Summary of Pyrrhic Return | Critical Role | Campaign 3, Episode 35

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00:00:00 - 01:00:00

In this episode of Critical Role, the Mighty Nein deal with the aftermath of their battle with Otohan Thull and attempt to gather more information about their captive, Armand Treshi. They use magic to extract information from him about his dealings with the Treshi House and discover the name "Hexum." The group also discusses their plans for the future, including potentially bringing their dead friend, Laudna, back to life and reaching out to various individuals for their assistance. The group ultimately decides to try their best to figure out a solution, as they don't want to leave anyone behind.

  • 00:00:00 In this section, the cast of Critical Role starts with some humorous sponsor ads for Shopify and Cash App, complete with a failed beatbox and stilted rapping. They also remind viewers that there will be no new episode on the last Thursday of the month, but new episodes will resume the following week. Laura then promotes the Beauty of Exandria and Archives collections, with a focus on the academia-themed items in the Archives collection.
  • 00:05:00 In this section, the cast of Critical Role shows off some of their new merchandise, including journals, a Soltryce Academy lanyard, and a Nott the Brave windbreaker designed by Adriann Helton. They also showcase a variety of new shirts available at Hot Topic. The cast then sings their usual Thursday night intro before jumping into the episode.
  • 00:10:00 In this section of the video, the group has fled Bassuras with Laudna's body after the battle with Otohan Thull. They have called for the skyship, The Silver Sun, and are on their way to Jrusar. Once on board, they remove the hole from Treshi's mouth and ask him how he arrived in Bassuras, to which he replies that he was smuggled via caravan on a skyship. The group realizes they should have taken better notes and try to remember who may have been responsible for Treshi's transportation.
  • 00:15:00 In this section, the party continues their conversation with their captive, trying to extract more information about his motives and plans. They reject his offer of wealth in exchange for his freedom but express their confusion about the situation, hoping for a good reason to let him go. The situation remains tense as the captive tries to calculate his options and the party considers the possibility of using mind-manipulation spells to extract information.
  • 00:20:00 In this section, the group discusses where to place Laudna and searches for information within Armand Treshi's mind. They decide to keep Laudna within their sight and organize the hole. Taliesin searches through Armand's memories and discovers his connection with Otohan and his desire for political power using the Paragon's Call. However, he finds nothing about the Apogee Solstice and discovers that Armand pays off certain individuals to transport goods through the city. Additionally, Armand seems to have a curiosity about certain things but chooses to remain ignorant for safety reasons. The group also asks if he knows where the supplies are coming from, but he twitches and can't respond properly.
  • 00:25:00 In this section, the party uses magic to uncover more information about their prisoner's dealings with the Treshi House. They discover that the shipment of goods was divided and kept very separate to make it difficult to trace. They also learn that the name "Hexum" appears on many of the ledgers for specific pieces of cargo. The group intimidates the prisoner to reveal where else he could go besides Jrusar, and he mentions the Seat of Disdain, Taloned Highlands, and Ank'Harel.
  • 00:30:00 In this section of the video, the group discusses potential locations to travel to in order to evade Thull's wrath, with Veth suggesting that they should focus on acquiring information and favors rather than solely focusing on the amount of gold offered. They also discover that the ring they were searching for no longer emits a signal, indicating that Thull has likely left the area or is not in possession of it anymore. Additionally, they inquire about Thull's abilities and the strange occurrences surrounding the red moon, though the only notable revelation is that Thull has the ability to create illusions.
  • 00:35:00 In this section of the transcript, the group discusses what to do with the captive, Treshi, who has offered them a bribe. They jokingly suggest tying him up and hanging him from the side of the ship until he passes out, before waking him to repeat the process. They ultimately decide to lock him in a smelly room used for mold storage. Liam follows suit to see where the room is and checks that there is a lock. Gordi throws Treshi into the room and locks it down before heading back up to the deck. Liam knocks on the door and tells Treshi to think about what he did.
  • 00:40:00 In this section of the video, the party discusses their next steps and priorities. They need to touch base with Eshteross to find out what the recent events mean to him and to find out if he knows someone powerful enough to help stop Otohan Thull. They also need to research moon stuff, including the Grim Verity, and make a small gun for Mister. There is also the matter of the Gorgynei and the werewolves to consider. They discuss the influence of the full moon on Fjord, which only affects him during certain full moons, and the need to find out what Thull is doing and put a stop to it before it's too late. While some discuss the idea of a memorial for Laudna, Fjord believes that the book isn't closed on her just yet.
  • 00:45:00 In this section of Critical Role episode 35, the group discusses the possibility of bringing back Laudna from the dead. They debate different options, including asking for help from Hexum, Eshteross, and Ajit Dayal, as well as potentially talking to Delilah Briarwood. However, they acknowledge that the situation is complicated due to Laudna's unique case, and they're unsure if anyone can help them bring her back to life. Despite the challenges, they all agree to try their best to figure it out, as they don't want to leave anyone behind.
  • 00:50:00 In this section, the Mighty Nein discuss ways to bring back their dead friend, Laudna. They consider reaching out to Delilah Briarwood, who has brought people back from the dead before, and going to the temple underneath Whitestone where Delilah and her husband did terrible things with the dead. They also discuss the possibility of using the powder they found on the ship to help bring Laudna back. The group also plans to reach out to various people during their four-day journey and collect leads. They briefly consider asking Hexum about Thull, but are concerned about bringing too much attention to themselves.
  • 00:55:00 In this section of the video, the group discusses their plans for the future and what they need to do in order to protect themselves and their friend. They mention going back to Jrusar and tying up loose ends, but also express their desire to find their missing friend. They discuss messaging various people, including Hexum and the Queen of the Tempest, to gather information and coordinate their efforts. The group also considers the possibility of going to Whitestone, but acknowledges that they need guidance from their missing friend before making any decisions.

