Summary of action button reviews boku no natsuyasumi

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00:00:00 - 01:00:00

The video discusses the game "Boku no Natsuyasumi," which was released in Japan in 2000. The game is set during the protagonist's summer break from high school, and follows his 31 days spent at his aunt and uncle's house in rural Japan. The game was well-received by critics, and is still considered a modern classic.

  • 00:00:00 This video reviews the game Boku no Natsuyasumi, which is set during the summer break of the protagonist's high school life. The game was developed by Millennium Kitchen and written by Kaz Ayabe, and was designed and directed by Ayabe. The game was published by Sony Computer Entertainment Japan.
  • 00:05:00 The video game "Boku no Natsuyasumi" is a PlayStation game released in 2000, 2002, and 2007. The game follows the character Boku Kubota, who spends 31 days at his aunt and uncle's house in rural Japan. In 2009, a sequel was released for the Sony PlayStation Portable. Ray Barnholt, a fan of the game, interviewed Kaz Ayabe about the game in 2016. Ayabe said that contrail only involvement themselves minimally in Boku no Naziyasumi's development cycle, and that Millennium Kitchen only provided feedback for the game's development once.
  • 00:10:00 The two videos compare and contrast the two JRPGs "Boku no Natsuyasumi" and "Dragon Quest VII". "Boku no Natsuyasumi" has a visually striking background painting that serves as the layer for a group of delinquents, while "Dragon Quest VII" does not have an explicit background scene. The two games also have different control schemes; while "Boku no Natsuyasumi" has an "exact control scheme", "Dragon Quest VII" does not. Additionally, the two games have different introductions; while "Dragon Quest VII" has a shortened intro chapter, "Boku no Natsuyasumi" has a longer, intro-less chapter. The two videos end with a comparison of the two games' endings. "Dragon Quest VII" has a more "gutsy" decision to not have any fights in its opening chapter, while "Boku no Natsuyasumi" lands in the "jackpot of cultural treasure" for its inclusion of a slime in the first chunk of the game.
  • 00:15:00 The video reviews the game "Boku no Naziasumi," discussing its similarities to Dragon Quest 7 and its importance to the series. The video then focuses on the first game of the series, which it deems as a "Urban legend" on the level of tokimeki Memorial.
  • 00:20:00 Boku no natsuyasumi is a 2000 video game released in Japan for the PlayStation. It tells the story of a young boy's journey through childhood and adolescence, set against the backdrop of a rapidly changing Japan. The game was well-received by critics, and is still considered a modern classic.
  • 00:25:00 The video reviews a game called "Boku no natsuyasumi" which was released in 1995 in Japan, but has yet to be released in the United States. The game has been translated as "My Summer Vacation," but the English translation does not accurately reflect the Japanese title. The game's box art has been altered four times, the last time being in 1995, and the game was never released in the United States. The video's contributors suggest that the title should be translated as "My Summer Break" or "My Summer Vacation."
  • 00:30:00 In this YouTube video, a Japanese speaker reviews various first person pronouns, including "I," "Boku," and "Ode." The speaker notes that these pronouns have different meanings depending on the context, and that adults often use "Boku" as a second person pronoun when addressing a boy. The speaker also points out that Boku's full name, Boku Kubota, is hilarious.
  • 00:35:00 The video discusses Boku no Natsuyasumi, which is the full title of the game in Japanese and English. The game is set in a specific time period in Japan and has a retro sensibility. The game was released after the PlayStation 2 had already released in Japan, which gave Sony an advantage in the market. The game was poorly received because it was not an action game and was released at a bad time relative to the launch of the PlayStation 2.
  • 00:40:00 The video discusses the localization of the PlayStation 1 game "Boku no natsuyasumi," which was unsuccessful due to the release of the PlayStation 2. The video then discusses the difficulties of translating Japanese text boxes into English, and how this would have made the game less Japanese. The video ends with a discussion of the game's ultimate destiny, which is to remain Japanese despite never receiving an English translation.
  • 00:45:00 In this first episode of Action Button season two, host Ryota Kasahara discusses his love for the PlayStation 2 game, Boku no Naziasumi. He recalls how one of his former Sony colleagues recommended it to him, and how he soon started playing it. The episode then moves on to discuss the 2006 release of Final Fantasy XII for the PlayStation 2, and how Carlos Santana, one of the game's composers, had an impact on Ryota.
  • 00:50:00 The section chief takes a quiet moment to take out his toothbrush and toothpaste, and then starts to brush his mustache. He looks me dead in the eye and says, "Don't play Bogan or naziasumi." My buddy and I stare at each other across the cubicle aisle in disbelief. The section chief returns to his desk and my friend says, "For Better or For Worse, the Section Chief gets older than other people."
  • 00:55:00 The video discusses the second or third reason that people move to Japan, which is usually to meet Japanese women. A co-worker of the narrator's father bought into this story and pursued a relationship with the narrator. The narrator recalls a similar conversation with his girlfriend, in which she confused Japanese culture for animal nature. He admits that he has also made this mistake in the past.

