Summary of I Beat the Dark Souls Trilogy and All I Made Was This Lousy Video Essay

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00:00:00 - 01:00:00

This video essay discusses the Dark Souls video game series, specifically focusing on the games' difficulty, flexibility, and individual bosses. The essayist argues that the games are designed to be difficult, but that this difficulty can be overcome by understanding the game's mechanics and playing slowly. They also argue that the game's bosses are meant to teach players about how to fight large creatures, and that the game is closer to a mythology than a true religion.

  • 00:00:00 The individual discusses their experience playing Dark Souls games, specifically discussing how the games are "arbitrarily difficult," and how anyone can play them regardless of skill level. He then goes on to say that his goal is not to say that one game is better than another, or that there is a singular experience to be had with Dark Souls games, but rather to celebrate the games' flexibility and individuality.
  • 00:05:00 The speaker describes their path to Dark Souls mastery. Their experiences playing the game on a lower difficulty, with the "god of war" mechanic disregarded, and on New Game Plus mode demonstrate the game's variability in difficulty. The speaker argues that the game's difficulty should not be judged by the player's innate skill, but by the game's mechanics and the player's choices.
  • 00:10:00 The video essayist discusses how Dark Souls 1 helped him learn to block and stay safe in combat. He also notes that the game is relatively independent of the others and can be played in any order. He concludes by saying that if you've never played the games, it's advantageous to start with the remastered version of the first game.
  • 00:15:00 The video essay discusses Dark Souls 1's and 3's tutorials, which teach the player how to fight specific bosses. It goes on to say that, although it can be annoying, fighting bosses head-on is not the only way to defeat them. The player can also use strategies such as running away or throwing objects at them to defeat them. The essay ends by saying that, although high-level players may get through the game using only combat, there are many valid choices that do not involve fighting.
  • 00:20:00 The author of this essay tells the story of how, after beating the game "Dark Souls", he realized that the special thing that made it special was its ability to take all of the elements of the game - the tone of the setting, the opaqueness of the storytelling, the hostility of the environment - and mix them together into a series of combat encounters that are emotionally provocative in unexpected ways. He feels emotions in games in a similar way to passive media, and cites the opening cut scene of "Dark Souls" as an example of how the game first seeks to provoke negatively by creating deep, deep valleys of despair and anger, an opportunity for the player to swing back out of those feelings with equal force, and pierce through the gloom into a stratosphere of emotions.
  • 00:25:00 The video discusses how Dark Souls' combat system is based more on choice and choice is more compelling than reflexes. The player spends six cumulative hours on the Undead Burg, where they were miserable with Bloodborne's first area because they were convinced that the issue wasn't their skill, but their understanding of the game. In Dark Souls 3, reflex is a factor, but by then the player has learned to slow down and take a deep breath, and the game is actually quite manageable.
  • 00:30:00 The author of this essay talks about their experiences with the Dark Souls trilogy and how they feel that there are no wrong answers across the games, across dozens of answers. They also talk about how any weapon that scales with strength or dexterity can be further modified with elemental damage. Elemental damage scales differently with a casting attribute, something that is explained early on in a very early boss fight. The author feels that co-op is an essential part of the experience and that Solaire is an intended component of the Belfry Gargoyle's fight.
  • 00:35:00 The video essayist discusses how he beat the Dark Souls trilogy by playing solo and co-operatively, and how the different enemies and mechanics made certain fights easier or more difficult. He eventually gets frustrated with the one boss fight in the game that he was looking forward to the most and decides to cheat by summoning another player.
  • 00:40:00 The video-maker discusses how he "sucks" at Dark Souls games, and provides solutions for overcoming these problems. These include playing the game slowly, using human or npc summons, and elemental damage bonuses. The most important advice is not to get good, but to identify and use the game's systems to help you overcome your own mistakes.
  • 00:45:00 The person in the video discusses how different aspects of the Dark Souls games - difficulty, storytelling, and aesthetics - are interconnected and how a good mentality is counterproductive to succeeding at the games. They go on to say that the game is truly flexible in terms of how players can approach it, and that the design of the bosses is meant to teach players about how to fight large creatures.
  • 00:50:00 In this video, the player discusses how, in Dark Souls games, numbers matter more than anything else, and how the player must rely on their assumptions in order to react effectively. The player goes on to say that it is very important to be imaginative in one's engagement with the present tense, and that it is infinitely more important to believe you are where you are and doing what you are doing. Finally, the player says that, as one becomes more familiar with the game's narrative, it becomes more accessible and explicit.
  • 00:55:00 The video essayist discusses the differences between the focus of religious fiction and that of video games, specifically comparing Dark Souls. They argue that while Dark Souls does explore concepts such as humanity, suffering, and enlightenment, it does so in a less concrete way than religion typically does. The video essayist argues that this less concrete focus makes Dark Souls closer to a mythology rather than a true religion.

