Summary of Lore Delivery Systems

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00:00:00 - 00:15:00

This video explains how to create a lore delivery system for a dungeon that is both fun and informative for players. By making the system interactive and easy to access, players will be more engaged with the story.

  • 00:00:00 Lore delivery systems are a way for dungeon masters to make their worlds more relevant to their players. The first time that Matt Colville tried this, it failed, but the second time it worked well. In this video, he'll be talking about how he did it.
  • 00:05:00 The chain's chronicles provide players with information on the chain's battles and travels, and can answer any questions players may have. However, one problem with this system is that it was not easy for players to access this information. The second system attempted to make this easier by having a narrator explain the information to the player. However, this system too failed because players were not engaged with the story.
  • 00:10:00 The author of this video explains how a lore delivery system can be a talking ring, amulet, or mechanical hawk. If a player asks a question that the lore delivery system doesn't know the answer to, they need to find the other tuning forks to hear the answer.
  • 00:15:00 This YouTube video explains how to create lore delivery systems that are fun and engaging for players and DMs. By creating engaging content and having enough bandwidth to answer questions, it is easy to create a system that fans will care about.

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