01:00:00 - 02:00:00

This video is a review of the game Boku no Natsuyasumi, with a focus on the controls and user interface. The reviewer likes the simplicity of the controls and the way that the game can be played with one hand. They also appreciate the way that the inventory menu is designed and the way that it communicates the game's commitment to elegance.

  • 01:00:00 This 1-paragraph summary is about a video called "action button reviews boku no natsuyasumi." The video is about a foreign co-worker's opinion of a video game called Boku no natsuyasumi. The co-worker says that the game is beautiful and represents Japan beautifully.
  • 01:05:00 The video discusses the Japanese film "Boku no natsuyasumi," or "My Country's Summer." The film is about a child's memories of summer spent with his father in the countryside. The child reflects on the movie and how it has impacted his own memories of summers spent with his father. The child also reflects on the Japanese culture of romanticizing childhood summers. The video concludes with a discussion of the American film "Only Yesterday," which is about a Tokyo woman who falls in love with the countryside during her vacation.
  • 01:10:00 This YouTube video features a discussion between a work uncle and a nephew about Tokyo and the different ways that people from Tokyo experience the summer. The uncle tells the nephew that when people from Tokyo visit the enaka, Tokyo's countryside, they feel like they've seen a part of Japan that is "the matter-of-fact sort of thing anyone in Tokyo can just go and do." The video also features a discussion between the uncle and a co-worker about a girlfriend's trip to see her family in the enaka. The co-worker tells the uncle that he is jealous of the girlfriend because she is able to go home and see her family.
  • 01:15:00 In "Boku no Natsuyasumi," you play as a young boy visiting his aunt and uncle in an unspecified part of Japan. You enjoy activities such as kite flying, beetle wrestling, fishing, and firecracking. You can access a forest and a beach, but you never step foot in the nearby town. You can see your aunt and uncle and older girl cousin and younger girl cousin from your bedroom window. The game makes you feel the love and happiness emanating from the bottom of Love's door.
  • 01:20:00 Boku no natsuyasumi is a story about adults and their memories of the aftermath of World War II in Japan. If you watch the television broadcast commemorating the 30th anniversary of Japan's surrender on August 15, 1975, you can catch a ceremony in which a small child dreams of the sunflower field being bulldozed. The story weaves together multiple strands of loss, moving on, and nostalgia. In 2006, while trying to finish the game, the author realized he did not own the original disc and did not put it back into his Playstation 2. He spent the next weekend watching baseball on television. The section chief asked him if he thought they should translate and ship the game to the west, and the author commented on the game's clever time mechanic and its Purity as an experience in learning to consider a place home.
  • 01:25:00 The video reviews two different games - Boku no Natsuyasumi (AKA "Boku no Naziasumi") and Boku no Naziasumi 2. The reviewer finds that while the content of the two games are different, the overall experience is very similar. The reviewer appreciates the modernity of the games, and finds particular joy in playing older games on a modern console.
  • 01:30:00 The video reviews the boku no natsuyasumi control scheme, which modern video game players often call tank controls. Players press the left and right directional buttons to rotate the main character and press forward to move forward. The control scheme makes sense if you consider the up directional button as standing in for a gas pedal. The very first time I played Resident Evil with my brother and my brother's best friend Zach Williams, we described the controls as like asteroids. Resident Evil's designers shrewdly chose the quote-unquote tank controls control scheme because their creative instincts commanded them to present the game's action from fixed cinematic camera angles. This decision landed upon video game design history like a lightning bolt. Nobody argued back in 1996 about how video games should or should not try to resemble movies. Back then, it just blew our minds that we could in Resident Evil sort of play a movie and watch our character scale in and out while navigating up or down a hallway that felt viscerally more like a three-dimensional space than a grid-based two-dimensional one. Resident Evil's designers treading new ground in camera angle presentation would not have made such a big impact on the world if they hadn't on a occasion gotten wacky with it. The Resident Evil
  • 01:35:00 The video reviews "Boku no natsuyasumi," which features a static camera angle that lets the player control the entire sequence with only one button. The controls in this game are much different than those in other mainstream console video games, and may be more user-friendly.
  • 01:40:00 Boku no Natsuyasumi lets you play the game with one hand if you want. The controls are elegant and simple, and the game is more welcoming of essential mechanical elegance.
  • 01:45:00 In "Boku no Natsuyasumi", the player uses the action button to make choices and dialogue, and the button to make Boku run during traversal segments. The button to cancel menu choices is also the same button as the Run button, so you can still play the game one-handed. The inventory menu especially communicates the designers' commitment to elegance. You can only fish at a few select Waterside locations and you can only fly your kite at one location at a fishing location, but you can wield your fishing rod by simply pressing the action button. The bug net keeps the other equipment company inside this menu.
  • 01:50:00 This video reviews the user interface of the game Boku no Natsuyasumi, which has more steps than any other menu in the game. The narrator explains that the menu spans two screens aligned side-by-side, and that by moving the finger cursor and pressing the interaction button, the player can interact with objects on the left screen.
  • 01:55:00 The video discusses the inventory menu in Boku no Natsuyasumi, which is the only on-screen user interface in the game. The menu represents the only user interface instances in the game, and it takes an inverted approach, showing instead that small framed photograph screenshot of the precise game state surrounded by every common piece of user interface paraphernalia. What this means is that events only exist as flashbacks from boku's nightly pre-bed journal writing time. It is relevant to hagiograph the user interface of Boku no Natsuyasumi before dissecting the game's mechanics flow and story.

