparent source.
  • 00:25:00 In this section, the members of the Mighty Nein return to the Conservatory in Zadash to inquire about their previous inquiries and to potentially schedule an appointment. They are greeted by Escritorae Kunthea, who seems a bit annoyed with their presence. Kunthea goes to check if there have been any changes to their request process, leaving the group waiting in the spacious marble halls. They notice stone hawks on top of pillars that seem to shift their heads, and they speculate if the ambient music is coming from them. Kunthea returns with a letter that was intended to be delivered but couldn't find their address. Imogen opens the letter and realizes that the Conservatory does not grant access to individuals not enrolled or approved by the Guro Coterie or the Chandei Quorum. She asks how to get approval from the Guro Coterie, and Kunthea explains they would need someone on the Coterie to speak on their behalf. Imogen expresses the importance of gaining access to the Conservatory, and Kunthea suggests they use their connections if they have any.
  • 00:30:00 In this section, the party continues their conversation with Miss Kunthea, trying to gather information about the Chandei Quorum and the Conservatory. Despite their efforts to persuade her, Miss Kunthea suggests that their best chance is to appeal to the Chandei Quorum or obtain a letter of recommendation. The party also learns that the Chandei Chambers are on the top of the Core Spire and are carefully guarded. Miss Kunthea is unable to provide any further assistance regarding the Quorum or enrollment as a student. Additionally, when Jester attempts to read Miss Kunthea's thoughts, she encounters strong resistance, hinting at her trained willpower.
  • 00:35:00 In this section, Imogen and Marisha explore the Conservatory and interact with some of its inhabitants. They encounter dissonant whispers and Imogen develops a headache from the noise. Marisha asks for information about enrolling in the school but is met with an unhelpful response. As they leave, they encounter two hissing cats and Imogen seems distressed. They decide to head to the market to get eggs and tea before taking the gondola back down to the Core Spire. Along the way, they contemplate leaving the city but acknowledge that they've done well so far. As they walk, they are approached by a katari salesperson who tries to sell them jewelry but they decline.
  • 00:40:00 In this section, Laudna and Delilah encounter two dwarven children who seem scared and hide from them. Laudna tries to play with them, but they run away in fear. The idea of sneaking into the Conservatory through the sewer is mentioned, but it doesn't seem practical. They search for the children but are unable to find them. As they walk away, an older woman overhears their conversation and reacts with concern. They quickly leave and head to the market, unaware that they are being watched. The scene then shifts to Ashton waking up in the Krook House, a destitute but homey place in the Fownsee Hollow. The time is uncertain due to the lack of daylight in the hollow.
  • 00:45:00 In this section, Ashton, an earth genasi with green stone skin and crystal hair, is described. They wear aged leather clothing, carry a glass hammer that says "FUCK OFF," and have a patched-up face with a hole filled with slag glass revealing a bit of their opalescent brain. They have a conversation with Milo, a nonbinary human, about waking up and smelling the cooking meat in the room. Ashton asks about Fresh Cut Grass, and shortly after, Letters, a short automaton with yellow metallic skin and a backpack, enters the room.
  • 00:50:00 In this section, the characters Ashton and Milo have a conversation where Ashton jokes about his short stasis and Milo offers him protein to eat. They discuss doing some "stupid shit" together since they're bored, and then head upstairs where they encounter Anni, a young performer practicing for an audition at the Dreamscape Theater. Anni explains that the theater is a place for various talented individuals to showcase their skills and potentially earn money. Ashton and Milo offer to help find out when auditions are being held, and they exchange playful banter with Anni.
  • 00:55:00 In this section, the group continues their conversation while exploring the Hollow and making their way to the Prism Emporium. Taliesin suggests they go to Spire by Fire to find work and takes Sam on a tour. They navigate the city streets and various shortcuts to reach their destination.