01:00:00 - 02:00:00

The Mighty Nein face various challenges on their journey through the desert, including a dangerous sandstorm that sends them spinning out of control and launching off the ship and into the storm. Despite the chaos, the group remains determined to complete their mission and find each other. They also face off against a giant insect monster after Fearne falls into a sinkhole. The group fights to save Orym, who is trapped in the monster's mouth, and they must use their skills and magic to escape. Finally, after surviving the sandstorm, the group makes makeshift repairs on the ship and takes a break to recover from their harrowing experience.

  • 01:00:00 In this section, the Mighty Nein continue their communication with The Tempest, who tells them to pick a tree where they can meet and discuss their findings. They also discuss the possibility of seeking help from Hexum, who has ties to Armand, but they are wary of her connections and do not want to reveal their true mission. As they continue their journey, they also make sure to keep the spell on Laudna to ensure she remains under their control. Despite the seriousness of their mission and the villainy they encounter, the group still manages to share some lighthearted banter along the way.
  • 01:05:00 In this section, the group discusses how they're feeling before eventually deciding to message Jiana Hexum, asking if she can help bring back Ashton's deceased friend. However, they quickly realize that they may have to offer a favor in return, with Jester and Taliesin suspecting that Jiana will want the statue back. They send the message, but Jiana responds with a coy and unhelpful answer, leaving the group frustrated and feeling like they wasted their spell. Taliesin also reveals that he has missing time from his previous visit to Jiana's house, and he asks the group to go back and investigate with him.
  • 01:10:00 In this section, the group discusses the possibility of sacrificing Sam's body to save Laudna, but Taliesin vehemently opposes leaving anyone behind. They eventually rest on The Silver Sun and during the night Travis goes outside to look at the moon when he feels the cold wind rush past him and he hears a howl. He realizes he has fur growing out of his fingers and then it recedes. The group is confused and intrigued by what happened to Travis. Laura decides to sleep in a hole with Laudna's body, and Sam joins her.
  • 01:15:00 In this section of the video, the Mighty Nein find themselves in the midst of a dangerous sandstorm while traveling. In an attempt to keep the storm at bay, they undergo a skill challenge to help the ship make it through safely. Unfortunately, the first attempt fails when Taliesin attempts to use a rope to pull the sail into the correct position and ends up snapping the sail in half. Xandis yells for someone to grab the other sail to try and balance the ship.
  • 01:20:00 In this section, the Mighty Nein try to stabilize the ship in the middle of a dangerous, dusty storm. Not knowing what to do, they attempt to break or balance one of the sails. With Travis' help, they pull the sail to match the direction of the opposite sail, slowly aiding in the ship's righting in the middle of the storm. Sam uses Enhance Ability to help Xandis steer the ship. Laura then casts Calm Emotions on the crew to keep them levelheaded and to make sure everyone is doing their job and not freaking out. They successfully complete two out of the four attempts to stabilize the ship amidst the storm.