01:00:00 - 02:00:00

The video essayist discusses their experience playing through the Dark Souls trilogy. They argue that the games are unfair and hollow, and that the most important thing is to connect all the proper nouns of castles and kings into coherent history. They also argue that it is a self-defining act of willpower to create for yourself the role of true monarch purely through the act of seeking it.

  • 01:00:00 The author discusses their experience playing the Dark Souls trilogy, and how they felt that the game's mythology was resonant and meaningful. They go on to say that one of the game's most important lore dialogue is class dependent, and that they happened to choose the right class for it.
  • 01:05:00 The author of this video beat the Dark Souls trilogy, but all he made was this lousy essay. One of the bosses in the early game is a daughter of chaos, and some people really hate this fight. The author also talks about the dancer of the boreal valley in Dark Souls 1, and how her presentation is a little underwhelming.
  • 01:10:00 The video describes the individual challenges of playing through the Dark Souls trilogy, from the unique design of Lordran to the frustrating areas leading up to the climaxes. Although some aspects of the game are enjoyable, the overall difficulty makes it difficult to enjoy the victories. The video's main focus is the Tomb of Giants, which is frustrating due to its difficult terrain and enemies. The video also discusses the Blighttown Swamp, which is equally difficult but arbitrary in its punishing nature.
  • 01:15:00 The player defeats the Dark Souls trilogy by exploring the interconnected map and defeating the bosses. One of the game's most memorable and impressive levels is the cathedral palace at the top of the world, which is bathed in waning sunlight of an endless late afternoon. The player experiences a sense of spiritual madness to cathedrals.
  • 01:20:00 The video discusses the boss of the area, Ornstein and Smo, and their relationship. The true boss is the Sun Princess, who rewards the player with the Lord Vessel. The true climax of the game is defeating the Sun Princess, which opens up the painted world. In the painted world, the player faces the legion, a group of spear and shield-wielding abominations that have melted into a kind of commune of tumorous flesh. The legion is the best place to farm souls, as they are the first thing the player hits from the bonfire.
  • 01:25:00 The video discusses the Dark Souls trilogy and its various challenges. It explains that the game has pieces of high and dark fantasy, but that it ultimately feels different and more melancholy than gritty. The video then discusses the game's ending and how it surprised the narrator.
  • 01:30:00 The video essayist discusses how he beat the Dark Souls trilogy by using a different strategy - playing through the game again, this time with an "inventory and build" mindset. He explains that this change made the game much easier and that it is worth doing for each subsequent game.
  • 01:35:00 The video essay discusses the pros and cons of playing a new game plus one style of Dark Souls before starting a from scratch playthrough. The author argues that this allows players to experiment with the difficulty curve and appreciate the complexity of the game's animations over numbers. The author also points out that poise is the most neglected and powerful stat in the game, and that by combining the heaviest armor and the ring that adds nearly 100 poise, players can easily defeat the game's final boss, Artorias the Great.
  • 01:40:00 The video essay discusses the different ways one can beat the "Dark Souls" trilogy, concluding that the most dishonorable way to do so is by cheese tactics. The author highlights the different game worlds in "Dark Souls" and "Dark Souls III" and argues that the latter is inferior in both story and mechanics. He also argues that the game world of "Dark Souls 1" is the most beautiful and intricate of the three.
  • 01:45:00 Dark Souls 2 is a more standard approach to the Souls series, with a sturdy design radiating outward from a jeweler. It has a strong personality, with a land of intense melancholy and decay. The existential discomfort of living in this place is more daunting than the peril of danger. Dark Souls 2 does not have the best world map in the trilogy, but it does have the best atmosphere and thickest most impenetrable fog of dread in the series. In sharing and intensifying the mood of the games before and ahead of it, Dark Souls 2 earns its place in the trilogy. One point of complaint about Dark Souls 2 is that it has no bearing on either the events or the cosmology of Dark Souls 3, which is true, but I personally blame Dark Souls 3 for that. Dark Souls 2 embraces the eternal recurrence completely, and presents a world that is clearly a different age of fire following an age of dark. This stagnation at the end of an age and the need of a great lord to restore the cosmic balance is apparently just part of the cycle, no matter how you cut it. The old ways the old lords hold on so tightly that the fates always offer up a champion to pry up their bony fingers and send them t
  • 01:50:00 The author of the video beat the Dark Souls trilogy, but found the combat to be hollow and unfair. They argue that the most important thing to connect all the proper nouns of castles and kings into coherent history or is it a bigger creative imperative to spend your time swinging swords and casting spells pondering an impossible question with no answer the question of why life is so beautiful at the same time it's so indifferently cruel, leaving Dark Souls 2 entirely out of it isn't it broadly true that most of us are fleeting props on the stage of life that no matter how gorgeous and complete a life ends up being we still wither away into a hollow nothingness. The author argues that it is a self-defining act of willpower to create for yourself the role of true monarch purely through the act of seeking it.
  • 01:55:00 In Dark Souls 2, character progression is broken and nonsensical, with adaptability and agility taking away the player's control.