01:00:00 - 02:00:00

In this section of the video, the adventurers arrive at the Spire by Fire Inn and interact with the tavern owner and bouncer. They discuss their plans and potential job opportunities. The group then travels to Jrusar on a skyship, marveling at the sights. They disembark at the skyport and take a gondola to the central spire. They encounter a priest with a symbol of the Allhammer and continue their journey. Along the way, they pickpocket a chain from a large entity and discuss Fearne's behavior. The group makes a stop at the market, witnesses objects moving on their own, and engages in combat. The battle against the animated objects continues, with Laudna undergoing a terrifying transformation and the rest of the group fighting back.

  • 01:00:00 In this section of the video, the adventurers arrive at the Spire by Fire Inn, a six-story tavern built into the rock of the spire. They observe the diverse clientele and decide to enter and speak with the bouncer, Towering Kalliyan. They inquire about Ishir, the katari bartender, who eventually notices them after a coin is slid down the bar. Ishir asks what they need, ready to assist them.
  • 01:05:00 In this section of the episode, Taliesin's character orders a breakfast beer while talking to the tavern owner, and expresses a desire to earn some money. Meanwhile, Sam's character engages in conversation with the tavern owner and discusses their abilities to help others. The owner offers Sam's character a job as an entertainer in the tavern, which would allow them to make some money. Taliesin's character also hints at the possibility of getting into a bar fight in the future.
  • 01:10:00 In this section of the video, the group discusses their plans for the future and the tasks they have been assigned. Taliesin is excited about a new opportunity, while Sam asks for assistance for Ashton. However, Matt informs him that they already have the necessary help. They agree to stay at the current location and finish their drinks. Meanwhile, Liam, Ashley, and Robbie join the table to embark on a new mission. They have been asked to accompany Orym and were given a skyship passage to Jrusar. As they approach their destination, they marvel at the rocky spires and Ashley describes Fearne, a faun with unique features.
  • 01:15:00 In this section, the players of Critical Role introduce their characters as they approach the city of Jrusar on a skyship. Orym, a halfling, is described as wearing brown leather armor with ivy and flower patterns. He has a tattoo of clouds on his arm with the two moons of Exandria depicted. Dorian, an air genasi bard, is exceptionally clean and wears winged armor. He has a long cape with a sunburst ombre and pristine black and white hair. As the skyship approaches Jrusar, they see other skyships docked at the Aerie Spire, each with their own unique design and flair.
  • 01:20:00 In this section, the group arrives at the skyport and marvels at the beauty of their surroundings. They question how the skyship stops, but soon witness the ship's brumestones glowing and the ship descending slowly until it impacts on a dock. They hear shouting in Marquesian as they disembark and are greeted by Port Captain Tang. They notice a tower with an eisfuura, a bird kinfolk, and follow the crowd down a central street. Some people head towards tower-based structures, while the group decides to take a wire gondola. They pay the fare and prepare to embark on their next adventure in Jrusar.
  • 01:25:00 In this section, the party pays one silver per person to board a gondola with a large pachydan priest on their way to the central spire of the city. They notice the priest's earring, which he explains is a symbol of the Allhammer. As they descend, the gondola lurches and sways, causing some nervousness among the passengers. They observe the various neighborhoods and factories in the city from the windows of the gondola. The group discusses their plans to find one man in this massive city and how they should take a night to rest before delving into the unknown. Ashley's character compliments the priest's earring and touches it, learning that it represents the Allhammer.
  • 01:30:00 In this section, the group encounters a large, beastly-looking entity wearing a chain with a metallic hammer symbol. Ashley's character, Fearne, can't resist the opportunity and successfully swipes the chain off the entity's ear. Liam's character, Dorian, expresses concern about Fearne's habit of pickpocketing, but Fearne defends herself, claiming it's easy to do in this city. The group then discusses how to keep Fearne's behavior under control, but ultimately decides to find a place to eat and stay for the night. Robbie's character suggests a place called the Spire by Fire, but they also consider being frugal given their upcoming tasks.