  • 01:25:00 In this section, the crew successfully navigates through a sandstorm with the help of Jester's calming magic and Fearne's guidance spell, but as they approach the end of the storm, they face one more critical challenge. Fearne attempts to cast Guidance on Xandis to help steer the ship, but unfortunately fails, causing a powerful gust of wind to rip off one of the sails and send the sky ship spinning out of control. The crew is left in a panic as they try to figure out how to save themselves from the dangerous situation.
  • 01:30:00 In this section of the video, the party faces the consequences of their failed skill challenge as they are launched off the ship and into the dangerous desert storm. Fresh Cut Grass uses their Plant Growth spell to save the sail from tearing but accidentally causes it to sprout with greenery and flowers, distracting the party before they are swiftly thrown off the ship. The group must make dexterity saving throws to avoid being flung into the storm, but several members fail and are sent tumbling into the darkness. Xandis takes control of the ship as it hurtles upward into the storm before finally breaking free and emerging above it.
  • 01:35:00 the ground and start heading towards the direction of the sound, hoping to find your scattered friends. While some of the group can hear Fearne's screams and Ashley's pan flute playing, others make perception checks to try and locate their missing companions. Despite the chaos of the storm and the pain of their impact, the group is determined to find everyone and complete their mission.
  • 01:40:00 In this section of the video, the group tries to gather together in unfamiliar surroundings as they hear humanoid shapes approaching. Fearne notices the sand dunes around them shifting texture and growing taller, or perhaps they are sinking lower. Fearne panics as she sees claw-like pincers emerging from the space she was in, so she implores the group to stay put and begins doing a weird serpentine-like dance in a bid to confuse the creature. Eventually, the ground shakes again, and Fearne asks Fresh Cut Grass to avoid the area where she walked and trace her steps instead.
  • 01:45:00 In this section, the party splits up to try and rescue Fearne who has fallen into a sinkhole, and the rest of the party races to her aid as they watch a giant creature begin to emerge from the sand. Caleb uses his skills as a fighter to help Fearne climb out of the sinkhole and push her 15 feet up the slope before the creature's pincers emerge. The party rushes to the sinkhole to help Fearne while the Silver Sun ship moves closer to everyone. The creature's massive head and bone-like interior emerge, and it attempts to crush around Fearne. The group prepares for a dangerous fight as the creature is revealed to be a giant insect-like monster.
  • 01:50:00 In this section, the party continues to fight against the entity that has Orym trapped in its mouth. Imogen rushes down to help Orym and tries to use the Command spell on the entity to release him while Ashley uses her Telekinesis spell to pull out the shield. The shield detaches with a heavy strength, causing Imogen and Orym to tumble back, but they are able to gather themselves and escape the hole. Sam also uses his propeller hand attachment to fly down and help Orym, but realizes that he is already being held by Imogen.
  • 01:55:00 In this section, the group after surviving the sandstorm on the flying ship, the Silver Sun, tries to make makeshift repairs while on the move. They are able to fashion a half sail for both sides despite missing two of its sails, and Xandis takes stock of everyone's condition. Treshi was knocked unconscious but is alive, and they all take a break after their harrowing ordeal in the sandstorm.

