Summary of Living World of Syrik Staff meeting 9/4/22

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00:00:00 - 00:55:00

The Living World of Syrik is a planned online game in which players can explore and interact with a living world. The video discusses some of the game's mechanics, including the use of luck and inspiration to improve character abilities. The video also discusses the game's balance, noting that additional content will be added to the game over time.

  • 00:00:00 The video covers work that has been done over the past two weeks, including creating a mission structure document and updating the experience track.
  • 00:05:00 Living World of Syrik introduces crafting and merchant experience, as well as the downtime activities that go along with them. The experience system is based on how many days a player spends acting as a merchant or crafting, and how proficient they are with Merchant tools.
  • 00:10:00 The Living World of Syrik staff meeting discussed how Merchants can make more profit, how much value Merchants can get for items, and how much better trained Merchants are at bargaining. Sun suggested 10 as the Baseline value for untrained Merchants, but trained Merchants should be worth 15-25 times more.
  • 00:15:00 The mission structure document is in the works, and the mission structure is very flexible. Campaign missions can be created by DMS from any point, but players must be approved by a region head.
  • 00:20:00 The Living World of Syrik staff meeting discussed the game's basics, cyric's role in the game, and the launch economy. They also discussed player-generated RP events.
  • 00:25:00 The video discusses the Living World of Syrik, a planned online game in which players can explore and interact with a living world. The video also discusses some of the game's mechanics, including the use of luck and inspiration to improve character abilities. The video also discusses the game's balance, noting that additional content will be added to the game over time.
  • 00:30:00 The author discusses the Living World of Syrik, including why disease is a key part of the game and how it could be used to add more depth to the vampire class. He also mentions that they are working on creating Patron classes and asks for feedback.
  • 00:35:00 The author discusses the patron side of the Living World of Syrik project, noting that many patrons are still unfilled, and provides a list of patron packages to be added to the world Anvil.
  • 00:40:00 The speaker provides a brief overview of the Living World of Syrik, including information on the three Patrons and what they need to be prepared for. He also mentions that some of the information on the Patrons, such as those related to the Demon Prince Baphomet, is unavailable to players because they are deceased.
  • 00:45:00 Skye addresses the issue of player characters with shape-shifting abilities and how the game will handle them. Players are free to transform into any creature in the game, as long as it is more comparable to the level of creature they are transformed into.
  • 00:50:00 The video discusses the Living World of Syrik, a system where players are rewarded for writing in-character journals. It also discusses the possibility of blending the current system into the Living World setting.
  • 00:55:00 The Living World of Syrik staff meeting is underway, and the team is discussing their progress.

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