  • 01:35:00 In this section, the party members continue their journey towards their destination, making a stop at the market to gather supplies. As they make their way back, they witness a strange event where objects in a cart start moving on their own, causing chaos in the street. Curious and concerned, they decide to investigate, rolling for initiative as the episode comes to an exciting start.
  • 01:40:00 In this section of the video, the players are starting their first session of a new campaign, and are arriving at their destination, which is a street. As they walk down the street, they come across objects that are floating and moving around on their own. The objects include a table, a broom, a rug, and several knives and swords. The players must decide how to approach the objects and engage in combat with the potential enemies that [They come to a crosswalk and see another group of enemies coming towards them on the opposite sidewalk](https://www.youtube.com/watch?v=M-CC3uP7TnY&t=229s).
  • 01:45:00 In this section, the party continues their battle against the animated objects. Orym uses his boots to jump into the air and strike the sword, effectively pinning it to the ground and causing it to take damage. Fearne uses her Thorn Whip to bring the rug closer to her, but the object manages to break free. The rest of the people in the vicinity begin to flee in fear, leaving the party to face the objects alone. Fresh Cut Grass uses Sympathetic Binding on Ashton, boosting his AC, and also casts Shield of Faith on him.
  • 01:50:00 In this section, Sam's character, Imogen, decides to attach a saw blade to his right hand socket while the rest of the group engages in combat. Imogen then tries to use the Catapult spell to throw a box at a moving rug, but it doesn't work. Laura's character, Laudna, then tries the spell and successfully throws a box at the rug, dealing damage. The rug retaliates by smothering and restraining Laudna, leaving her blinded and unable to move. The rest of the group prepares to attack the rug, while Marisha's character, Imogen, starts transforming into a Form of Dread.
  • 01:55:00 In this section of the video, as the battle continues, Laudna undergoes a horrifying transformation, becoming even more tall and spindly, with black tears streaming from her eyes. Marisha casts Bane on the objects attacking them, successfully weakening the kitchen knife, but the rug and sword remain unaffected. The table slams into Liam's character, dealing a significant amount of bludgeoning damage, while the sword attempts to attack but is parried off. The broom also manages to strike Taliesin's character, but he retaliates by raging and using his hammer to attack it.

02:00:00 - 03:00:00

In this YouTube video, the party of adventurers engage in a battle against animated kitchen objects, including a broom, knife, table, and rug. They use their various abilities and spells to attack and destroy the objects. After the battle, they are approached by Sir Bertrand Bell, who offers them a potential job opportunity with Lord Eshteross. The group discusses their surroundings, purchases items, and shares their backstories. They are intrigued by the offer and consider joining Sir Bertrand on future adventures. The video also includes humorous interludes and an advertisement for the Fool's Gold 5E campaign setting.

  • 02:00:00 In this section, Taliesin's character is attacked by a broom and takes damage from it. He decides to retaliate with a Chaos Burst, dealing both normal damage and force damage to the broom. He then breaks the broom in two, effectively destroying it. Taliesin looks up and moves towards a table, positioning himself to flank with another character. The knife that had previously attacked him now goes after another character who is within its reach. Meanwhile, a new character, played by Travis, enters the fray, described as an older gentleman with a walking stick and a rapier. Robbie, Travis' character, rushes towards Fearne who is trapped in a rug and successfully manages to rip the rug off of her, saving her from being smothered.
  • 02:05:00 In this section, Robbie's character Dorian tries to grapple the rug, but ends up letting go and giving Bardic Inspiration to someone else instead. Then, Liam's character Orym performs a dazzling attack, leaping into the air and breaking the blade of his weapon. Fearne, played by Ashley, casts Burning Hands on the rug, causing it to singe but still remain dangerous. Finally, Sam's character Fresh Cut Grass attempts to slice the kitchen knife with his handsaw but unfortunately misses.