02:00:00 - 03:00:00

The Mighty Nein returns to the city of Jrusar on a battered skyship and decides to keep their prisoner alive, planning to take him to Eshteross for extreme protection. Upon landing in the Aerie Spire, they see numerous simurghs circling overhead and families gathering. They arrive at Eshteross' manor in search of Thull, but find it abandoned, except for Eshteross himself. He presents them with a lockbox filled with platinum pieces as a reward for closing the loop on the individual they were asked to investigate. The group discusses their next steps and decides to reach out to the Tempest for help. They search Eshteross's belongings and find a Pearl of Power, an immovable rod, and other items, and reveal to him that they are in too deep to pull out now.

  • 02:00:00 and then you could watch all our streams together. In this section of the video, Nona Lucia is introduced as a successful Shopify store owner who was able to expand her saucy empire thanks to the platform. Laura Bailey then takes over to showcase the latest merchandise available in the Critical Role shop. Jester and Duplicity then explain the benefits of subscribing to Twitch while being their usual quirky selves. Viewers can expect to enjoy professionally moderated live chats, express their emotions through special emotes, and watch VODs of past broadcasts. They can even gift subscriptions to others, just like they could buy a subscription for duplicate Jester.
  • 02:05:00 This section of the video features a lighthearted exchange between the players where they find a drawing tool and discuss what kind of drawings they can make while staying within Twitch's terms of service. They suggest drawing things like chubby snakes, balloon swords, and even a cucumber with two tomatoes. The players eventually set the drawing tool aside to go look for their missing character.
  • 02:10:00 In this section, the group discusses their hit points and rolls to determine their journey through the Hellcatch Valley. They gain an extra day of travel thanks to a storm pushing them forward and continue on through the verdant jungles of the Oderan Wilds. The final day of travel is also uneventful, with the group noticing a structure being lit up in the distance.
  • 02:15:00 In this section, the group returns to the city of Jrusar on a battered skyship that makes it to the Aerie Spire. They consider throwing their prisoner back into the hole but decide against it. They also check the orb that they pulled off of Laudna, and it remains dark, indicating that she may have found out about it. They do not recognize a second airship that arrived before them and go to check on their prisoner, who is not doing well. They plan to take him to Eshteross for extreme protection. Liam's character Orym checks for anyone watching before pulling out a spyglass he took from Fearne.
  • 02:20:00 In this section, the group descends the outer staircase of the ship and lands in the Aerie Spire, where they see numerous simurghs circling overhead and families gathering. Ashley tries to see the name on the other ship, The Herald's Breath, while Xandis talks to the representative of the skyport. They all gather in the center of the main dock and thank Xandis for saving their asses. Travis suggests upgrading the aesthetic of Xandis' ship after the jolts they experienced.
  • 02:25:00 In this section, the Mighty Nein have completed their trip and payment to Chetney, the airship captain, and head to the Core Spire to continue their quest. After some bickering and joking around, the group arrives at the spire and discusses the need for concealment to avoid detection. Ashley and Sam exchange banter about the coin from a previous encounter, leading to a discussion about what motivates them and the potential danger of chasing the feeling of uncertainty and danger.
  • 02:30:00 In this section of the transcript, the Mighty Nein arrive at Eshteross' manor in search of Thull and knock on the front door, but receive no response. Orym suggests using magic to see if Thull is nearby, but Laura knocks on the door before they decide. Orym notices something in the window that may indicate Thull's presence.
  • 02:35:00 In this section of the video, the group breaks into Eshteross' estate to find it abandoned, but with someone upstairs. Suddenly, they hear the creaking of wood from upstairs and different shifting metals with chains being pulled, and doors being closed. Eshteross himself comes down the stairs, showing them a safe path through his dimly-lit estate and enters his study, unlocking a hidden trapdoor above the entryway. They gift him something and he thanks them as he lights up the fireplace in his study.
  • 02:40:00 In this section of the video, the group is deciding whether to take their delivery to the Core Citadel or to the Chandei Chambers to deliver their bounty. The decision ultimately lies on whether they want to be anonymous or bring some attention to themselves. They then discuss the possibility of finding someone who can perform the ritual to bring back the dead and are informed by Fearne that it is a very difficult and rare technique. However, she does have a connection in the Parlor of the Collective, Manaia Turei, who might be able to help them with their transportation needs. It is noted that this favor is translocation and that it may take up to three years to complete, but they may be able to use Manaia as a means of transportation to get to where they need to go.
  • 02:45:00 In this section, the Mighty Nein receives a reward from Lord Eshteross for closing the loop on the individual they were asked to investigate. He presents them with a lockbox filled with platinum pieces, which some members are hesitant to accept. The group discusses their next steps in asking for help from either the Chandei Quorum or the Tempest, and they ultimately agree to try reaching out to the Tempest first through a message sent by Jester. They are still waiting for a response and considering their options.
  • 02:50:00 but they decide to leave Laudna's body in a safe place and go on a search for help. Liam reveals that his father and husband couldn't be brought back to life due to the specific magic used when they were killed by the same people who killed Will. Despite the risk, they decide to keep pushing forward and search for a solution. Taliesin suggests taking some of Laudna's belongings, but with the intention of returning them later. They leave her body and prepare to continue their search.
  • 02:55:00 In this section, the Mighty Nein search Eshteross's belongings and find a Pearl of Power, an immovable rod, and other items. Eshteross expresses fear upon learning that figures in the Cerberus Assembly of Wildemount are involved in what they are seeking. The Nein show him the green vials they discovered, revealing that they are in too deep to pull out now. The conversation ends with Beavis and Butt-Head jokes and laughter from the party.

