This is an AI generated summary. There may be inaccuracies.
Summarize another video · Purchase summarize.tech Premium
In the "Tomorrow Corporation Tech Demo" YouTube video, Alan Blomquist showcases Tomorrow Corporation's internal tools for programming, debugging , and profiling. They have developed their own programming language, compiler, editor, debugger, build system, and game engine over the past decade. Alan discusses their use of time stamps and a profiler for debugging purposes, explaining how time stamps can be used to tag function activations and inspect specific events in a game. This feature is not a silver bullet but can be particularly helpful in certain situations. The system saves a session file with the timeline every time the game is run, which is integrated with version control. Additionally, the demo highlights the small amount of data required to save and replay timelines, making debugging more efficient and accessible to everyone on the team. This feature allows designers to send session files for debugging, even if they have local changes or are on different revisions in source control, reducing the risk of losing work. The speaker demonstrates how to use this system to identify and debug a memory stomp bug.
Copyright © 2024 Summarize, LLC. All rights reserved. · Terms of Service · Privacy Policy · As an Amazon Associate, summarize.tech earns from qualifying purchases.