  • 02:10:00 In this section, the party continues their battle with the animated kitchen objects. Sam's character, Laudna, attempts to attack the knife using a spiritual tomato but misses. Laura's character, Vilya, then uses Twinned Spell to cast Witch Bolt on both the knife and the rug. While the rug dodges the attack, the knife is hit and destroyed, turning completely black. Vilya also uses Telekinetic Shove to pull Laudna away from the knife. The rug retaliates by grappling and squeezing Dorian, played by Robbie. The round ends with Marisha's character, Laudna, preparing for her turn to act.
  • 02:15:00 In this section, Taliesin suggests using chairs for a picnic before Marisha decides to attack a rug. She successfully kills the rug with Eldritch Blast, causing it to turn into a crimson sludge. Robbie, the DM, compliments her on the kill, and they engage in a friendly conversation. Travis then attacks the table with his Gambler's Blade rapier, inflicting deep gashes on it. The table retaliates by hitting Travis, dealing significant damage. However, Sam uses a reaction ability to transfer half of Travis's damage to himself. The table's turn ends, and it's now Ashton's (Taliesin's character) turn.
  • 02:20:00 In this section, the group of adventurers, including the purple-haired woman who can shoot lightning from her hands, successfully defeats a menacing table with the help of a powerful hammer. As they marvel at their victory, they are approached by Sir Bertrand Bell, a knight who offers them the opportunity for more lucrative and prestigious work. However, the conversation takes an unexpected turn when it is revealed that one of the adventurers, Sam, has been drinking from a mysterious flask that allows him to interject with comedic timing. Despite the confusion caused by the flask, the group is intrigued by Sir Bertrand's offer and considers joining him on their future adventures.
  • 02:25:00 In this section, the characters discuss their surroundings and the container that Robbie has designed for their home game. They comment on its cool appearance, comparing it to something out of Borderlands. The conversation briefly derails before they refocus on the topic at hand. Travis mentions the name Lord Eshteross and asks if anyone is familiar with him, but no one has heard of him. He then offers to treat them to a drink and food while they discuss a potential job opportunity. Fresh Cut Grass, played by Sam, mentions that earlier someone threw piss at him, causing Fearne, played by Ashley, to comment on his smell. They engage in a conversation about their intentions in the area, and despite a slight hint of deception, they decide to take the discussion inside for food and drinks. Taliesin, as his character, offers to let Fearne look through his container, and while doing so, he attempts to pickpocket her. However, he rolls a natural 20, impressing everyone with his sleight of hand skills.
  • 02:30:00 In this section, the group continues their exploration of the Spire by Fire Inn. Taliesin purchases a sparkly earring using gold, while the others make their way to a more isolated table with the help of Sir Bertrand. Orym admires the rug, and the group takes a break before continuing their adventure. A brief intermission is followed by an advertisement for the Fool's Gold 5E campaign setting and an update on the Critical Role Shop.
  • 02:35:00 In this section, President Gale addresses the nation and discusses his plans to reduce "goobage" in the country. He encourages citizens to subscribe to Critical Role on Twitch, emphasizing the benefits of a live and moderated chat and access to their shows. Gale responds to a few questions from reporters, confirming that resubscription is required every month for Prime Gaming and mentioning the exclusive emotes available to subscribers. He asserts that Operation: Gag Me With A Spoon is a real policy and not a joke, expressing his determination to lead the country despite the unconventional circumstances of his presidency.
  • 02:40:00 In this section, the group of adventurers, led by Sir Bertrand Bell, sits in the Spire by Fire Tavern discussing their current situation. They are seated in a slightly secluded area, away from the main crowd, but still within earshot of conversations happening around them. They catch some attention upon entering but haven't noticed anyone suspiciously eavesdropping. Sir Bertrand asks if anyone has any legal troubles or bounties on their heads, to which they respond with uncertainty. He then mentions a potential job opportunity with Lord Eshteross, whom he can vouch for. Sir Bertrand reveals that he has been working as a consultant in recent years.