03:00:00 - 04:00:00

In this episode of Critical Role, the Mighty Nein continue their investigation into the mysterious events happening in the city of Jruzar. They speak with Eshteross and learn more about the growing wealth of retired woman Hexum, and successfully attune to the items they received. The group later meets with Mistress Orlana Seshadri and negotiates for more than just the platinum and gold bounty. They also discuss their concerns about the Cerberus Assembly's involvement in illegal activities and the group's missing friend. The Mighty Nein later delves into Ashton's memories, experiencing strange phenomena and seeing fragmented glimpses of the past, leaving them with more questions than answers.

  • 03:00:00 In this section of the Critical Role episode, the group speaks with Eshteross and learns that Hexum's wealth has been growing in recent years, despite being an openly retired woman with a stagnant fortune. Eshteross warns the group that this mystery is Exandrian-wide and offers them his support. Later, the group requests leftover baked goods from Eshteross, with Ashley asking him to save some for Laudna in case she wakes up and feels hungry. They also inquire about health potions before heading out to the Aerie Spire to meet with Orlana Seshadri. Travis suggests that Eshteross work on making his home more comfortable if he's trying to entice someone into a trap, but Eshteross expresses his belief that if someone is looking for him, they'll come. The group warns him that Hexum is fast and can create shadow duplicates.
  • 03:05:00 In this section of the video, the group discusses their next moves and decides to take a short rest to attune to the items they received. They also discover a vial that can heal, which was hidden underneath the chair. They discuss the amount of platinum found and decide to get the residuum out of the hole before showing it to anyone. Sam suggests putting the lead box in his body, but the group decides against it. They also mention the potions they found in the hole.
  • 03:10:00 In this section, the group distributes the Potion of Possibility and prepares to meet with Mistress Orlana Seshadri. They pass by the wealthier homes and busy streets of Jrusar before reaching the Chandei Chambers, where they are stopped by a group of wardens. After explaining their purpose and showing the bounty they've collected, they are brought to a side chamber and told to wait. As they wait, they hear crickets and feel the stillness of the night before Mistress Orlana Seshadri emerges.
  • 03:15:00 In this section, the group presents themselves to Lady Orlana and requests to show proof of their mission. After some discussion, they show her the hole where they've hidden the captured bounty. Lady Orlana seems impressed and recognizes the group from a party they had previously attended. They negotiate for more than just the platinum and gold bounty and express their desire for information and favors in return. The group also reveals their interest in restoring their fallen friend to life and discusses The Nightmare King with Lady Orlana.
  • 03:20:00 In this section, the Mighty Nein update Allura on their encounters with Artana Voe and the Nightmare King, as well as their suspicions about the Cerberus Assembly's involvement in their plans. Allura seems receptive to the information, but asks for proof of the Assembly's involvement. Though the group lacks concrete evidence, Caleb and Caduceus mention the symbol they saw on the crates, prompting Travis to sprinkle some of his sawdust on the ground to draw the symbol. Caduceus then reveals he has one of the black crates in the Hole, but the group realizes they lost the special black box that had the most valuable contents.