02:00:00 - 03:00:00

In "Boku no Natsuyasumi", the player controls a boy in his summer vacation in his aunt and uncle's house. They catch bugs and explore the countryside, but there is a hidden agenda: the player's uncle has been stealing watermelons from the local farmers. The player has a choice of whether to confront the uncle or not. The game has a 15-ending point system, and the player can only achieve them by completing various tasks during the course of the game. The game is heavily textured and has a strong narrative, with pre-baked elements inserted into the game's day-to-day life.

  • 02:00:00 Boku no Natsuyasumi is a video game that lets you experience the sounds of nature, including the wind, water droplets, and insects. The game has a unique soundscape that changes depending on the time of day and location.
  • 02:05:00 Boku no natsuyasumi encourages the player to enjoy each day like an episodic sitcom, by exploring and interacting with the characters, catching bugs, fishing, flying kites, wrestling, and more. The game saves every day at bedtime, so players can revisit the game any time they like.
  • 02:10:00 This video reviews the action button game Boku no Natsuyasumi, which has players trying to relax on vacation by playing through the game multiple times. The first playthrough is done on a single memory card block, the second playthrough is done on a continuous save file, and the third playthrough is done trying to make separate memory card blocks for every day of the game. After playing through the game three times, the player is given the option to unlock the fifth and final ending. It is revealed that the player can earn one of the three good endings by playing through the game differently each time.
  • 02:15:00 In "Boku no Natsuyasumi", the player controls a boy in his summer vacation in his aunt and uncle's house. They catch bugs and explore the countryside, but there is a hidden agenda: the player's uncle has been stealing watermelons from the local farmers. The player has a choice of whether to confront the uncle or not. The game has a 15-ending point system, and the player can only achieve them by completing various tasks during the course of the game. The game is heavily textured and has a strong narrative, with pre-baked elements inserted into the game's day-to-day life.
  • 02:20:00 In this video, action button reviews boku no natsuyasumi, the player learns about the boku no natsuyasumi family and their experiences since the death of their son three years ago. The family wears kimonos and sparklers on the morning of August 15th, a priest comes to visit, and the player is left alone in the house. The player can talk to boku's Aunt and hear a Frank story centered on the fact of the boys having died when the family leaves the house on August 15 1975 to pay their respect to their dead beloved little boy's grave. If the player watches television in the living room, they will see a broadcast of a ceremony at Hiroshima Peace Memorial Park commemorating the 30th anniversary of Japan's surrendering to the Allies.
  • 02:25:00 In this video, the player learns about the game's final two obstacles, the Beehive and the Old Tree, and how to overcome them. Once these are defeated, the player unlocks the Sea road and can access the rest of the game world.
  • 02:30:00 In this video, the author discusses how to obtain the "action button review" for the game "Boku no natsuyasumi." This button allows the player to quickly return to the dinner table, skipping key story events that would otherwise be important to the completion of the game. The video also discusses how to encounter and befriend the wolf girl Saudi, who has set up a motion-sensing camera to photograph wildlife. By befriending her, the player can eventually reach the mountain path to the forest, which was previously inaccessible.
  • 02:35:00 In the last 10 days of Boku no NaZiasumi, you'll experience plot action in the form of Boku getting sick, meeting Saudi, and learning about her brother's death. On the last day, you'll also learn about Shirabe, a young girl who loves Boku.
  • 02:40:00 In this video, field she tells you to leave her alone, and you do. When she comes back, she gives you a present - a sunflower bouquet - which makes you think about your dad. He calls and tells you that your mom has given birth to your baby brother. You might have snuck out to see fireflies the night your mom gave birth to your baby brother, but you don't remember. Field tells you that if you catch all 60 species of insect, you can graduate from high school and become a pottery apprentice to your uncle. You go back and playthrough the game again to make sure you catch all the insects. You catch the big fish on August 9th, and then you Graduate from Art School and work for a large corporation. You get the True Ending, which feels real and good.
  • 02:45:00 In this video, a player reviews the game Boku no Natsuyasumi, noting that it is a simple, leisurely point-and-click adventure game with multiple event opportunities, some of which can happen multiple times. The player describes the best ending of the game, which is based around Boku's summer vacation and his reunion with his childhood friend Shirabe and her husband Moe.
  • 02:50:00 The author of the video discusses the differences in Western and Japanese opinions of the game "Boku no Natsuyasumi 4." Many people found the game too Japanese and could not understand it, while others found it charming and pure. The author believes that more games like Boku no Natsuyasumi 4 are needed to broaden the gaming audience and to bring awareness to the importance of games as an art form.
  • 02:55:00 Boku no natsuyasumi, a game from 2000, is weird to modern Western critics because it is slow-paced and relatively niche. Jerry tokimeki Memorial, from 2007, is also weird because it hides its interface elements.

03:00:00 - 04:00:00

In the "Action Button Reviews" video series, the reviewer looks at the Boku no Natsuyasumi anime series and discusses various episodes. He talks about the series' focus on friendship and how the protagonist's journey to Kansas brings back memories of his own childhood.