  • 02:45:00 In this section, the group continues their conversation with Bertrand, who reveals himself to be a talent scout and manager. They discuss the strange events that occurred earlier, including the attack from unruly furniture, and Bertrand offers them an opportunity to meet with Lord Eshteross, who has a lot of influence in the city. The group is intrigued and decides to take up the offer, curious to find out more about this philanthropic old man and the potential employment opportunity.
  • 02:50:00 In this section of the video, the group of adventurers introduces themselves and shares some of their backstories. Marisha's character, Bertrand Bell, is revealed to be an automaton named Fresh Cut Grass, who was named by their former associate. The group learns that Fresh Cut Grass's former group of adventurers perished in a tragic event, leaving Fresh Cut Grass unable to save them. The conversation becomes somber as they discuss the circumstances of their deaths.
  • 02:55:00 In this section, the party members discuss their past experiences and backgrounds. Sam reveals that his group was killed during a mission in a silver mine, and he is the only survivor. He also mentions that he is not sure if he has a soul. The others share their own stories, with Liam being from Tal'Dorei, Marisha being a traveler from Whitestone, and Taliesin being a local who has been living in the city for some time. The group also discusses the concept of souls and what it means to have one.

03:00:00 - 03:55:00

In this episode of Critical Role's Campaign 3, the group of adventurers discusses their plans for the next day and negotiates room arrangements at a tavern. They reminisce about their day in Zhudanna and consider working for Lord Eshteross. Liam suggests collaborating with a mysterious figure named "The Anger," and the group decides to confront him together. They spend time gambling and drinking, with Dorian attempting to impress the crowd with his musical skills but facing some mishaps. The party continues playing Rollies, trying to gather information about their opponents but ultimately losing. They wake up in the morning and gather outside to discuss their plans for the day, with Lord Eshteross being their destination. They joke about putting the meal on Travis's tab and Laura casts Detect Thoughts on Bertrand, sensing some deception from him. The group enters a grand chamber where they meet Lord Eshteross and are questioned about their abilities. The episode ends on a cliffhanger as Guileful Bertrand rushes towards them. The cast expresses excitement for the new campaign and welcomes new cast member Robbie.

  • 03:00:00 In this section, the group discusses their plans for the next day and where they will stay for the night. They decide to meet Lord Eshteross at his manor first thing in the morning and then return to Zhudanna. Travis offers to pay for six rooms at the tavern they're currently in, but fails to negotiate a lower price. Ashley arrives and questions their decision, prompting confusion about the room arrangements.
  • 03:05:00 In this section of the video, the party arrives at the Windowed Wall and pays for six rooms. They ask about a discount, but the owner Matt declines, stating that he received payment for their previous favor. A discussion about negotiating the rate arises, but party member Ashley attempts to persuade Matt to give them a little discount, resulting in a persuasion check. Once the check is settled, Matt hands out keys for the rooms and the party thankfully proceeds to their lodgings for the night. The group reflects on their day's events and discusses their hopes for the future.
  • 03:10:00 In this section, the group visits Zhudanna and reminisces about their day in the city. They mention Lord Eshteross and Zhudanna reveals that he took over Mistress Prudaj's estate about 20 years ago. They discuss the possibility of working for Lord Eshteross and Liam asks Bertrand about his connections in town. Bertrand mentions knowing a man named Breshio.
  • 03:15:00 In this section of the "Draw of Destiny" campaign, the adventurers are trying to find a mysterious figure named "The Anger". Liam suggests that they could collaborate with him, but Travis is unsure if he will be of great value. Liam and Sam set forth to find him, but no one else seems to know him. As they walk down the hall, Liam see Dorian and Fearne and asks if they can speak with them for a minute. While their reasons for wanting to visit remain unsettled, the group decides to follow their lead and confront The Anger together.