02:00:00 - 03:00:00

In "I Beat the Dark Souls Trilogy and All I Made Was This Lousy Video Essay", the author discusses the difficulty of the games and how some people may find it frustrating. The author also points out that the community of players is helpful and that the DLC "The Crown of the Ivory King" is the best of the trilogy.

  • 02:00:00 The video discusses how Dark Souls 2 is less forgiving than its predecessors in terms of physical punishment, and how this can be frustrating for players. The video also discusses how Iron Keep, one of the game's tougher areas, is frustrating because enemies will chase and accumulate onto the player, making it difficult to progress. Finally, the video discusses how online matchmaking can create an imbalance in player populations, which can lead to players feeling overwhelmed and frustrated.
  • 02:05:00 Heidi discusses the differences between Dark Souls 2 and Dark Souls 3, specifically noting that while Dark Souls 3 opts for a more "impersonal" difficulty system, Dark Souls 2 tries to use more varied boss encounters and world design to make the game feel larger. She argues that this ambition led to Dark Souls 2's more noticeable flaws, such as its lack of a true open world.
  • 02:10:00 The author discusses how adapting dark souls to an open format led to the development of elden ring, which improves upon the original game in many ways. He notes that while the gameplay in dark souls 2 is challenging and rewarding, the undead curse is a bit of a heresy.
  • 02:15:00 In "I Beat the Dark Souls Trilogy and All I Made Was This Lousy Video Essay", the author discusses how Dark Souls 2 and its DLC are more difficult than its predecessors due to the consequences of hollowing. He argues that these mechanics are superfluous and are only there to make the game more difficult. He also points out how the protagonist in the trilogy, King Vendrick, is one of the most tragic characters due to his hollowing and apathy.
  • 02:20:00 The narrator beat the Dark Souls trilogy and all he made was this lousy video essay. Vendrick, the final boss in the game, is numerically invincible, but can be killed with the help of the giant souls you collect. In the memory of the king, Vendrick still has his armor and shield, but in the present tense he's left them to rust and a heap. Vendrick paces near naked in an endless pointless circle as he drags his old sword along the uncaring stones. This is one of the most beautifully bleak video essays I've ever seen, and it makes Dark Souls 2 unique among any RPG I've played.
  • 02:25:00 The "I Beat the Dark Souls Trilogy and All I Made Was This Lousy Video Essay" video discusses how the player's character, Lucatiel, can become successful by forgetting who they once were and replacing it with something they like better. The dialogue in the game reminds the viewer of one of their favorite pieces of writing from Planescape: Torment, the crier of Sannan. The video also discusses how time slips through our fingers and that eventually we all die.
  • 02:30:00 The "I Beat the Dark Souls Trilogy and All I Made Was This Lousy Video Essay" YouTube video showcases the player's journey through the Dark Souls games, from the very beginning to the endgame. The player describes how each Dark Souls DLC feels different from the others, with the weakest DLC feeling "just like [the main game]... [with] no personality or flavor." The player also critiques the idea of using the same entrance tablets throughout the three DLCs, arguing that it makes the content feel derivative. Finally, the player describes the Throne of the Old Iron King DLC as one of the best in the series and compares it to the main game's Iron King DLC.
  • 02:35:00 The video essay artist discusses how he beat the "Dark Souls" trilogy, and his only accomplishment was making a lousy video essay. He discusses the level of difficulty in the trilogy and how it compares to other video game installments. He also discusses the community of players that help each other out, and how this leads to a sense of community. He concludes the essay by talking about how he is able to overcome difficult obstacles through community support.
  • 02:40:00 The author of this essay explains that, even though it was impossible for him to beat the Dark Souls trilogy, he was able to do so by using different strategies and tactics every time he played. In the end, however, the only thing that was able to help him win was patience.
  • 02:45:00 In "I Beat the Dark Souls Trilogy and All I Made Was This Lousy Video Essay", the author discusses how some people enjoy the "absolute impossibility" of overcoming challenges in Dark Souls, while others find it frustrating. The author also points out that, while Hard Stuck can be a "desirable state of being," it is not the ideal experience for everyone. The author describes the DLC "The Crown of the Ivory King" as a fantastic counterpoint to the idea that co-op is somehow a lesser part of the Dark Souls experience. The author also notes that the city of Elim Loyce, which is the main setting of the DLC, is larger than any other DLC in the trilogy, and abides by the Dark Souls convention that if you see something that looks explorable, it is actually explorable.
  • 02:50:00 The author of this YouTube video beat the Dark Souls trilogy and all he made was this lousy video essay. He likes the Crown of the Ivory King the most because it has the most narrative content out of the three games. He likes the City of Elian Loyce the most because it adds another kingdom to the collection and has what's generally regarded as the worst area of the trilogy. He misses the Frigid Outskirts from the first game and comes in powerful enough to just get it done in one playthrough of the Frigid Outskirts in Dark Souls 2. The Shrine of Amana underneath Castle Drangleic is another notoriously frustrating area and he agrees with that frustration completely. It is more manageable than it seems at first and the one thing he's extremely surprised didn't make the jump from Dark Souls 2 is the mechanic where you light torches as you go and they stay on even after you die.
  • 02:55:00 The video essayist discusses his experience completing Dark Souls III New Game Plus, and how it differed from his previous playthroughs. He talks about how he was surprised when he fought the "Lost Sinner" boss, and how the extra enemies added to the fight made it more exciting. He also talks about his experience with the new game plus content, and how it loops back to his previous playthroughs. The video essayist concludes by saying that while the game is challenging, it is also unique to each player and has little to do with anyone else's playthrough.