  • 03:00:00 The video compares Boku no Natsuyasumi to other video games, noting that while the game asks the player to do things and makes itself ultimately about something, it doesn't fit the typical definition of a vacation game. The narrator goes on to say that we need more games like Boku no Natsuyasumi, which he defines as games that resemble vacations and ask the player to do things.
  • 03:05:00 Krista Lee describes Boku no natsugasemi, a game about summer vacation, as a "shenmue." It has a similar atmosphere to games like The Legend of Zelda and Animal Crossing, but is much harder and more hardcore. Players can win the game by seeing everything and helping everyone, or by completing the game without any help.
  • 03:10:00 In this video, the narrator reviews the game "Boku no Natsuyasumi," which is a simulation of a month in the life of a person in Japan in 1975. The game is designed to be relaxing, but the narrator says that, after playing it a few times, the stress of the game sinks in.
  • 03:15:00 In "Boku no Natsuyasumi," you play as one of four kids, each with a specific personality trait, who are tasked with rescuing kites from a rival kid. Completing various quests and challenges, as well as defeating beetles in battle, allows you to advance in the game. The game encourages conversations with other players, who can be traded beetles with, in order to improve your stats.
  • 03:20:00 In this video, beetle you know (a character in a video game) is pitted against other beetles in a competition. You can influence the behavior of your Beatles before the fight starts, but once the fight starts, you have no control. There are numbers you can look at to determine your chances of winning, but the details are not revealed. The stress of the competition can sneak in and take away your wins. The game is designed to be a larger narrative with many moving parts, and the stats of the beetles are not revealed.
  • 03:25:00 The video reviews Boku no Natsuyasumi, discussing the game's well-gazing anti-RPG conclusion and how it positions Beetle sumo wrestling in cuisine-like contrast to other RPGs. They also mention how the game is simple enough for children, yet deep enough for weirdos.
  • 03:30:00 Boku no natsuyasumi is a video game where the player must collect a variety of insects in order to progress. The game's critique of Pokemon's collect-a-thon mentality is evident, as well as its critique of Animal Crossing, which does not award the player anything for completing the game.
  • 03:35:00 The video reviews "Boku no Natsuyasumi," which is a Japanese video game in which the player has to make choices that affect the final outcome. The reviewer found the game's ending to be offensive, as it was a cop-out.
  • 03:40:00 The video reviews a video game, Tokimeki Memorial, and discusses how the game's "action button" affects the player's emotions. The video's writer reflects on how the game's final twist, which calls the player a liar and a writer, made him realize that he had played the game too much. He concludes by saying that Boku no Naziyasumi wanted him to not try to catch all 60 insects in the game, to follow his heart, and to not worry about his past mistakes.
  • 03:45:00 The author visits Kansas and goes to his old elementary school, Minneha Elementary, in Wichita. He reconnects with a friend from high school and visits various locations in the state, including the ocean and sunflowers.
  • 03:50:00 The video showcases action button reviews of the Boku no Natsuyasumi anime series, focusing on the episodes "Action Button Reviews: Boku no natsuyasumi" and "Action Button Reviews: Boku no natsuyasumi 2". The first episode discusses how the series' protagonist and Christina never met until they were introduced through Instagram Direct messages, and the second episode discusses how the protagonist has a long-term friend who he had never met in person. In the third episode, the protagonist decides to go to Kansas to visit his childhood favorite restaurant, Taco Tico, and finds out that it has closed down. However, he is reminded of his time in Kansas when a torrential rainstorm hits the sunflower field he had visited as a child. In the fourth episode, the protagonist goes to Kansas to visit his family and spends time walking around the sunflower field. In the fifth episode, the protagonist has aiphany while waiting for his flight at LaGuardia Airport and decides to go to Kansas to see the sunflowers in person. The sixth and final episode of the video shows the protagonist driving through beautiful Green Country and crossing into Kansas, where he visits the sunflower field again. He is greeted by the sunflowers
  • 03:55:00 The author talks about his life in Kansas, his experiences with video games and movies, and his eventual decision to become a vegetarian. He also discusses a memorable event from when he was a child, when he and his friend Brent drove down to Wichita to visit Mimsy.

04:00:00 - 05:00:00

This YouTube video discusses the experience of revisiting a childhood home and the emotions that come with it. The author reflects on how nostalgia can be a negative force, and how memories can never compare to the actual lived experience.