  • 03:25:00 In this section, the Mighty Nein discusses their lack of evidence to back up their claims about the Assembly and their illegal activities. Beau suggests using scrying magic to locate the orb, but they realize that they don't have enough information or proof to provide the Assembly with anything of value. The group shows the warden an image of the man they saw with Thull, and although they are unsure of who he is, they confirm that it was not Ludinus. The warden commends the group for capturing Treshi and offers them the bounty, but cannot do anything else without more evidence. The Mighty Nein notice several individuals keeping watch around them and realize that they are being monitored.
  • 03:30:00 In this section, the Mighty Nein discuss their plans for finding their missing friend and come up with a lead that involves the help of Manaia Turei at the treescapes. They also receive their payment for their recent mission from Mistress Seshadri and try to inquire about anyone who can help them with divine favors or miracles, to which she suggests they use their gold to find someone who can provide such services. The group also asks about the Apogee Solstice, but she seems unfamiliar with it, causing some suspicion amongst the group. They later inspect the chest and find it full of gold and platinum pieces.
  • 03:35:00 In this section of the transcript, the party discovers a large amount of treasure in a hidden room and divides the wealth amongst themselves, including setting some aside for Laudna. They then discuss where to spend the night, ultimately deciding on the Spire by Fire, where they are welcomed by Ishir the katari and given safe and comfortable rooms for the night.
  • 03:40:00 light up and glow. In this section of the episode, the party settles into their rooms at the inn and prepares to use Imogen's mind reading abilities to delve into Ashton's memories. They pay extra for the rooms and enjoy a meal before attempting the spell. With guidance from Imogen, they successfully enter Ashton's memories and see a glimpse of the crates and the crystal vials before the memory ends abruptly with the ground glowing with runic sigils.
  • 03:45:00 In this section of the video, the group tries to piece together what happened to Ashton and what events led up to his current state. They attempt to tap into Ashton's memories and witness fragmented glimpses of the past, including a white flash, falling from a balcony, and running through alleys. They also see Milo tending to Ashton's wounds and using a strange gray vial to heal him. The group is left with more questions than answers, and the mystery surrounding Ashton's condition deepens.
  • 03:50:00 In this section, the group experiences a strange phenomenon where they see different versions of their friend, Ashton, replaying in a loop. Imogen sees stars through a glass-like structure and experiences bleeding from her nose, while Ashton replays different aspects of his life. The group tries to snap out of it, and Sam's character, Fresh Cut Grass, realizes Imogen is missing. The strange experience ends with the group feeling lost and disoriented.
  • 03:55:00 In this section, the group realizes they are trapped inside Ashton's mind, surrounded by fractured rooms of glass. Sam tries to push through the glass to no avail but eventually uses the Sending spell to communicate with Imogen and make his escape. As he pulls out of the space, the memory of Fresh Cut Grass gets imprisoned in a crystal chamber. Fearne and Orym tend to Ashton's nosebleed while the group tries to figure out how to wake up from the dream. Sam turns into Ashton and is urged by Laura to concentrate on her hand to push through the glass and reach her, while she casts Sending and Command spells on Ashton.