03:00:00 - 04:00:00

The video essayist discusses their thoughts on the Dark Souls trilogy, focusing on the third game in the series. They argue that despite the game's flaws, it is still compelling and enjoyable to play. They also discuss how the meaning of victory in the game comes from the player's own efforts, and how the game's bosses are inconsistent in difficulty.

  • 03:00:00 The protagonist of the video essay discusses why he thought it was foolish to spend 60 to 90 hours playing the Dark Souls trilogy, concluding that the game's endgame is "less anti-climax and more a scathingly accurate portrayal of how these stories always end." He also argues that if the player chooses to ascend to the throne in Dark Souls 3, the satisfaction in what happens outweighs the tragedy of having to leave their character behind.
  • 03:05:00 The video essayist discusses how Dark Souls 3 falls short compared to its predecessors in terms of world and lore design. He criticizes the game for its lack of innovation, and criticizes the final boss, Aldrich, for being a "black slime animating a hand puppet version" of Gwyndolin from the previous game.
  • 03:10:00 The video's narrator discusses his experiences playing through the Dark Souls trilogy and how each game's narrative and world-building feels "tired and played out." He notes that the final game in the trilogy, Dark Souls 3, undermines the potential continuity of the previous two games by including references and content without any connection or purpose. However, despite these flaws, the narrator still finds the game compelling, partially because it makes him want to "almost forgive it entirely."
  • 03:15:00 The author of the essay discusses their reasons for enjoying the Dark Souls series, specifically Dark Souls 2 and Dark Souls 3. They mention that while Dark Souls 3 moves faster than any of the previous games, it still feels slow enough to feel like taking turns. They go on to say that the game's lack of risk towards more of a sure thing makes more sense when put in context with Bloodborne's novelty. The essay finishes by discussing the third attribute, attunement, and how it both expands the number of spell slots a player has and also raises their focus points.
  • 03:20:00 In this video, the player describes how they beat the Dark Souls trilogy by using magic in a more flexible and powerful way than in the previous games. Pyromancy is more powerful than in the previous games, and the player was able to progress through the game with slow progression due to the many stats that needed to be split between spellcasting and combat. The player supplemented their progress with grinding, and found that despite the slow progression, they were still able to keep up with the game's rising difficulty.
  • 03:25:00 The author of this video essay explains that, in contrast to the Souls games prior, Dark Souls 3 removes much of the downtime between battles, making the combat more frenetic. He also points out the divergence between Dark Souls 3's enemies and those in its predecessors.
  • 03:30:00 The "I Beat the Dark Souls Trilogy and All I Made Was This Lousy Video Essay" video essayist discusses how forgiving Dark Souls 3 is in comparison to the other two games in the trilogy, Dark Souls and Dark Souls 2. He also talks about how the increased speed and aggression can feel intense, and how leaning more into magic than direct combat was the only way he felt comfortable playing the game. The video essayist finishes the video by saying that all the world is your enemy in Dark Souls, and that if you work hard, you can achieve success.
  • 03:35:00 The video essay discusses how the meaning of a victory in Dark Souls 3 comes from the player's own efforts, not from being good at the game. The essay also discusses how, in person, the experience is more about excitement and the player's own journey than anything else.
  • 03:40:00 The author of this video beat the Dark Souls trilogy, but it wasn't an easy process. He used both pyromancy and sorcery to deal elemental damage, and relied mostly on melee combat. He points out that the game's intended experience is that any player should be able to beat the game, using skill in a general way. He also mentions that the bosses in the trilogy are inconsistent in difficulty, with some being very simple and others being quite challenging. He also mentions the example of High Lord Wargier, who is extremely intimidating but is defeated easily if the player is below a certain DPS threshold. He also mentions the example of Yorm the Giant, who is difficult but not too difficult, and hits hard. He compares these fights to the other bosses in the game, and points out that they are all just variations of a same boss fight. He states that the fight against Shardberry Reichard is the same way, with the only difference being the boss's weapon.
  • 03:45:00 The narrator of the video describes how the "essential story" of Dark Souls 3--about the lords of Cinders refusing to fulfill their destiny and offer themselves up as kindling--fits in well with the rest of the trilogy, but the game muddles it by spreading the third act across DLCs. He enjoyed his time with Dark Souls 3, but Dark Souls 2 was the least satisfying mechanically.
  • 03:50:00 The video-maker challenges the idea that the Dark Souls trilogy is a poorly written video essay. He argues that the level of challenge, the richness of the lore, and the intricate storytelling make the games worth playing.
  • 03:55:00 In Dark Souls 3, the Undead Settlement replaces the Undead Berg and is a larger and more dense area with many hidden areas and optional content. Anor Londo and Irithyll are also expanded and more in harmony with the game's broader narrative goals. Lost Izalith is a hidden dungeon accessed by cutting a bridge in the deepest part of the Catacombs and then climbing down past a demon guardian. The Pharyn Swamp contains the Ashen Bodies of Kelana the Pyromancy Master and the Daughter of Chaos, who opened the shortcut for you.

04:00:00 - 05:00:00

In "I Beat the Dark Souls Trilogy and All I Made Was This Lousy Video Essay," the player discusses their experience of beating the game by cheating. They reflect on the game's difficulty, its setting, and its bosses. They also discuss the possible endings of the game and their own journey through the trilogy.