  • 04:00:00 The author recalls memories from his childhood and adulthood with great clarity. He recalls a time when he saw a huge ventilation fan in a hotel lobby and found it sinister. He also remembers his dad eating a free sample from a caramel corn shop. He recalls feeling fully nauseous upon seeing the structure.
  • 04:05:00 The YouTube user reviews various locations and memories in his life, explaining that memories cannot compare to the corresponding lived experience. He also discusses how memories can be shaped by surrounding context.
  • 04:10:00 This YouTube video reviews the experiences of a school-aged person who attended the school during the '90s. The person recalls various memories of the school, including a moment when the principal performed a secret wave to a group of kindergartners. They also remember a time when a girl who they did not know quickly left the line ahead of them. The video concludes with the person recounting their thoughts on the school and the girl who left the line ahead of them.
  • 04:15:00 The video opens with a discussion of a building in a small town that was formerly used to teach students between kindergarten and second grade. The video then goes on to discuss the school's Principal, who recalls teaching a student in that classroom during second grade. The video concludes with a description of the school's former geometry teacher.
  • 04:20:00 The video discusses a woman named Mrs Dunn, who had a significant impact on the life of the protagonist. Mrs Dunn had died in 2011, and the protagonist wishes he had known her better as an adult. His friends were getting hungry, and his dog needed to go to the bathroom, so he decided to go to the school to talk to some of the teachers. However, he realized that one of the teachers had known Mrs Dunn. The protagonist is conflicted about whether or not he wants to talk to her, as he knows that it's unlikely he will be able to.
  • 04:25:00 The author of this YouTube video recalls going to Taco Tico with his childhood friend Rohit on his birthday, and describes how good the food was. He then goes on to say that he eventually found another Taco Tico, which is also on Rock Road. He walks over to the restaurant to check it out, but is scared to enter because it might be the same Taco Tico as his childhood home. He decides to Google the address first and finds out that the Taco Tico is actually further down the street. He walks back to the rental car and tells Mimsy and Brent Porter about his plan to eat at the new Taco Tico.
  • 04:30:00 The author recalls walking to the playground on a summer day in 1985. He remembers the equipment being the same, the layout being the same, and the memories being too much for him to remember anything specific. He remembers a particular hole in the ground and a particular rock wall, and those memories calm him. He eventually sees the rock wall and the man-made hill below it and remembers the thrill he and his friends experienced when they sat on it.
  • 04:35:00 This video tells the story of a man who revisits his childhood home after 37 years. He walks around the neighborhood and remembers all the different things that have happened there. He tries to film his visit but is afraid to stare at himself in the camera. He gets emotional revisiting the place where most of his memories took place.
  • 04:40:00 The video discusses the experience of a young man, who as a child, was dared by another boy to throw a shoe into a hole in the ground. He recalls the events of Dec. 2021, when he and his friend Jared went to watch The Lost Boys together and Jared dared Carl zitterkoff to throw his shoe into the hole. Carl zitterkoff took off one of his Payless shoes and dropped it into the hole, and Jared told him they didn't shake on it. Carl zitterkoff shrugged and walked back into their house. About an hour later, he began eating an entire pizza with one mud-stained sock. The video ends with the young man recounting his experiences at Taco Tico and buying a copy of a book he'd read years earlier.
  • 04:45:00 The narrator goes to a grave and listens to an album from 1981. He remembers listening to the album when he was younger and feeling something deep in his soul. He then drives to a sunflower field outside Topeka and remembers the first time he heard the album.
  • 04:50:00 The speaker reflects on his childhood and how it felt different from now. He remembers how the sun would set earlier in the summer and how the flowers would wilt in the cold. He reflects on how nostalgia can be a negative force, how it can make people feel powerless and nostalgic for things that never really mattered. He compares nostalgia to a gong that bangs in the back of his head and how it's a reminder that memory is not good enough. He concludes by saying that he wants to be a vibration that shudders between too early and too late and that he wants to be the ends of himself.
  • 04:55:00 The narrator talks about how he has lost fragments of himself to the void over the years, and how he appreciates the moments that are good in life. He reflects on how he found himself again when he went back to the sunflower field for the second time. He reflects on the importance of living life well and how he will do that next time.

05:00:00 - 06:00:00

The video discusses the game "Boku no Natsuyasumi" and how it is reminiscent of real life. The player is able to interact with various characters in the game, but ultimately must catch a fish known as jumbo in order to progress the story. If they don't catch jumbo by the last day of the game, the game ends with a less elaborated ending. The player expresses hope for a perfect playthrough, but is sad to have not achieved it on the final day.