04:00:00 - 04:35:00

In this section of the Critical Role episode, the Mighty Nein continues to navigate through the strange memory of Ashton, attempting to wake him up by casting spells and checking his head. They also reflect on their chaotic experiences and speculate on the implications of a Potion of Possibilities. Later, they head to the Aerie Spire to meet Manaia Turei, a druid who may be able to help them with their travels. They attempt to send a message to the Tempest and encounter a half-elven woman with antlers and autumn leaves, before presenting the body of Laudna to Keyleth and entering a strange location. The episode ends with the group expressing their excitement for the next session.

  • 04:00:00 In this section of the video, the group finds themselves in a strange memory of Ashton's. They attempt to wake him up from the memory by casting spells and checking his head. As they explore, they discover two shadowy shapes that resemble Imogen and Letters. Sam, who is in control of Ashton's body, tries to move around and flex his muscles but finds that everything hurts. With the strength comes pain, but the group continues to search for a way out of the memory.
  • 04:05:00 In this section, the group continues to suffer through the loops of memory, trading theories, and suggestions as they try to find a way to break free. Taliesin suggests punching himself in the head, but unfortunately, he can not regain control of his body and only causes himself damage. Eventually, Jester commands Ashton to wake up, and both of them shatter the glass around them, leading to an overwhelming sense of darkness as they vanish into opposite directions. They eventually all wake up, and Jester and Liam attempt to heal Ashton as he coughs up blood, while Orym grows some lavender for him to inhale.
  • 04:10:00 In this section of the video, the characters discuss the aftermath of an encounter where one of them was exposed to a Potion of Possibilities, and they were able to see all the possibilities of his life at once. They speculate that this potion may have connected him to something bigger, and they ponder the implications of being able to control it. The characters also reflect on the chaotic and random nature of their experiences and try to make sense of it all. Despite the confusion, they find humor and camaraderie in their shared experiences.
  • 04:15:00 In this section of the video, the group discusses the strange shadows they saw while inside Thull's lair. Though some of them saw the little shadows, others did not, and they reflect on what this could mean for their future endeavors. They also talk about their own identities and how much they truly know about themselves. The group decides to rest for the night, and the next day, they discuss what their next steps should be, with Laura deciding to cast a Sending spell on Delilah Briarwood, simply saying "Bitch."
  • 04:20:00 In this section, the Mighty Nein head to the Aerie Spire to talk to Manaia Turei about bringing back Laudna. They retrieve her body and take the gondola up to the Collective of Bodhan, where they are led to an interior forest at the center of smaller office-like structures. They eventually find a female gnome, who appears to be in her 40s, and has a massive wreath of dark hair.
  • 04:25:00 In this section, the Mighty Nein meet with Manaia, a druid who may be able to help them with their travels. They attempt to send a message to the Tempest, but encounter some interference. As they wait for a response, Manaia becomes impatient and Liam's character, Orym, scans the trees. Suddenly, a bright green light emits from a tree trunk and an oval gateway appears. A half-elven woman with antlers and autumn leaves steps through, looking a bit frazzled but friendly. Orym steps forward to greet her.
  • 04:30:00 In this section, the group presents the body of Laudna to the Tempest, Keyleth, whom they met in Whitestone. Keyleth recognizes Laudna but appears confused that she looks different from the last time they met. Keyleth agrees to help them and leads them through a magical tree gateway to a strange location with buildings and a castle on a hill. The episode ends with the group entering the new location, excited and emotional.
  • 04:35:00 In this section, the episode of Critical Role concludes with emotions running high as Taliesin, the last player of the night, thanks the group for their gameplay and declares his love for them. The episode ends with everyone expressing their excitement for the next session.

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