Summary of [StayAtHomeConf] Tripu - Abusing ECMASCRIPT for fun and enlightenment

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00:00:00 - 00:25:00

In this video presentation, Tripu covers a range of topics related to ECMAScript and JavaScript. He provides an overview of the standards organizations that web and software engineers should care about, with a focus on ECMAScript's evolution. He discusses modernistic projects, including engines written in JavaScript for JavaScript, subsets and variations of JavaScript, and transpilers like Babel. Tripu explores the use of JavaScript in the cloud and on small devices, revealing that Flash was written using a form of JavaScript. Lastly, he clarifies some of the remaining questions from the audience, including the relationship between W3C and WHATWG and the importance of starting with vanilla JavaScript before moving on to typed implementations.

  • 00:00:00 In this section of the transcript from a video on ECMAScript, the presenter, Tripu, introduces himself and his background in software development, as well as the topics that will be covered in the presentation. He explains what Akoma or ECMA is, its history as an organization that produces standards and technical reports, and the companies that are members and involved in shaping JavaScript. He also provides a link for viewers to access his presentation and mentions that he will be discussing how ECMAScript can interact with JavaScript, along with some animistic projects and edge cases of ECMAScript.
  • 00:05:00 In this section, Tripu explains the standards and organizations that web and software engineers should care about, with a focus on ECMAScript or JavaScript. The main organization is the W3C, which releases specifications for various programming languages such as C-sharp, Dart, JSON, and JavaScript, as well as the internationalization API. Specifically, the ECMAScript standardization is the most important one for JavaScript developers. Interestingly, there are also standards for thermal cooling, Xmas script components for small devices, and Santa Claus markup language.
  • 00:10:00 In this section, the speaker talks about the history of ECMAScript versions and how the ecosystem has improved with frequent updates and healthier standards. They note that the official designation for the updates is using the year, but many people also use the number. The current version is ECMAScript 2019, released in June of last year, and the next update is coming in June of this year. The speaker also mentions the shift in Akamai's development process from a closed model to Github, where anyone can contribute, and showcases the number of pages per spec per version, with ECMAScript 6 having the most significant jump to almost 600 pages. Finally, they discuss evaluating JavaScript functions within JavaScript code, cautioning against using the "eval" function and showcasing a safer and more efficient way to do it.
  • 00:15:00 In this section of the video, the speaker talks about the concept of simulated multiverses and suggests that we are living in a simulation that is being run with JavaScript. The speaker presents several pieces of evidence to support this thesis, including the fact that reality is slow and ugly, weakly typed, and often missing callbacks. The speaker then moves on to discuss modernistic projects, including engines written in JavaScript for JavaScript, subsets and variations of JavaScript, and transpilers like Babel.
  • 00:20:00 In this section, the speaker discusses the use of JavaScript in the cloud, from cloud-based IDEs like Code Anywhere and Cloud9 by Amazon to the emulation of an old browser within a modern browser using JavaScript. The speaker also explores the use of tiny implementations of JavaScript for small devices, such as Duktape and MJS. Additionally, the speaker reveals an interesting fact that Flash was written using ActionScript, a form of JavaScript. Finally, the speaker mentions their personal experience with programming with ActionScript 3 during the Indigo Dahl days and invites those interested in job opportunities to follow the provided link.
  • 00:25:00 In this section, Tripu answers various remaining questions from the audience. He clarifies that there is no way to confirm if we are inside a simulation, and that it's always good to start with vanilla JavaScript before moving on to typed implementations. He also briefly explains the relationship between the W3C and the WHATWG, stating that they are now working together but have separate rules and sometimes feed information to one another. Overall, he thanks the audience for attending and appreciating his presentation.

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