  • 05:00:00 The video discusses how nostalgia can affect people in different ways, with one example being that it can make them cry. The narrator recalls some childhood memories that are unpleasant, and thinks that Boku no natsuyasumi is trying to tell her that she can't always succeed in her childhood. She eventually makes plans to visit her aunt and uncle in Pennsylvania, but only after she finishes a project she is currently working on. Her uncle, who is Greek and married to her Polish aunt, joins Facebook one day and she saves his profile picture for when she inevitably has to talk about him. The video ends with a brief mention of Uncle George's death, which occurred the same day the narrator uploaded the previous installment of the series.
  • 05:05:00 The author reflects on the power of nostalgia, and how it can be both a source of comfort and a tool for reflection. He discusses how nostalgia can be used to connect with people from past memories, and how it is always evolving and changing. He concludes by sharing a story about meeting his father for the first time in years, and how nostalgia played a major role in the conversation.
  • 05:10:00 The author recalls a time when he and a friend were playing in a mall. The friend told him that in the end, everyone is an animal. The author reflects on this idea and wonders if it's true.
  • 05:15:00 The video reviews the game "Boku no Natsuyasumi," which is about a boy who visits a bedtime island and has a lot of fun. The narrator says that the game is reminiscent of real life and that it's a good way to relax. The shirt the boy wears when he visits the island is available only in sizes large and up and is only available online, for a surprise price.
  • 05:20:00 In "Boku no Natsuyasumi," players interact with office coworkers by pressing the action button to perform various tasks, such as squatting and bowing. If Boku encounters jumbo, a giant landlocked salmon, he will ask Uncle yusaku for help in making a lure. Once made, Boku can catch the fish by pressing the action button in time. If Boku fails to catch jumbo within a certain amount of time, Uncle yusaku will tell him to bring the hair he snatches off of the dog's back to him.
  • 05:25:00 In Boku no Natsuyasumi, players must catch a fish known as jumbo in order to progress the story. If they don't catch jumbo by the last day of the game, the game ends with a less elaborated ending. After reading a Japanese guide, the player realizes that catching jumbo gives them one point, and missing two other events gives them the highest ending. They decide to skip the fish and kites to avoid hurting a virtual dog, and skip the kites because the flying controls are annoying. They talk to kenbo every day and he always barks, whines, or sleeps, but no deeper interaction ever happens. By the end of the game, they unlock the ending in which Boku grows up to be his uncle's pottery apprentice.
  • 05:30:00 The video reviews a game called "Boku no Natsuyasumi." The player begins the game by watering morning glories and then goes on to explore the game world and meet various characters. However, the player soon realizes that he has missed one opportunity to collect a certain item, and determines to replay the game to collect the item. In the end, the player collects all eight kites and completes the game. The player expresses hope for a perfect playthrough, but is sad to have not achieved it on the final day.
  • 05:35:00 "Boku no natsuyasumi" is a video game where the player's main goal is to redeem themselves and stop being called a thief. It contains a realistic redemption arc and is beautiful to look at.