  • 04:00:00 The "I Beat the Dark Souls Trilogy and All I Made Was This Lousy Video Essay" video discusses the old friend the stray demon, and how he has lost all of his old fire, hatred, and fires. The old friend pukes rocks everywhere now and is a terminal point of decay. The video then goes on to discuss the new painted world in Dark Souls 3, which is similar to the original map in Dark Souls 1, but is much larger and more impressive. The video also discusses the fight with sister Freda, which is one of the most iconic and fearsome encounters in the trilogy.
  • 04:05:00 The author of the video beat Dark Souls III after spending many hours trying to find a strategy that worked. He reveals that there is pride in overcoming difficult obstacles, even if it means using unconventional methods.
  • 04:10:00 In this 1-hour long video, the author beats the Dark Souls Trilogy, making it through all three games without using cheats. They describe the game's magic system, which is intended to be a necessary but customizable difficulty element, and how the new dlc, the Ring to City, makes use of locations and images from the trilogy while breaking them apart to create an incoherent jumble at the end of time called the Dreg Heap. The city is a triumph of fantasy artwork and visual design, and rivals the best of Elden Ring landscapes and vistas. The only downside is the game's difficulty, which is much harder than in earlier areas.
  • 04:15:00 The video discusses the difficulty of the bosses in the Dark Souls III DLC Ring City, comparing them to fights in the original Dark Souls and the Dark Souls II DLC Ashes of Ariandel. The writer finds the fights to be exhausting and difficult, and credits the DLC's setting and its bosses for motivating him to keep playing. The writer notes that while the bosses in the DLC are related to the sakura style fights from the original game, there is no single fight in the DLC that is not brutally long. The writer finishes the video by discussing the dragon, Madeira, and his relation to the serpents from the original game.
  • 04:20:00 The "I Beat the Dark Souls Trilogy and All I Made Was This Lousy Video Essay" video contends that it is possible to beat the Dark Souls trilogy by focusing on perfecting a single, long-term strategy. The player must rely on small amounts of cunning and patience, rather than relying on hit-and-run tactics or relying on lucky circumstances. In New Game Plus, the player takes a different approach, using lightning arrows to trade volleys with the boss and splitting his attention. This strategy works much better than any of the previous attempts the player has made. The video also discusses the Spear of Filianore fight, which is an optional boss. The player must defeat Half-Light, an NPC who has already demonstrated great ability to navigate the world and maintain focus during combat. By avoiding context and focusing on image and mood, the game manages to keep all of its big mythic questions about the setting vague and unresolved at the game's climax.
  • 04:25:00 Lore Gale, the oldest being in the world, is one of the slave knights who were conscripted by kings and kingdoms into eternal service. After all those kings and kingdoms who sought to command the slave knights have collapsed to dust, Gale still stands as his new master, the painter. If you want Gale to help you defeat Sister Frida, he will venture further along in his quest. However, the conflict only comes at the very end and only past the most gorgeous moment in the trilogy, which is hidden within the chapel of Filianore. If you want to find