Summary of Key Mechanics: Timers!

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00:00:00 - 00:20:00

This video is about how to use timers in a role-playing game, specifically Dungeons and Dragons. Jagan provides three examples of how timers can be used, including a chase scene and a swarm timer. He stresses the importance of setting proper precedents with your players so they know when it's time to "shut up and get in the game."

  • 00:00:00 In this video, Jagan introduces the timer and its importance in D&D. He provides three examples of how timers can be used in D&D, including a chase room and a swarm timer. Jagan stresses the importance of setting proper precedents with your players so they know when it's time to "shut up and get in the game."
  • 00:05:00 This video explains how to use timers in a game, and how to use them to create an intense feeling of time pressure. The main point is that timers should be used to push the game constantly forward, and that the DM should be constantly aware of the passage of time. If you have a full group of players, you should avoid using timers that go above five players.
  • 00:10:00 In this video, key mechanics for timers are discussed. The first tool is a bright, easy-to-read one d4 that is placed on the DM's rolling box or in a high place where everyone can see it. The countdown timer is then used when it is someone's turn, and when it reaches zero, the d4 is removed and the event happens. The second tool is a boggle timer, which can be used to determine the outcome of an event in different ways, such as imminent doom, swarm, or bridge. Finally, a Jackal Carl Creepy and scary event is described, in which the players have four rounds to cross a room filled with giant cockroach slime eggs before they are devoured.
  • 00:15:00 In this video, the author covers the key mechanics of timers: swarm timer, chased timer, and key mechanic. The first two timers create a sense of urgency or excitement, while the key mechanic is the most complex and allows for more strategic play.
  • 00:20:00 The video discusses how timers work in role-playing games, and how to make a chase scene that is not too easy or too hard for the players. The key is to practice ahead of time so that the players can expect the chase to be exciting.

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