In this talk, Jonathan Blow discusses the benefits of deep work, how it changes a game developer's outlook and skills, and how it can be used to generate new ideas. He also offers strategies for avoiding distractions and preventing burnout.
Jonathan Blow discusses the difficulties of developing long-term projects, and how it can be psychologically tiring. He discusses his experiences with Braid, and how it aimed to be an emotional expression with complex gameplay. However, some people did not understand it well, and he felt lonely after the game's release.