  • 05:40:00 This video reviews some of the characters from Sony's "almost mascots." It discusses how each character represents a piece of a blank slate for players to create content on, and how Sony's game studios converged upon this mission after many years of creativity happening in all directions.
  • 05:45:00 This video reviews Kazutoshi E's two PlayStation 2 games, Aquanauts Holiday and Tale of the Sun, and discusses their strengths and weaknesses. The video concludes that, while the games may not be universally acclaimed, they are both well-made and interesting.
  • 05:50:00 In a 2016 interview, Kazaya Bay described how Sony originally planned to release Boku no natsuyasumi for summer 1999, but delayed the game until 2000 because another producer considered it a "blunderous" idea to release a game about a summer vacation in the middle of autumn. Bay also tells Ray Barnholt that when he first pitched Boku no natsuyasumi to Sony, they told him several developers had already pitched games about summer vacation and said no, so they decided to make their own. Animal Crossing, released by Nintendo for the Nintendo 64 in 2001, is similar to Boku no natsuyasumi in that it asks players to collect bugs, catch fish, find fossils, and run errands for their neighbors. Boku no natsuyasumi ends in a "Flash" Kazaya Bay explained in the aforementioned interview with Ray Barnholt that people at the time often told him the Boku no naziasumi games ended too quickly and felt incomplete. After completing Boku no natsuyasumi such that it basically called him a liar, Bay planned a paragraph about how Buzz Kelly's boku no two plucky idol animations feel sometimes when you're just trying to stand around and enjoy nature
  • 05:55:00 The video reviews Boku no Natsuyasumi, a video game in which the player completes tasks such as watering flowers and conversing with a college girl in the woods. The video's narrator asks the viewer if they have played the game, to which the viewer responds that they have. The narrator then discusses how the game is unfinished and needs to be completed by the player. The video finishes by stating that Animal Crossing is a worky and grindy video game like any other, and that the player will enjoy every Animal Crossing that Nintendo releases.

06:00:00 - 06:10:00

The video reviews "Boku no natsuyasumi," a game where the player can relive a nine-year-old Japanese boy's real-life vacation in his aunt and uncle's house in Yamanashi, Japan in 1975. The reviewer talks about how the game made them feel rejuvenated and wanting to continue looking at important works and thinking about them going places through them embracing darkness when they needed to.

  • 06:00:00 "Boku no Natsuyasumi" is a game for current children, former children, and game players. It is a horrorless resident evil-like game, a fightless final fantasy game, and a dating simulation where you date your future self. It is a game for current children and former children, and it is a bold artistic mold breaker.
  • 06:05:00 The video reviews "Boku no natsuyasumi," a game where the player can relive a nine-year-old Japanese boy's real-life vacation in his aunt and uncle's house in Yamanashi, Japan in 1975. The game also allows the player to stay home or go outside and explore. By the end of the game, the player has experienced a robust narrative that looks AAA even alongside today's standards.
  • 06:10:00 The action button reviews boku no natsuyasumi video review talks about how the video game made the reviewer feel rejuvenated and wanting to continue looking at important works and thinking about them going places through them embracing darkness when they needed to.

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