out more about the egg that Princess Filianore holds, you have to break it. Doing so shatters the spell that holds the ringed city suspended in time, and the city is instantly buried in the ash of a thousand lost eons. You are now truly at the end of time. There is nothing left. The ash stretches as far as the eye can see in hills and mountains. Bricks and fragments of the ring city stick up from the ash like ribs. In the extreme distance you can still see the tattered remains of the high wall of Lothric. The imagery of this beautiful imagery is all you get, there's no clarity or context to come.
  • 04:30:00 The video essay discusses the player's experience in completing Dark Souls III, which the author describes as "hundreds of hours" of work. The player uses various tricks and techniques to defeat the final boss, Gail, and the video finishes with a discussion of the possible endings of the game. It is unclear whether the video essay is hopeful or bleak, but it is frustrating because it is difficult to tell tonally.
  • 04:35:00 The author of this essay beat the Dark Souls trilogy and all he made was this "lousy" video essay. He finds the third ending to be the most dramatic but says it is "hard to say that it's a narratively satisfying ending." He notes that the player character can become the true monarch of Dark Souls if they embrace their hollowing.
  • 04:40:00 The author reflects on the three dark souls games and their endings. He believes that "what is the all that is burning" is the player's journey and that "when a noble follower who has heard the truth sees thus, he finds estrangement when he finds estrangement passion fades out with the fading of passion, he's liberated." In the author's opinion, "this is what you wanted to win to be worshipped" and "all three of these games are melancholic, pessimistic, and sad endings that are extremely appropriate."
  • 04:45:00 The author of the video explains that, although he enjoyed playing Dark Souls games, the experience left him with a lot of reflection and questioning. He thanks his patrons on Patreon for helping him make videos like this possible. He reflects on the games themselves and how winning and achieving goals in them may not have been what he really wanted. He also considers how his passion for gaming may have influenced his choices in life.
  • 04:50:00 The video essayist discusses their experience beating the Dark Souls trilogy and how they made little to no video game commentary beyond a shrug of their shoulders.
  • 04:55:00 This YouTube video is a transcription of a video game playthrough of "Dark Souls III." The player, going by the pseudonym "Kim Winston Kirby Monger Kirk Fury Kissa," defeats the game by using the "Drink of the Gods" and "The Ring of the Father" to cheat. The player then makes a video essay about their experience.

05:00:00 - 05:05:00

Isaac Hampton completes the "Dark Souls" trilogy and makes a video essay discussing his experiences. He thanks his fans for watching and promises to return with more videos soon.

  • 05:00:00 In this video, Tyler Baldwin, Tyler Hughes, and Tyler Smith discuss their experiences playing the "Dark Souls" trilogy. Each player seems to have had mixed results, with some enjoying the games more than others. However, all three men agree that the final product is a mediocre video essay.
  • 05:05:00 The video's creator, Isaac Hampton, beats the "Dark Souls" trilogy and reveals his struggles in the process. He thanks his fans for watching and promises to return with more videos soon.

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