Summary of Derivadas en Java con interfaz gráfica desde cero con DJep - 2021

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00:00:00 - 00:20:00

This video explains how to create a graphical interface for derivatives calculations using the DJep programming language. This allows for the creation of a custom derivatives calculator, which could be used for various purposes. In order to create the calculator, the video walks through the creation of a new project, adding a new form, and adding code to initialize the graphical interface. Finally, a function is created to print the text content of the "String" variable.

  • 00:00:00 This video explains how to create a graphical interface for derivatives calculations from scratch, using the DJep programming language. This opens up the possibility to create a custom derivatives calculator, which could be used for various purposes such as derivatives management. In order to create the calculator, we first create a new project called "Calculator" and add a new form called "Cuota Frame." This form will contain the main user interface for the calculator. We then create an event handler for the "Button Clicked" event, and add a new variable called "String" to the "Functions" class. We then use the "Text" method to retrieve the text content of the "String" variable. We then create a new class called "Derivadas" and add it to the "Calculator" project. This class will contain all the code necessary to create and render the graphical interface for the calculator. We then create an event handler for the "Calculator Load" event, and add the code necessary to initialize the graphical interface. Finally, we add a "String" variable to the "Derivadas" class, and create a function to print the text content of that variable.
  • 00:05:00 In this video, we will be creating a graphical interface for Java from scratch. We will need a variable called "function" and this variable will only be used in this class, so it will be private. Function will be the type of string and will be called "function." Therefore, it will not contain any values at this point. We will create a method called "constructor" in our class, and this method will be empty for now. We will create a method called "get" and "set" in our class, and we will need these methods to assign function and return function already derived. We will create a public method called "derivate" in our class, and this method will be a string because we will be returning it as a string. The method will receive no parameters, but it will return the function. Finally, we will create a method called "derivate" in our class, and this method will be a function. This method will receive an input stream as a parameter and will return the function. We will then open the folder containing our two external libraries and add the following three imports to our project: the "day" library from the "greens" library, the "point" library from the "math
  • 00:10:00 This video shows how to create graphical derivatives in Java using the DJep library. The presenter shows how to create a variable or object to hold the derivative of a function, and how to create a try catch to handle errors. They also show how to add standard functions such as extraction of roots and square root, and how to set up rules for differentiation.
  • 00:15:00 In this video, we learn how to create graphical derivatives in Java from scratch, using the DJep library. The video covers the following topics: -How to create a new function -How to derive the pulse function -How to simplify the pulse function -How to create a new derivative object -How to calculate the derivative of a function -How to create a graphical derivative of a function -How to use the DJep library in your projects.
  • 00:20:00 This video demonstrates how to create derivatives in Java using graphical interfaces from scratch.

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