  • 03:20:00 In this section, the group of adventurers spends some time gambling and drinking at a tavern. Taliesin's character, Kalliyan, loses some money while playing a game called Rollies. Meanwhile, Sam's character, Ashton, observes the table for anyone who appears drunk. Ashton and Sam also have a conversation about some new members of the group, with Sam revealing that one of them may have lied to them. The group continues to play and drink, and Dorian, played by Robbie, tries to offer his entertainment services to the bar but is met with skepticism.
  • 03:25:00 In this section, Robbie's character, Dorian Storm, attempts to impress the crowd with his musical skills but ends up breaking a string on his lyre on the very first strum, causing laughter among the patrons. Feeling embarrassed, he walks back to Fearne, where he meets Ashley's character, who recognizes him and expresses admiration for his talents. Dorian then decides to give it another shot, this time using his flute, and manages to play a decent tune that captures the attention of the crowd, although they eventually lose interest. Despite this, a young dwarf woman gives him a gold coin for his effort. Meanwhile, Ashley's character tries to observe the cards of two men playing with Ashton, but Sam's character notices her behavior.
  • 03:30:00 In this section, the party continues playing their game of Rollies and tries to gather information about their opponents. Veth casts Detect Thoughts on the pachydan player but only manages to catch glimpses of their thoughts without learning about their card. Veth then shares this information with Fearne, who tries to use her partial sight of the cards to her advantage. Unfortunately, both Fearne and Veth end up losing to the Towering Kalliyan, who collects the pot of gold and leaves. The party discusses their failed attempts at gathering information and decides to keep an eye on the suspect players. As the night progresses, Fearne and Robbie decide to go to their separate rooms, leaving Veth and Taliesin to ponder their next moves.
  • 03:35:00 In this section, the group wakes up in the morning after a long rest at the Spire by Fire Inn. They gather outside and discuss their plans for the day, with Lord Eshteross being their destination. They talk about food, and Sam's character, Dancer, reveals that he eats metal to repair himself and occasionally regurgitates the non-essential minerals. Ishir, another patron, asks them to take their regurgitation sounds outside to not disturb other guests.
  • 03:40:00 In this section, the Mighty Nein decide to grab some food before heading towards Eshteross Manor. They joke about putting the meal on Travis's tab, even though he doesn't actually have one. As they walk, Laura asks Bertrand about his association with Lord Eshteross, and he reveals that he has been in the city for a few months and visits various areas in Marquet. Laura also shares that she and Laudna are traveling together as backpackers, looking to gain access to the Starpoint Conservatory to find answers. Bertrand claims to sponsor a section of the library and offers to help them get access, but Laura casts Detect Thoughts to see if he is being truthful. While she doesn't get definitive answers, she does sense some deception in Bertrand's mind.
  • 03:45:00 In this section of the episode, the group discusses Laura's desire to apply to a fancy school for the sake of learning. They contemplate the application process and how connections might help. As they arrive at an impressive estate, Travis takes the lead and confidently announces their arrival. They are greeted by a middle-aged elven woman who seems surprised but allows them to enter. The group follows her into a dimly lit interior, filled with beautiful but dusty decorations, and are led towards the master's study.
  • 03:50:00 In this section, the party enters a grand chamber where they meet Lord Ariks Eshteross, who is initially skeptical of their abilities. Bertrand vouches for the party, assuring Lord Eshteross that they handled a recent situation well. Lord Eshteross, a six-foot-two orc with scars and a metal cane, sits down and questions the party, asking if they truly believe they have something to offer.
  • 03:55:00 In this section, the group of adventurers meet with Guileful Bertrand, who questions their intentions. He throws his cane in the air and rushes towards them, leaving the episode on a cliffhanger. The cast expresses excitement for the new campaign and thanks the production team for their hard work. They welcome Robbie, a new member of the cast, and express anticipation for the next episode.

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