Summary of Rajiv Vaid Basaiawmoit. #Gamification and #Storytelling.

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00:00:00 - 00:20:00

Rajiv Vaid Basaiawmoit, a game designer, discusses how games can be used to improve collaboration, communication, and learning. He explains how games can be used to solve real-time problems, and how they can be used to encourage competition while still being cooperative.

  • 00:00:00 Rajiv Vaid Basaiawmoit explains how, in his experience, collaboration can be improved by focusing on the learning value of games. He also discusses how technology can't save us, and how we need to develop communication skills.
  • 00:05:00 The speaker defines collaboration as a process of working together to achieve a common goal, and discusses how it can be improved by training and practice. He then discusses games and gamification, and how they can be used to improve collaboration.
  • 00:10:00 Rajiv Vaid Basaiawmoit, a game designer, discusses the use of games in order to encourage cooperation, training, and learning. He discusses how games can be used to solve real-time problems, and how they can be used to encourage competition while still being cooperative.
  • 00:15:00 Rajiv Vaid Basaiawmoit discusses different types of games, their popularity, and how they can be used to teach or simulate real-life situations. He also covers the dangers of bad gamification design and how to avoid them.
  • 00:20:00 Gamification is a technique used to increase the motivation of an individual in order to achieve a desired outcome. Pain squad, an app developed by Gardner, is an excellent example of a successful gamification intervention. The app rewards children with cancer for recording their pain and giving them a sense of purpose. This in turn improved their pain recording rates by almost eighty percent. Care must be taken when designing gamification interventions, as bad design can lead to diminished creativity in problem-solving.

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